Use a database for mod storage (#11763)

This commit is contained in:
Jude Melton-Houghton 2022-01-07 13:28:49 -05:00 committed by GitHub
parent b81948a14c
commit bf22569019
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GPG Key ID: 4AEE18F83AFDEB23
21 changed files with 798 additions and 127 deletions

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@ -112,6 +112,10 @@ leveldb, and files.
Migrate from current players backend to another. Possible values are sqlite3,
leveldb, postgresql, dummy, and files.
.TP
.B \-\-migrate-mod-storage <value>
Migrate from current mod storage backend to another. Possible values are
sqlite3, dummy, and files.
.TP
.B \-\-terminal
Display an interactive terminal over ncurses during execution.

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@ -128,6 +128,11 @@ Client::Client(
// Add local player
m_env.setLocalPlayer(new LocalPlayer(this, playername));
// Make the mod storage database and begin the save for later
m_mod_storage_database =
new ModMetadataDatabaseSQLite3(porting::path_user + DIR_DELIM + "client");
m_mod_storage_database->beginSave();
if (g_settings->getBool("enable_minimap")) {
m_minimap = new Minimap(this);
}
@ -305,6 +310,11 @@ Client::~Client()
m_minimap = nullptr;
delete m_media_downloader;
// Write the changes and delete
if (m_mod_storage_database)
m_mod_storage_database->endSave();
delete m_mod_storage_database;
}
void Client::connect(Address address, bool is_local_server)
@ -641,19 +651,12 @@ void Client::step(float dtime)
}
}
// Write changes to the mod storage
m_mod_storage_save_timer -= dtime;
if (m_mod_storage_save_timer <= 0.0f) {
m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
int n = 0;
for (std::unordered_map<std::string, ModMetadata *>::const_iterator
it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
if (it->second->isModified()) {
it->second->save(getModStoragePath());
n++;
}
}
if (n > 0)
infostream << "Saved " << n << " modified mod storages." << std::endl;
m_mod_storage_database->endSave();
m_mod_storage_database->beginSave();
}
// Write server map
@ -1960,16 +1963,8 @@ void Client::unregisterModStorage(const std::string &name)
{
std::unordered_map<std::string, ModMetadata *>::const_iterator it =
m_mod_storages.find(name);
if (it != m_mod_storages.end()) {
// Save unconditionaly on unregistration
it->second->save(getModStoragePath());
if (it != m_mod_storages.end())
m_mod_storages.erase(name);
}
}
std::string Client::getModStoragePath() const
{
return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
}
/*

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@ -380,8 +380,8 @@ public:
{ return checkPrivilege(priv); }
virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
const std::string* getModFile(std::string filename);
ModMetadataDatabase *getModStorageDatabase() override { return m_mod_storage_database; }
std::string getModStoragePath() const override;
bool registerModStorage(ModMetadata *meta) override;
void unregisterModStorage(const std::string &name) override;
@ -590,6 +590,7 @@ private:
// Client modding
ClientScripting *m_script = nullptr;
std::unordered_map<std::string, ModMetadata *> m_mod_storages;
ModMetadataDatabase *m_mod_storage_database = nullptr;
float m_mod_storage_save_timer = 10.0f;
std::vector<ModSpec> m_mods;
StringMap m_mod_vfs;

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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <json/json.h>
#include <algorithm>
#include "content/mods.h"
#include "database/database.h"
#include "filesys.h"
#include "log.h"
#include "content/subgames.h"
@ -422,83 +423,29 @@ ClientModConfiguration::ClientModConfiguration(const std::string &path) :
}
#endif
ModMetadata::ModMetadata(const std::string &mod_name) : m_mod_name(mod_name)
ModMetadata::ModMetadata(const std::string &mod_name, ModMetadataDatabase *database):
m_mod_name(mod_name), m_database(database)
{
m_database->getModEntries(m_mod_name, &m_stringvars);
}
void ModMetadata::clear()
{
for (const auto &pair : m_stringvars) {
m_database->removeModEntry(m_mod_name, pair.first);
}
Metadata::clear();
m_modified = true;
}
bool ModMetadata::save(const std::string &root_path)
{
Json::Value json;
for (StringMap::const_iterator it = m_stringvars.begin();
it != m_stringvars.end(); ++it) {
json[it->first] = it->second;
}
if (!fs::PathExists(root_path)) {
if (!fs::CreateAllDirs(root_path)) {
errorstream << "ModMetadata[" << m_mod_name
<< "]: Unable to save. '" << root_path
<< "' tree cannot be created." << std::endl;
return false;
}
} else if (!fs::IsDir(root_path)) {
errorstream << "ModMetadata[" << m_mod_name << "]: Unable to save. '"
<< root_path << "' is not a directory." << std::endl;
return false;
}
bool w_ok = fs::safeWriteToFile(
root_path + DIR_DELIM + m_mod_name, fastWriteJson(json));
if (w_ok) {
m_modified = false;
} else {
errorstream << "ModMetadata[" << m_mod_name << "]: failed write file."
<< std::endl;
}
return w_ok;
}
bool ModMetadata::load(const std::string &root_path)
{
m_stringvars.clear();
std::ifstream is((root_path + DIR_DELIM + m_mod_name).c_str(),
std::ios_base::binary);
if (!is.good()) {
return false;
}
Json::Value root;
Json::CharReaderBuilder builder;
builder.settings_["collectComments"] = false;
std::string errs;
if (!Json::parseFromStream(builder, is, &root, &errs)) {
errorstream << "ModMetadata[" << m_mod_name
<< "]: failed read data "
"(Json decoding failure). Message: "
<< errs << std::endl;
return false;
}
const Json::Value::Members attr_list = root.getMemberNames();
for (const auto &it : attr_list) {
Json::Value attr_value = root[it];
m_stringvars[it] = attr_value.asString();
}
return true;
}
bool ModMetadata::setString(const std::string &name, const std::string &var)
{
m_modified = Metadata::setString(name, var);
return m_modified;
if (Metadata::setString(name, var)) {
if (var.empty()) {
m_database->removeModEntry(m_mod_name, name);
} else {
m_database->setModEntry(m_mod_name, name, var);
}
return true;
}
return false;
}

