From c566a8f2de162fa985aca53647efdc82a82c2d29 Mon Sep 17 00:00:00 2001 From: raymoo Date: Sun, 10 Apr 2016 04:52:18 -0700 Subject: [PATCH] Document hpchange callback ordering thing (#3981) Document hpchange callback ordering thing Callbacks registered by register_on_player_hpchange are ordered so that non-modifiers are called after modifiers are called. Credit to @TeTpaAka who mentioned this previously-undocumented feature in #3799. See also commit aa13baa30a45b0f834c23bd5c0407895eb8ec0ee "Add minetest.register_on_player_hpchange" --- doc/lua_api.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/doc/lua_api.txt b/doc/lua_api.txt index a03a95d9e..17b311ffd 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1870,6 +1870,7 @@ Call these functions only at load time! * `modifier`: when true, the function should return the actual hp_change. Note: modifiers only get a temporary hp_change that can be modified by later modifiers. modifiers can return true as a second argument to stop the execution of further functions. + Non-modifiers receive the final hp change calculated by the modifiers. * `minetest.register_on_respawnplayer(func(ObjectRef))` * Called when player is to be respawned * Called _before_ repositioning of player occurs