From c00b6812b116c7e08eaf00c52504aa7b93a936a1 Mon Sep 17 00:00:00 2001 From: ShadowNinja Date: Sat, 16 May 2015 19:09:53 -0400 Subject: [PATCH] Fix current mod name change missed during rebase --- src/script/lua_api/l_base.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/script/lua_api/l_base.cpp b/src/script/lua_api/l_base.cpp index 136fcc507..6ad3e4ba2 100644 --- a/src/script/lua_api/l_base.cpp +++ b/src/script/lua_api/l_base.cpp @@ -49,12 +49,12 @@ GUIEngine *ModApiBase::getGuiEngine(lua_State *L) std::string ModApiBase::getCurrentModPath(lua_State *L) { - lua_getfield(L, LUA_REGISTRYINDEX, "current_modname"); - const char *current_modname = lua_tostring(L, -1); - if (!current_modname) + lua_getfield(L, LUA_REGISTRYINDEX, SCRIPT_MOD_NAME_FIELD); + const char *current_mod_name = lua_tostring(L, -1); + if (!current_mod_name) return "."; - const ModSpec *mod = getServer(L)->getModSpec(current_modname); + const ModSpec *mod = getServer(L)->getModSpec(current_mod_name); if (!mod) return ".";