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@ -31,6 +31,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "config.h"
#include "metadata.h"
class ModMetadataDatabase;
#define MODNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_"
struct ModSpec
@ -149,20 +151,16 @@ class ModMetadata : public Metadata
{
public:
ModMetadata() = delete;
ModMetadata(const std::string &mod_name);
ModMetadata(const std::string &mod_name, ModMetadataDatabase *database);
~ModMetadata() = default;
virtual void clear();
bool save(const std::string &root_path);
bool load(const std::string &root_path);
bool isModified() const { return m_modified; }
const std::string &getModName() const { return m_mod_name; }
virtual bool setString(const std::string &name, const std::string &var);
private:
std::string m_mod_name;
bool m_modified = false;
ModMetadataDatabase *m_database;
};

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@ -358,6 +358,7 @@ void loadGameConfAndInitWorld(const std::string &path, const std::string &name,
conf.set("backend", "sqlite3");
conf.set("player_backend", "sqlite3");
conf.set("auth_backend", "sqlite3");
conf.set("mod_storage_backend", "sqlite3");
conf.setBool("creative_mode", g_settings->getBool("creative_mode"));
conf.setBool("enable_damage", g_settings->getBool("enable_damage"));

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@ -80,3 +80,41 @@ void Database_Dummy::listPlayers(std::vector<std::string> &res)
res.emplace_back(player);
}
}
bool Database_Dummy::getModEntries(const std::string &modname, StringMap *storage)
{
const auto mod_pair = m_mod_meta_database.find(modname);
if (mod_pair != m_mod_meta_database.cend()) {
for (const auto &pair : mod_pair->second) {
(*storage)[pair.first] = pair.second;
}
}
return true;
}
bool Database_Dummy::setModEntry(const std::string &modname,
const std::string &key, const std::string &value)
{
auto mod_pair = m_mod_meta_database.find(modname);
if (mod_pair == m_mod_meta_database.end()) {
m_mod_meta_database[modname] = StringMap({{key, value}});
} else {
mod_pair->second[key] = value;
}
return true;
}
bool Database_Dummy::removeModEntry(const std::string &modname, const std::string &key)
{
auto mod_pair = m_mod_meta_database.find(modname);
if (mod_pair != m_mod_meta_database.end())
return mod_pair->second.erase(key) > 0;
return false;
}
void Database_Dummy::listMods(std::vector<std::string> *res)
{
for (const auto &pair : m_mod_meta_database) {
res->push_back(pair.first);
}
}

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@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "database.h"
#include "irrlichttypes.h"
class Database_Dummy : public MapDatabase, public PlayerDatabase
class Database_Dummy : public MapDatabase, public PlayerDatabase, public ModMetadataDatabase
{
public:
bool saveBlock(const v3s16 &pos, const std::string &data);
@ -37,10 +37,17 @@ public:
bool removePlayer(const std::string &name);
void listPlayers(std::vector<std::string> &res);
bool getModEntries(const std::string &modname, StringMap *storage);
bool setModEntry(const std::string &modname,
const std::string &key, const std::string &value);
bool removeModEntry(const std::string &modname, const std::string &key);
void listMods(std::vector<std::string> *res);
void beginSave() {}
void endSave() {}
private:
std::map<s64, std::string> m_database;
std::set<std::string> m_player_database;
std::unordered_map<std::string, StringMap> m_mod_meta_database;
};

