diff --git a/src/camera.cpp b/src/camera.cpp index 6957508cc..aa1baf957 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -386,8 +386,9 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, // *100.0 helps in large map coordinates m_cameranode->setTarget(my_cp-intToFloat(m_camera_offset, BS) + 100 * m_camera_direction); - // update the camera position in front-view mode to render blocks behind player - if (m_camera_mode == CAMERA_MODE_THIRD_FRONT) + // update the camera position in third-person mode to render blocks behind player + // and correctly apply liquid post FX. + if (m_camera_mode != CAMERA_MODE_FIRST) m_camera_position = my_cp; // Get FOV