diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp index bde0b72af..4ddae36d4 100644 --- a/src/wieldmesh.cpp +++ b/src/wieldmesh.cpp @@ -411,20 +411,20 @@ void WieldMeshSceneNode::changeToMesh(scene::IMesh *mesh) m_meshnode->setVisible(false); m_meshnode->setMesh(dummymesh); dummymesh->drop(); // m_meshnode grabbed it - } - - if (m_lighting) { - m_meshnode->setMesh(mesh); } else { - /* - Lighting is disabled, this means the caller can (and probably will) - call setColor later. We therefore need to clone the mesh so that - setColor will only modify this scene node's mesh, not others'. - */ - scene::IMeshManipulator *meshmanip = SceneManager->getMeshManipulator(); - scene::IMesh *new_mesh = meshmanip->createMeshCopy(mesh); - m_meshnode->setMesh(new_mesh); - new_mesh->drop(); // m_meshnode grabbed it + if (m_lighting) { + m_meshnode->setMesh(mesh); + } else { + /* + Lighting is disabled, this means the caller can (and probably will) + call setColor later. We therefore need to clone the mesh so that + setColor will only modify this scene node's mesh, not others'. + */ + scene::IMeshManipulator *meshmanip = SceneManager->getMeshManipulator(); + scene::IMesh *new_mesh = meshmanip->createMeshCopy(mesh); + m_meshnode->setMesh(new_mesh); + new_mesh->drop(); // m_meshnode grabbed it + } } m_meshnode->setMaterialFlag(video::EMF_LIGHTING, m_lighting);