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@ -18,7 +18,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include <cassert>
#include <json/json.h>
#include "convert_json.h"
#include "database-files.h"
#include "remoteplayer.h"
@ -376,3 +375,138 @@ bool AuthDatabaseFiles::writeAuthFile()
}
return true;
}
ModMetadataDatabaseFiles::ModMetadataDatabaseFiles(const std::string &savedir):
m_storage_dir(savedir + DIR_DELIM + "mod_storage")
{
}
bool ModMetadataDatabaseFiles::getModEntries(const std::string &modname, StringMap *storage)
{
Json::Value *meta = getOrCreateJson(modname);
if (!meta)
return false;
const Json::Value::Members attr_list = meta->getMemberNames();
for (const auto &it : attr_list) {
Json::Value attr_value = (*meta)[it];
(*storage)[it] = attr_value.asString();
}
return true;
}
bool ModMetadataDatabaseFiles::setModEntry(const std::string &modname,
const std::string &key, const std::string &value)
{
Json::Value *meta = getOrCreateJson(modname);
if (!meta)
return false;
(*meta)[key] = Json::Value(value);
m_modified.insert(modname);
return true;
}
bool ModMetadataDatabaseFiles::removeModEntry(const std::string &modname,
const std::string &key)
{
Json::Value *meta = getOrCreateJson(modname);
if (!meta)
return false;
Json::Value removed;
if (meta->removeMember(key, &removed)) {
m_modified.insert(modname);
return true;
}
return false;
}
void ModMetadataDatabaseFiles::beginSave()
{
}
void ModMetadataDatabaseFiles::endSave()
{
if (!fs::CreateAllDirs(m_storage_dir)) {
errorstream << "ModMetadataDatabaseFiles: Unable to save. '" << m_storage_dir
<< "' tree cannot be created." << std::endl;
return;
}
for (auto it = m_modified.begin(); it != m_modified.end();) {
const std::string &modname = *it;
if (!fs::PathExists(m_storage_dir)) {
if (!fs::CreateAllDirs(m_storage_dir)) {
errorstream << "ModMetadataDatabaseFiles[" << modname
<< "]: Unable to save. '" << m_storage_dir
<< "' tree cannot be created." << std::endl;
++it;
continue;
}
} else if (!fs::IsDir(m_storage_dir)) {
errorstream << "ModMetadataDatabaseFiles[" << modname << "]: Unable to save. '"
<< m_storage_dir << "' is not a directory." << std::endl;
++it;
continue;
}
const Json::Value &json = m_mod_meta[modname];
if (!fs::safeWriteToFile(m_storage_dir + DIR_DELIM + modname, fastWriteJson(json))) {
errorstream << "ModMetadataDatabaseFiles[" << modname
<< "]: failed write file." << std::endl;
++it;
continue;
}
it = m_modified.erase(it);
}
}
void ModMetadataDatabaseFiles::listMods(std::vector<std::string> *res)
{
// List in-memory metadata first.
for (const auto &pair : m_mod_meta) {
res->push_back(pair.first);
}
// List other metadata present in the filesystem.
for (const auto &entry : fs::GetDirListing(m_storage_dir)) {
if (!entry.dir && m_mod_meta.count(entry.name) == 0)
res->push_back(entry.name);
}
}
Json::Value *ModMetadataDatabaseFiles::getOrCreateJson(const std::string &modname)
{
auto found = m_mod_meta.find(modname);
if (found == m_mod_meta.end()) {
fs::CreateAllDirs(m_storage_dir);
Json::Value meta(Json::objectValue);
std::string path = m_storage_dir + DIR_DELIM + modname;
if (fs::PathExists(path)) {
std::ifstream is(path.c_str(), std::ios_base::binary);
Json::CharReaderBuilder builder;
builder.settings_["collectComments"] = false;
std::string errs;
if (!Json::parseFromStream(builder, is, &meta, &errs)) {
errorstream << "ModMetadataDatabaseFiles[" << modname
<< "]: failed read data (Json decoding failure). Message: "
<< errs << std::endl;
return nullptr;
}
}
return &(m_mod_meta[modname] = meta);
} else {
return &found->second;
}
}

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@ -25,6 +25,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "database.h"
#include <unordered_map>
#include <unordered_set>
#include <json/json.h>
class PlayerDatabaseFiles : public PlayerDatabase
{
@ -69,3 +71,27 @@ private:
bool readAuthFile();
bool writeAuthFile();
};
class ModMetadataDatabaseFiles : public ModMetadataDatabase
{
public:
ModMetadataDatabaseFiles(const std::string &savedir);
virtual ~ModMetadataDatabaseFiles() = default;
virtual bool getModEntries(const std::string &modname, StringMap *storage);
virtual bool setModEntry(const std::string &modname,
const std::string &key, const std::string &value);
virtual bool removeModEntry(const std::string &modname, const std::string &key);
virtual void listMods(std::vector<std::string> *res);
virtual void beginSave();
virtual void endSave();
private:
Json::Value *getOrCreateJson(const std::string &modname);
bool writeJson(const std::string &modname, const Json::Value &json);
std::string m_storage_dir;
std::unordered_map<std::string, Json::Value> m_mod_meta;
std::unordered_set<std::string> m_modified;
};

