[CSM] Fix and improve minetest.get_language()

Previously this method would accidentally reset the locale
and break everything.
This commit is contained in:
sfan5 2019-11-09 16:15:05 +01:00
förälder 2c4cf508a9
incheckning c44318a253
3 ändrade filer med 21 tillägg och 9 borttagningar

Visa fil

@ -9,13 +9,18 @@ core.register_on_shutdown(function()
end)
local id = nil
local server_info = core.get_server_info()
print("Server version: " .. server_info.protocol_version)
print("Server ip: " .. server_info.ip)
print("Server address: " .. server_info.address)
print("Server port: " .. server_info.port)
do
local server_info = core.get_server_info()
print("Server version: " .. server_info.protocol_version)
print("Server ip: " .. server_info.ip)
print("Server address: " .. server_info.address)
print("Server port: " .. server_info.port)
print("CSM restrictions: " .. dump(core.get_csm_restrictions()))
print("CSM restrictions: " .. dump(core.get_csm_restrictions()))
local l1, l2 = core.get_language()
print("Configured language: " .. l1 .. " / " .. l2)
end
mod_channel = core.mod_channel_join("experimental_preview")

Visa fil

@ -634,7 +634,9 @@ Minetest namespace reference
the trailing separator. This is useful to load additional Lua files
contained in your mod:
e.g. `dofile(minetest.get_modpath(minetest.get_current_modname()) .. "stuff.lua")`
* `minetest.get_language()`: returns the currently set gettext language.
* `minetest.get_language()`: returns two strings
* the current gettext locale
* the current language code (the same as used for client-side translations)
* `minetest.get_version()`: returns a table containing components of the
engine version. Components:
* `project`: Name of the project, eg, "Minetest"

Visa fil

@ -230,9 +230,14 @@ int ModApiClient::l_get_node_or_nil(lua_State *L)
int ModApiClient::l_get_language(lua_State *L)
{
char *locale = setlocale(LC_ALL, "");
char *locale = setlocale(LC_MESSAGES, NULL);
std::string lang = gettext("LANG_CODE");
if (lang == "LANG_CODE")
lang = "";
lua_pushstring(L, locale);
return 1;
lua_pushstring(L, lang.c_str());
return 2;
}
int ModApiClient::l_get_wielded_item(lua_State *L)