mirror of https://github.com/minetest/minetest.git
Fix `set_lighting` indentations and number range
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@ -8263,22 +8263,23 @@ child will follow movement and rotation of that bone.
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* Passing no arguments resets lighting to its default values.
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* `light_definition` is a table with the following optional fields:
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* `saturation` sets the saturation (vividness; default: `1.0`).
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values > 1 increase the saturation
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values in [0,1) decrease the saturation
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* Values > 1 increase the saturation
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* Values in [0, 1] decrease the saturation
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* `shadows` is a table that controls ambient shadows
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* `intensity` sets the intensity of the shadows from 0 (no shadows, default) to 1 (blackness)
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* This value has no effect on clients who have the "Dynamic Shadows" shader disabled.
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* `intensity` sets the intensity of the shadows from 0 (no shadows,
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default) to 1 (blackness)
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* This value has no effect on clients who have the "Dynamic Shadows" shader disabled.
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* `exposure` is a table that controls automatic exposure.
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The basic exposure factor equation is `e = 2^exposure_correction / clamp(luminance, 2^luminance_min, 2^luminance_max)`
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* `luminance_min` set the lower luminance boundary to use in the calculation (default: `-3.0`)
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* `luminance_max` set the upper luminance boundary to use in the calculation (default: `-3.0`)
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* `exposure_correction` correct observed exposure by the given EV value (default: `0.0`)
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* `speed_dark_bright` set the speed of adapting to bright light (default: `1000.0`)
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* `speed_bright_dark` set the speed of adapting to dark scene (default: `1000.0`)
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* `center_weight_power` set the power factor for center-weighted luminance measurement (default: `1.0`)
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* `luminance_min` set the lower luminance boundary to use in the calculation (default: `-3.0`)
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* `luminance_max` set the upper luminance boundary to use in the calculation (default: `-3.0`)
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* `exposure_correction` correct observed exposure by the given EV value (default: `0.0`)
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* `speed_dark_bright` set the speed of adapting to bright light (default: `1000.0`)
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* `speed_bright_dark` set the speed of adapting to dark scene (default: `1000.0`)
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* `center_weight_power` set the power factor for center-weighted luminance measurement (default: `1.0`)
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* `volumetric_light`: is a table that controls volumetric light (a.k.a. "godrays")
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* `strength`: sets the strength of the volumetric light effect from 0 (off, default) to 1 (strongest)
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* This value has no effect on clients who have the "Volumetric Lighting" or "Bloom" shaders disabled.
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* `strength`: sets the strength of the volumetric light effect from 0 (off, default) to 1 (strongest)
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* This value has no effect on clients who have the "Volumetric Lighting" or "Bloom" shaders disabled.
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* `get_lighting()`: returns the current state of lighting for the player.
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* Result is a table with the same fields as `light_definition` in `set_lighting`.
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