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@ -779,3 +779,108 @@ void AuthDatabaseSQLite3::writePrivileges(const AuthEntry &authEntry)
sqlite3_reset(m_stmt_write_privs);
}
}
ModMetadataDatabaseSQLite3::ModMetadataDatabaseSQLite3(const std::string &savedir):
Database_SQLite3(savedir, "mod_storage"), ModMetadataDatabase()
{
}
ModMetadataDatabaseSQLite3::~ModMetadataDatabaseSQLite3()
{
FINALIZE_STATEMENT(m_stmt_remove)
FINALIZE_STATEMENT(m_stmt_set)
FINALIZE_STATEMENT(m_stmt_get)
}
void ModMetadataDatabaseSQLite3::createDatabase()
{
assert(m_database); // Pre-condition
SQLOK(sqlite3_exec(m_database,
"CREATE TABLE IF NOT EXISTS `entries` (\n"
" `modname` TEXT NOT NULL,\n"
" `key` BLOB NOT NULL,\n"
" `value` BLOB NOT NULL,\n"
" PRIMARY KEY (`modname`, `key`)\n"
");\n",
NULL, NULL, NULL),
"Failed to create database table");
}
void ModMetadataDatabaseSQLite3::initStatements()
{
PREPARE_STATEMENT(get, "SELECT `key`, `value` FROM `entries` WHERE `modname` = ?");
PREPARE_STATEMENT(set,
"REPLACE INTO `entries` (`modname`, `key`, `value`) VALUES (?, ?, ?)");
PREPARE_STATEMENT(remove, "DELETE FROM `entries` WHERE `modname` = ? AND `key` = ?");
}
bool ModMetadataDatabaseSQLite3::getModEntries(const std::string &modname, StringMap *storage)
{
verifyDatabase();
str_to_sqlite(m_stmt_get, 1, modname);
while (sqlite3_step(m_stmt_get) == SQLITE_ROW) {
const char *key_data = (const char *) sqlite3_column_blob(m_stmt_get, 0);
size_t key_len = sqlite3_column_bytes(m_stmt_get, 0);
const char *value_data = (const char *) sqlite3_column_blob(m_stmt_get, 1);
size_t value_len = sqlite3_column_bytes(m_stmt_get, 1);
(*storage)[std::string(key_data, key_len)] = std::string(value_data, value_len);
}
sqlite3_vrfy(sqlite3_errcode(m_database), SQLITE_DONE);
sqlite3_reset(m_stmt_get);
return true;
}
bool ModMetadataDatabaseSQLite3::setModEntry(const std::string &modname,
const std::string &key, const std::string &value)
{
verifyDatabase();
str_to_sqlite(m_stmt_set, 1, modname);
SQLOK(sqlite3_bind_blob(m_stmt_set, 2, key.data(), key.size(), NULL),
"Internal error: failed to bind query at " __FILE__ ":" TOSTRING(__LINE__));
SQLOK(sqlite3_bind_blob(m_stmt_set, 3, value.data(), value.size(), NULL),
"Internal error: failed to bind query at " __FILE__ ":" TOSTRING(__LINE__));
SQLRES(sqlite3_step(m_stmt_set), SQLITE_DONE, "Failed to set mod entry")
sqlite3_reset(m_stmt_set);
return true;
}
bool ModMetadataDatabaseSQLite3::removeModEntry(const std::string &modname,
const std::string &key)
{
verifyDatabase();
str_to_sqlite(m_stmt_remove, 1, modname);
SQLOK(sqlite3_bind_blob(m_stmt_remove, 2, key.data(), key.size(), NULL),
"Internal error: failed to bind query at " __FILE__ ":" TOSTRING(__LINE__));
sqlite3_vrfy(sqlite3_step(m_stmt_remove), SQLITE_DONE);
int changes = sqlite3_changes(m_database);
sqlite3_reset(m_stmt_remove);
return changes > 0;
}
void ModMetadataDatabaseSQLite3::listMods(std::vector<std::string> *res)
{
verifyDatabase();
char *errmsg;
int status = sqlite3_exec(m_database,
"SELECT `modname` FROM `entries` GROUP BY `modname`;",
[](void *res_vp, int n_col, char **cols, char **col_names) -> int {
((decltype(res)) res_vp)->emplace_back(cols[0]);
return 0;
}, (void *) res, &errmsg);
if (status != SQLITE_OK) {
DatabaseException e(std::string("Error trying to list mods with metadata: ") + errmsg);
sqlite3_free(errmsg);
throw e;
}
}

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@ -232,3 +232,28 @@ private:
sqlite3_stmt *m_stmt_delete_privs = nullptr;
sqlite3_stmt *m_stmt_last_insert_rowid = nullptr;
};
class ModMetadataDatabaseSQLite3 : private Database_SQLite3, public ModMetadataDatabase
{
public:
ModMetadataDatabaseSQLite3(const std::string &savedir);
virtual ~ModMetadataDatabaseSQLite3();
virtual bool getModEntries(const std::string &modname, StringMap *storage);
virtual bool setModEntry(const std::string &modname,
const std::string &key, const std::string &value);
virtual bool removeModEntry(const std::string &modname, const std::string &key);
virtual void listMods(std::vector<std::string> *res);
virtual void beginSave() { Database_SQLite3::beginSave(); }
virtual void endSave() { Database_SQLite3::endSave(); }
protected:
virtual void createDatabase();
virtual void initStatements();
private:
sqlite3_stmt *m_stmt_get = nullptr;
sqlite3_stmt *m_stmt_set = nullptr;
sqlite3_stmt *m_stmt_remove = nullptr;
};

