Fix various player save issues (performance penalty on sql backends + bugs)

* PostgreSQL & SQLite3 doesn't setModified(false) on RemotePlayer, then player is saved on each server save call. This results in heavy useless writes.
* PostgreSQL & SQLite3 ack engine meta write whereas db commit hasn't been performed. If commit failed write has failed. We mustn't notify engine write is done.
* serializing player meta must not setModified(false) because it didn't ensure write has been done
* add RemotePlayer::on_successfull_save callback to do the flag update on a successful save
This commit is contained in:
Loïc Blot 2019-01-04 10:20:04 +01:00
parent 0717719073
commit c1d7dbfc38
5 changed files with 15 additions and 5 deletions

View File

@ -105,7 +105,8 @@ void PlayerDatabaseFiles::savePlayer(RemotePlayer *player)
if (!fs::safeWriteToFile(path, ss.str())) {
infostream << "Failed to write " << path << std::endl;
}
player->setModified(false);
player->on_successful_save();
}
bool PlayerDatabaseFiles::removePlayer(const std::string &name)

View File

@ -527,8 +527,9 @@ void PlayerDatabasePostgreSQL::savePlayer(RemotePlayer *player)
};
execPrepared("save_player_metadata", 3, meta_values);
}
sao->getMeta().setModified(false);
endSave();
player->on_successful_save();
}
bool PlayerDatabasePostgreSQL::loadPlayer(RemotePlayer *player, PlayerSAO *sao)

View File

@ -528,9 +528,10 @@ void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player)
sqlite3_vrfy(sqlite3_step(m_stmt_player_metadata_add), SQLITE_DONE);
sqlite3_reset(m_stmt_player_metadata_add);
}
sao->getMeta().setModified(false);
endSave();
player->on_successful_save();
}
bool PlayerDatabaseSQLite3::loadPlayer(RemotePlayer *player, PlayerSAO *sao)

View File

@ -79,8 +79,6 @@ void RemotePlayer::serializeExtraAttributes(std::string &output)
}
output = fastWriteJson(json_root);
m_sao->getMeta().setModified(false);
}
@ -225,3 +223,10 @@ const RemotePlayerChatResult RemotePlayer::canSendChatMessage()
m_chat_message_allowance -= 1.0f;
return RPLAYER_CHATRESULT_OK;
}
void RemotePlayer::on_successful_save()
{
setModified(false);
if (m_sao)
m_sao->getMeta().setModified(false);
}

View File

@ -139,6 +139,8 @@ public:
void setPeerId(session_t peer_id) { m_peer_id = peer_id; }
void on_successful_save();
private:
/*
serialize() writes a bunch of text that can contain