Fix regression in light calculation

This commit is contained in:
sapier 2014-06-30 22:56:08 +02:00
parent 9afeb97fc6
commit bfaba2c12a
1 changed files with 4 additions and 1 deletions

View File

@ -258,8 +258,8 @@ static u8 getSmoothLight(enum LightBank bank, v3s16 p, MeshMakeData *data)
{
MapNode n = data->m_vmanip.getNodeNoEx(p - dirs8[i]);
// if it's CONTENT_IGNORE we can't do any light calculations
if (n.getContent() == CONTENT_IGNORE) {
ambient_occlusion++;
continue;
}
@ -273,6 +273,9 @@ static u8 getSmoothLight(enum LightBank bank, v3s16 p, MeshMakeData *data)
light += decode_light(n.getLight(bank, ndef));
light_count++;
}
else {
ambient_occlusion++;
}
}
if(light_count == 0)