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@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irr_v3d.h"
#include "irrlichttypes.h"
#include "util/basic_macros.h"
#include "util/string.h"
class Database
{
@ -84,3 +85,15 @@ public:
virtual void listNames(std::vector<std::string> &res) = 0;
virtual void reload() = 0;
};
class ModMetadataDatabase : public Database
{
public:
virtual ~ModMetadataDatabase() = default;
virtual bool getModEntries(const std::string &modname, StringMap *storage) = 0;
virtual bool setModEntry(const std::string &modname,
const std::string &key, const std::string &value) = 0;
virtual bool removeModEntry(const std::string &modname, const std::string &key) = 0;
virtual void listMods(std::vector<std::string> *res) = 0;
};

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@ -33,6 +33,7 @@ class EmergeManager;
class Camera;
class ModChannel;
class ModMetadata;
class ModMetadataDatabase;
namespace irr { namespace scene {
class IAnimatedMesh;
@ -70,9 +71,9 @@ public:
virtual const std::vector<ModSpec> &getMods() const = 0;
virtual const ModSpec* getModSpec(const std::string &modname) const = 0;
virtual std::string getWorldPath() const { return ""; }
virtual std::string getModStoragePath() const = 0;
virtual bool registerModStorage(ModMetadata *storage) = 0;
virtual void unregisterModStorage(const std::string &name) = 0;
virtual ModMetadataDatabase *getModStorageDatabase() = 0;
virtual bool joinModChannel(const std::string &channel) = 0;
virtual bool leaveModChannel(const std::string &channel) = 0;

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@ -299,6 +299,8 @@ static void set_allowed_options(OptionList *allowed_options)
_("Migrate from current players backend to another (Only works when using minetestserver or with --server)"))));
allowed_options->insert(std::make_pair("migrate-auth", ValueSpec(VALUETYPE_STRING,
_("Migrate from current auth backend to another (Only works when using minetestserver or with --server)"))));
allowed_options->insert(std::make_pair("migrate-mod-storage", ValueSpec(VALUETYPE_STRING,
_("Migrate from current mod storage backend to another (Only works when using minetestserver or with --server)"))));
allowed_options->insert(std::make_pair("terminal", ValueSpec(VALUETYPE_FLAG,
_("Feature an interactive terminal (Only works when using minetestserver or with --server)"))));
allowed_options->insert(std::make_pair("recompress", ValueSpec(VALUETYPE_FLAG,
@ -886,6 +888,9 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings &
if (cmd_args.exists("migrate-auth"))
return ServerEnvironment::migrateAuthDatabase(game_params, cmd_args);
if (cmd_args.exists("migrate-mod-storage"))
return Server::migrateModStorageDatabase(game_params, cmd_args);
if (cmd_args.getFlag("recompress"))
return recompress_map_database(game_params, cmd_args, bind_addr);

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@ -32,19 +32,23 @@ int ModApiStorage::l_get_mod_storage(lua_State *L)
std::string mod_name = readParam<std::string>(L, -1);
ModMetadata *store = new ModMetadata(mod_name);
ModMetadata *store = nullptr;
if (IGameDef *gamedef = getGameDef(L)) {
store->load(gamedef->getModStoragePath());
gamedef->registerModStorage(store);
store = new ModMetadata(mod_name, gamedef->getModStorageDatabase());
if (gamedef->registerModStorage(store)) {
StorageRef::create(L, store);
int object = lua_gettop(L);
lua_pushvalue(L, object);
return 1;
}
} else {
delete store;
assert(false); // this should not happen
}
StorageRef::create(L, store);
int object = lua_gettop(L);
delete store;
lua_pushvalue(L, object);
lua_pushnil(L);
return 1;
}

