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Update comments and documentation
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@ -93,6 +93,10 @@ The game directory can contain the following files:
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an internal ID used to track versions.
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* `textdomain`: Textdomain used to translate description. Defaults to game id.
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See [Translating content meta](#translating-content-meta).
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* `gameid_alias = <comma-separated aliases>`
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e.g. `gameid_alias = aa,bb` (game has been named "aa" and then "bb" before)
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This allows automatic loading of worlds using a gameid from this list.
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This is intended to allow a full rename of a game, including its id.
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* `minetest.conf`:
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Used to set default settings when running this game.
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* `settingtypes.txt`:
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@ -136,7 +136,7 @@ SubgameSpec findSubgame(const std::string &id)
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std::string idv = id;
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// Try to find aliased game
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// Failed to find the game, try to find aliased game
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if (game_path.empty()) {
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std::vector<GameFindPath> gamespaths;
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gamespaths.emplace_back(share + DIR_DELIM + "games", false);
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@ -163,11 +163,13 @@ SubgameSpec findSubgame(const std::string &id)
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if (conf.exists("gameid_alias")) {
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std::string alias = conf.get("gameid_alias");
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// Try direct matching with the alias
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if (alias == id) {
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idv = dln.name;
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game_path = path + DIR_DELIM + dln.name;
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user_game = gamespath.user_specific;
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break;
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// Make sure a "_game" suffix is ignored
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} else if (str_ends_with(id, "_game")) {
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std::string_view id_trimmed{id.c_str(), id.size() - 5};
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if (id_trimmed == alias) {
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@ -188,12 +190,13 @@ SubgameSpec findSubgame(const std::string &id)
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}
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}
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if (!game_path.empty())
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break;
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break; // Aliased game has been found, escape the loop early
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}
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if (game_path.empty())
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if (game_path.empty()) // Failed to find the game taking aliases into account
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return SubgameSpec();
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}
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// Found the game, proceed
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std::string gamemod_path = game_path + DIR_DELIM + "mods";
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