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@ -66,6 +66,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "server/player_sao.h"
#include "server/serverinventorymgr.h"
#include "translation.h"
#include "database/database-sqlite3.h"
#include "database/database-files.h"
#include "database/database-dummy.h"
#include "gameparams.h"
class ClientNotFoundException : public BaseException
{
@ -344,10 +348,15 @@ Server::~Server()
delete m_thread;
}
// Write any changes before deletion.
if (m_mod_storage_database)
m_mod_storage_database->endSave();
// Delete things in the reverse order of creation
delete m_emerge;
delete m_env;
delete m_rollback;
delete m_mod_storage_database;
delete m_banmanager;
delete m_itemdef;
delete m_nodedef;
@ -393,6 +402,10 @@ void Server::init()
std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
m_banmanager = new BanManager(ban_path);
// Create mod storage database and begin a save for later
m_mod_storage_database = openModStorageDatabase(m_path_world);
m_mod_storage_database->beginSave();
m_modmgr = std::unique_ptr<ServerModManager>(new ServerModManager(m_path_world));
std::vector<ModSpec> unsatisfied_mods = m_modmgr->getUnsatisfiedMods();
// complain about mods with unsatisfied dependencies
@ -733,20 +746,12 @@ void Server::AsyncRunStep(bool initial_step)
}
m_clients.unlock();
// Save mod storages if modified
// Write changes to the mod storage
m_mod_storage_save_timer -= dtime;
if (m_mod_storage_save_timer <= 0.0f) {
m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
int n = 0;
for (std::unordered_map<std::string, ModMetadata *>::const_iterator
it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
if (it->second->isModified()) {
it->second->save(getModStoragePath());
n++;
}
}
if (n > 0)
infostream << "Saved " << n << " modified mod storages." << std::endl;
m_mod_storage_database->endSave();
m_mod_storage_database->beginSave();
}
}
@ -3689,11 +3694,6 @@ std::string Server::getBuiltinLuaPath()
return porting::path_share + DIR_DELIM + "builtin";
}
std::string Server::getModStoragePath() const
{
return m_path_world + DIR_DELIM + "mod_storage";
}
v3f Server::findSpawnPos()
{
ServerMap &map = m_env->getServerMap();
@ -3857,11 +3857,8 @@ bool Server::registerModStorage(ModMetadata *storage)
void Server::unregisterModStorage(const std::string &name)
{
std::unordered_map<std::string, ModMetadata *>::const_iterator it = m_mod_storages.find(name);
if (it != m_mod_storages.end()) {
// Save unconditionaly on unregistration
it->second->save(getModStoragePath());
if (it != m_mod_storages.end())
m_mod_storages.erase(name);
}
}
void dedicated_server_loop(Server &server, bool &kill)
@ -3999,3 +3996,106 @@ Translations *Server::getTranslationLanguage(const std::string &lang_code)
return translations;
}
ModMetadataDatabase *Server::openModStorageDatabase(const std::string &world_path)
{
std::string world_mt_path = world_path + DIR_DELIM + "world.mt";
Settings world_mt;
if (!world_mt.readConfigFile(world_mt_path.c_str()))
throw BaseException("Cannot read world.mt!");
std::string backend = world_mt.exists("mod_storage_backend") ?
world_mt.get("mod_storage_backend") : "files";
if (backend == "files")
warningstream << "/!\\ You are using the old mod storage files backend. "
<< "This backend is deprecated and may be removed in a future release /!\\"
<< std::endl << "Switching to SQLite3 is advised, "
<< "please read http://wiki.minetest.net/Database_backends." << std::endl;
return openModStorageDatabase(backend, world_path, world_mt);
}
ModMetadataDatabase *Server::openModStorageDatabase(const std::string &backend,
const std::string &world_path, const Settings &world_mt)
{
if (backend == "sqlite3")
return new ModMetadataDatabaseSQLite3(world_path);
if (backend == "files")
return new ModMetadataDatabaseFiles(world_path);
if (backend == "dummy")
return new Database_Dummy();
throw BaseException("Mod storage database backend " + backend + " not supported");
}
bool Server::migrateModStorageDatabase(const GameParams &game_params, const Settings &cmd_args)
{
std::string migrate_to = cmd_args.get("migrate-mod-storage");
Settings world_mt;
std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
if (!world_mt.readConfigFile(world_mt_path.c_str())) {
errorstream << "Cannot read world.mt!" << std::endl;
return false;
}
std::string backend = world_mt.exists("mod_storage_backend") ?
world_mt.get("mod_storage_backend") : "files";
if (backend == migrate_to) {
errorstream << "Cannot migrate: new backend is same"
<< " as the old one" << std::endl;
return false;
}
ModMetadataDatabase *srcdb = nullptr;
ModMetadataDatabase *dstdb = nullptr;
bool succeeded = false;
try {
srcdb = Server::openModStorageDatabase(backend, game_params.world_path, world_mt);
dstdb = Server::openModStorageDatabase(migrate_to, game_params.world_path, world_mt);
dstdb->beginSave();
std::vector<std::string> mod_list;
srcdb->listMods(&mod_list);
for (const std::string &modname : mod_list) {
StringMap meta;
srcdb->getModEntries(modname, &meta);
for (const auto &pair : meta) {
dstdb->setModEntry(modname, pair.first, pair.second);
}
}
dstdb->endSave();
succeeded = true;
actionstream << "Successfully migrated the metadata of "
<< mod_list.size() << " mods" << std::endl;
world_mt.set("mod_storage_backend", migrate_to);
if (!world_mt.updateConfigFile(world_mt_path.c_str()))
errorstream << "Failed to update world.mt!" << std::endl;
else
actionstream << "world.mt updated" << std::endl;
} catch (BaseException &e) {
errorstream << "An error occurred during migration: " << e.what() << std::endl;
}
delete srcdb;
delete dstdb;
if (succeeded && backend == "files") {
// Back up files
const std::string storage_path = game_params.world_path + DIR_DELIM + "mod_storage";
const std::string backup_path = game_params.world_path + DIR_DELIM + "mod_storage.bak";
if (!fs::Rename(storage_path, backup_path))
warningstream << "After migration, " << storage_path
<< " could not be renamed to " << backup_path << std::endl;
}
return succeeded;
}

View File

@ -283,6 +283,7 @@ public:
virtual u16 allocateUnknownNodeId(const std::string &name);
IRollbackManager *getRollbackManager() { return m_rollback; }
virtual EmergeManager *getEmergeManager() { return m_emerge; }
virtual ModMetadataDatabase *getModStorageDatabase() { return m_mod_storage_database; }
IWritableItemDefManager* getWritableItemDefManager();
NodeDefManager* getWritableNodeDefManager();
@ -293,7 +294,6 @@ public:
void getModNames(std::vector<std::string> &modlist);
std::string getBuiltinLuaPath();
virtual std::string getWorldPath() const { return m_path_world; }
virtual std::string getModStoragePath() const;
inline bool isSingleplayer()
{ return m_simple_singleplayer_mode; }
@ -377,6 +377,14 @@ public:
// Get or load translations for a language
Translations *getTranslationLanguage(const std::string &lang_code);
static ModMetadataDatabase *openModStorageDatabase(const std::string &world_path);
static ModMetadataDatabase *openModStorageDatabase(const std::string &backend,
const std::string &world_path, const Settings &world_mt);
static bool migrateModStorageDatabase(const GameParams &game_params,
const Settings &cmd_args);
// Bind address
Address m_bind_addr;
@ -678,6 +686,7 @@ private:
s32 nextSoundId();
std::unordered_map<std::string, ModMetadata *> m_mod_storages;
ModMetadataDatabase *m_mod_storage_database = nullptr;
float m_mod_storage_save_timer = 10.0f;
// CSM restrictions byteflag

View File

@ -14,6 +14,7 @@ set (UNITTEST_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/test_map_settings_manager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_mapnode.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_modchannels.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_modmetadatadatabase.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_nodedef.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_noderesolver.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_noise.cpp

View File

@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gamedef.h"
#include "modchannels.h"
#include "content/mods.h"
#include "database/database-dummy.h"
#include "util/numeric.h"
#include "porting.h"
@ -55,6 +56,7 @@ public:
scene::ISceneManager *getSceneManager() { return m_scenemgr; }
IRollbackManager *getRollbackManager() { return m_rollbackmgr; }
EmergeManager *getEmergeManager() { return m_emergemgr; }
ModMetadataDatabase *getModStorageDatabase() { return m_mod_storage_database; }
scene::IAnimatedMesh *getMesh(const std::string &filename) { return NULL; }
bool checkLocalPrivilege(const std::string &priv) { return false; }
@ -68,7 +70,6 @@ public:
return testmodspec;
}
virtual const ModSpec* getModSpec(const std::string &modname) const { return NULL; }
virtual std::string getModStoragePath() const { return "."; }
virtual bool registerModStorage(ModMetadata *meta) { return true; }
virtual void unregisterModStorage(const std::string &name) {}
bool joinModChannel(const std::string &channel);
@ -89,11 +90,13 @@ private:
scene::ISceneManager *m_scenemgr = nullptr;
IRollbackManager *m_rollbackmgr = nullptr;
EmergeManager *m_emergemgr = nullptr;
ModMetadataDatabase *m_mod_storage_database = nullptr;
std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
};
TestGameDef::TestGameDef() :
m_mod_storage_database(new Database_Dummy()),
m_modchannel_mgr(new ModChannelMgr())
{
m_itemdef = createItemDefManager();
@ -107,6 +110,7 @@ TestGameDef::~TestGameDef()
{
delete m_itemdef;
delete m_nodedef;
delete m_mod_storage_database;
}

View File

@ -0,0 +1,253 @@
/*
Minetest
Copyright (C) 2018 bendeutsch, Ben Deutsch <ben@bendeutsch.de>
Copyright (C) 2021 TurkeyMcMac, Jude Melton-Houghton <jwmhjwmh@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
// This file is an edited copy of test_authdatabase.cpp
#include "test.h"
#include <algorithm>
#include "database/database-files.h"
#include "database/database-sqlite3.h"
#include "filesys.h"
namespace
{
// Anonymous namespace to create classes that are only
// visible to this file
//
// These are helpers that return a *ModMetadataDatabase and
// allow us to run the same tests on different databases and
// database acquisition strategies.
class ModMetadataDatabaseProvider
{
public:
virtual ~ModMetadataDatabaseProvider() = default;
virtual ModMetadataDatabase *getModMetadataDatabase() = 0;
};
class FixedProvider : public ModMetadataDatabaseProvider
{
public:
FixedProvider(ModMetadataDatabase *mod_meta_db) : mod_meta_db(mod_meta_db){};
virtual ~FixedProvider(){};
virtual ModMetadataDatabase *getModMetadataDatabase() { return mod_meta_db; };
private:
ModMetadataDatabase *mod_meta_db;
};
class FilesProvider : public ModMetadataDatabaseProvider
{
public:
FilesProvider(const std::string &dir) : dir(dir){};
virtual ~FilesProvider()
{
if (mod_meta_db)
mod_meta_db->endSave();
delete mod_meta_db;
}
virtual ModMetadataDatabase *getModMetadataDatabase()
{
if (mod_meta_db)
mod_meta_db->endSave();
delete mod_meta_db;
mod_meta_db = new ModMetadataDatabaseFiles(dir);
mod_meta_db->beginSave();
return mod_meta_db;
};
private:
std::string dir;
ModMetadataDatabase *mod_meta_db = nullptr;
};
class SQLite3Provider : public ModMetadataDatabaseProvider
{
public:
SQLite3Provider(const std::string &dir) : dir(dir){};
virtual ~SQLite3Provider()
{
if (mod_meta_db)
mod_meta_db->endSave();
delete mod_meta_db;
}
virtual ModMetadataDatabase *getModMetadataDatabase()
{
if (mod_meta_db)
mod_meta_db->endSave();
delete mod_meta_db;
mod_meta_db = new ModMetadataDatabaseSQLite3(dir);
mod_meta_db->beginSave();
return mod_meta_db;
};
private:
std::string dir;
ModMetadataDatabase *mod_meta_db = nullptr;
};
}
class TestModMetadataDatabase : public TestBase
{
public:
TestModMetadataDatabase() { TestManager::registerTestModule(this); }
const char *getName() { return "TestModMetadataDatabase"; }
void runTests(IGameDef *gamedef);
void runTestsForCurrentDB();
void testRecallFail();
void testCreate();
void testRecall();
void testChange();
void testRecallChanged();
void testListMods();
void testRemove();
private:
ModMetadataDatabaseProvider *mod_meta_provider;
};
static TestModMetadataDatabase g_test_instance;
void TestModMetadataDatabase::runTests(IGameDef *gamedef)
{
// fixed directory, for persistence
thread_local const std::string test_dir = getTestTempDirectory();
// Each set of tests is run twice for each database type:
// one where we reuse the same ModMetadataDatabase object (to test local caching),
// and one where we create a new ModMetadataDatabase object for each call
// (to test actual persistence).
rawstream << "-------- Files database (same object)" << std::endl;
ModMetadataDatabase *mod_meta_db = new ModMetadataDatabaseFiles(test_dir);
mod_meta_provider = new FixedProvider(mod_meta_db);
runTestsForCurrentDB();
delete mod_meta_db;
delete mod_meta_provider;
// reset database
fs::RecursiveDelete(test_dir + DIR_DELIM + "mod_storage");
rawstream << "-------- Files database (new objects)" << std::endl;
mod_meta_provider = new FilesProvider(test_dir);
runTestsForCurrentDB();
delete mod_meta_provider;
rawstream << "-------- SQLite3 database (same object)" << std::endl;
mod_meta_db = new ModMetadataDatabaseSQLite3(test_dir);
mod_meta_provider = new FixedProvider(mod_meta_db);
runTestsForCurrentDB();
delete mod_meta_db;
delete mod_meta_provider;
// reset database
fs::DeleteSingleFileOrEmptyDirectory(test_dir + DIR_DELIM + "mod_storage.sqlite");
rawstream << "-------- SQLite3 database (new objects)" << std::endl;
mod_meta_provider = new SQLite3Provider(test_dir);
runTestsForCurrentDB();
delete mod_meta_provider;
}
////////////////////////////////////////////////////////////////////////////////
void TestModMetadataDatabase::runTestsForCurrentDB()
{
TEST(testRecallFail);
TEST(testCreate);
TEST(testRecall);
TEST(testChange);
TEST(testRecallChanged);
TEST(testListMods);
TEST(testRemove);
TEST(testRecallFail);
}
void TestModMetadataDatabase::testRecallFail()
{
ModMetadataDatabase *mod_meta_db = mod_meta_provider->getModMetadataDatabase();
StringMap recalled;
mod_meta_db->getModEntries("mod1", &recalled);
UASSERT(recalled.empty());
}
void TestModMetadataDatabase::testCreate()
{
ModMetadataDatabase *mod_meta_db = mod_meta_provider->getModMetadataDatabase();
StringMap recalled;
UASSERT(mod_meta_db->setModEntry("mod1", "key1", "value1"));
}
void TestModMetadataDatabase::testRecall()
{
ModMetadataDatabase *mod_meta_db = mod_meta_provider->getModMetadataDatabase();
StringMap recalled;
mod_meta_db->getModEntries("mod1", &recalled);
UASSERT(recalled.size() == 1);
UASSERT(recalled["key1"] == "value1");
}
void TestModMetadataDatabase::testChange()
{
ModMetadataDatabase *mod_meta_db = mod_meta_provider->getModMetadataDatabase();
StringMap recalled;
UASSERT(mod_meta_db->setModEntry("mod1", "key1", "value2"));
}
void TestModMetadataDatabase::testRecallChanged()
{
ModMetadataDatabase *mod_meta_db = mod_meta_provider->getModMetadataDatabase();
StringMap recalled;
mod_meta_db->getModEntries("mod1", &recalled);
UASSERT(recalled.size() == 1);
UASSERT(recalled["key1"] == "value2");
}
void TestModMetadataDatabase::testListMods()
{
ModMetadataDatabase *mod_meta_db = mod_meta_provider->getModMetadataDatabase();
UASSERT(mod_meta_db->setModEntry("mod2", "key1", "value1"));
std::vector<std::string> mod_list;
mod_meta_db->listMods(&mod_list);
UASSERT(mod_list.size() == 2);
UASSERT(std::find(mod_list.cbegin(), mod_list.cend(), "mod1") != mod_list.cend());
UASSERT(std::find(mod_list.cbegin(), mod_list.cend(), "mod2") != mod_list.cend());
}
void TestModMetadataDatabase::testRemove()
{
ModMetadataDatabase *mod_meta_db = mod_meta_provider->getModMetadataDatabase();
UASSERT(mod_meta_db->removeModEntry("mod1", "key1"));
}