C++11 cleanup inventorymanager (#6077)

* C++11 cleanup inventorymanager
This commit is contained in:
Vincent Glize 2017-07-01 14:07:40 +02:00 committed by Loïc Blot
parent 6e5588c8e1
commit c772e0e18c
4 changed files with 111 additions and 168 deletions

View File

@ -3526,7 +3526,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
// Possibly send inventory action to server // Possibly send inventory action to server
if (move_amount > 0) { if (move_amount > 0) {
// Send IACTION_MOVE // Send IAction::Move
assert(m_selected_item && m_selected_item->isValid()); assert(m_selected_item && m_selected_item->isValid());
assert(s.isValid()); assert(s.isValid());
@ -3563,7 +3563,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
m_selected_content_guess = ItemStack(); // Clear m_selected_content_guess = ItemStack(); // Clear
} }
infostream << "Handing IACTION_MOVE to manager" << std::endl; infostream << "Handing IAction::Move to manager" << std::endl;
IMoveAction *a = new IMoveAction(); IMoveAction *a = new IMoveAction();
a->count = move_amount; a->count = move_amount;
a->from_inv = m_selected_item->inventoryloc; a->from_inv = m_selected_item->inventoryloc;
@ -3599,7 +3599,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
ItemStack stack_from = list_from->getItem(s.i); ItemStack stack_from = list_from->getItem(s.i);
assert(shift_move_amount <= stack_from.count); assert(shift_move_amount <= stack_from.count);
if (m_client->getProtoVersion() >= 25) { if (m_client->getProtoVersion() >= 25) {
infostream << "Handing IACTION_MOVE to manager" << std::endl; infostream << "Handing IAction::Move to manager" << std::endl;
IMoveAction *a = new IMoveAction(); IMoveAction *a = new IMoveAction();
a->count = shift_move_amount; a->count = shift_move_amount;
a->from_inv = s.inventoryloc; a->from_inv = s.inventoryloc;
@ -3617,7 +3617,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
&& shift_move_amount > 0; slot_to++) { && shift_move_amount > 0; slot_to++) {
list_to->itemFits(slot_to, stack_from, &leftover); list_to->itemFits(slot_to, stack_from, &leftover);
if (leftover.count < stack_from.count) { if (leftover.count < stack_from.count) {
infostream << "Handing IACTION_MOVE to manager" << std::endl; infostream << "Handing IAction::Move to manager" << std::endl;
IMoveAction *a = new IMoveAction(); IMoveAction *a = new IMoveAction();
a->count = MYMIN(shift_move_amount, a->count = MYMIN(shift_move_amount,
(u32) (stack_from.count - leftover.count)); (u32) (stack_from.count - leftover.count));
@ -3637,7 +3637,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
} else if (drop_amount > 0) { } else if (drop_amount > 0) {
m_selected_content_guess = ItemStack(); // Clear m_selected_content_guess = ItemStack(); // Clear
// Send IACTION_DROP // Send IAction::Drop
assert(m_selected_item && m_selected_item->isValid()); assert(m_selected_item && m_selected_item->isValid());
assert(inv_selected); assert(inv_selected);
@ -3650,7 +3650,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
assert(drop_amount > 0 && drop_amount <= m_selected_amount); assert(drop_amount > 0 && drop_amount <= m_selected_amount);
m_selected_amount -= drop_amount; m_selected_amount -= drop_amount;
infostream << "Handing IACTION_DROP to manager" << std::endl; infostream << "Handing IAction::Drop to manager" << std::endl;
IDropAction *a = new IDropAction(); IDropAction *a = new IDropAction();
a->count = drop_amount; a->count = drop_amount;
a->from_inv = m_selected_item->inventoryloc; a->from_inv = m_selected_item->inventoryloc;
@ -3660,12 +3660,12 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
} else if (craft_amount > 0) { } else if (craft_amount > 0) {
m_selected_content_guess = ItemStack(); // Clear m_selected_content_guess = ItemStack(); // Clear
// Send IACTION_CRAFT // Send IAction::Craft
assert(s.isValid()); assert(s.isValid());
assert(inv_s); assert(inv_s);
infostream << "Handing IACTION_CRAFT to manager" << std::endl; infostream << "Handing IAction::Craft to manager" << std::endl;
ICraftAction *a = new ICraftAction(); ICraftAction *a = new ICraftAction();
a->count = craft_amount; a->count = craft_amount;
a->craft_inv = s.inventoryloc; a->craft_inv = s.inventoryloc;

View File

@ -43,7 +43,7 @@ std::string InventoryLocation::dump() const
void InventoryLocation::serialize(std::ostream &os) const void InventoryLocation::serialize(std::ostream &os) const
{ {
switch(type){ switch (type) {
case InventoryLocation::UNDEFINED: case InventoryLocation::UNDEFINED:
os<<"undefined"; os<<"undefined";
break; break;
@ -68,21 +68,14 @@ void InventoryLocation::deSerialize(std::istream &is)
{ {
std::string tname; std::string tname;
std::getline(is, tname, ':'); std::getline(is, tname, ':');
if(tname == "undefined") if (tname == "undefined") {
{
type = InventoryLocation::UNDEFINED; type = InventoryLocation::UNDEFINED;
} } else if (tname == "current_player") {
else if(tname == "current_player")
{
type = InventoryLocation::CURRENT_PLAYER; type = InventoryLocation::CURRENT_PLAYER;
} } else if (tname == "player") {
else if(tname == "player")
{
type = InventoryLocation::PLAYER; type = InventoryLocation::PLAYER;
std::getline(is, name, '\n'); std::getline(is, name, '\n');
} } else if (tname == "nodemeta") {
else if(tname == "nodemeta")
{
type = InventoryLocation::NODEMETA; type = InventoryLocation::NODEMETA;
std::string pos; std::string pos;
std::getline(is, pos, '\n'); std::getline(is, pos, '\n');
@ -90,14 +83,10 @@ void InventoryLocation::deSerialize(std::istream &is)
p.X = stoi(fn.next(",")); p.X = stoi(fn.next(","));
p.Y = stoi(fn.next(",")); p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(",")); p.Z = stoi(fn.next(","));
} } else if (tname == "detached") {
else if(tname == "detached")
{
type = InventoryLocation::DETACHED; type = InventoryLocation::DETACHED;
std::getline(is, name, '\n'); std::getline(is, name, '\n');
} } else {
else
{
infostream<<"Unknown InventoryLocation type=\""<<tname<<"\""<<std::endl; infostream<<"Unknown InventoryLocation type=\""<<tname<<"\""<<std::endl;
throw SerializationError("Unknown InventoryLocation type"); throw SerializationError("Unknown InventoryLocation type");
} }
@ -113,12 +102,12 @@ void InventoryLocation::deSerialize(std::string s)
InventoryAction InventoryAction
*/ */
InventoryAction * InventoryAction::deSerialize(std::istream &is) InventoryAction *InventoryAction::deSerialize(std::istream &is)
{ {
std::string type; std::string type;
std::getline(is, type, ' '); std::getline(is, type, ' ');
InventoryAction *a = NULL; InventoryAction *a = nullptr;
if (type == "Move") { if (type == "Move") {
a = new IMoveAction(is, false); a = new IMoveAction(is, false);
@ -126,7 +115,7 @@ InventoryAction * InventoryAction::deSerialize(std::istream &is)
a = new IMoveAction(is, true); a = new IMoveAction(is, true);
} else if (type == "Drop") { } else if (type == "Drop") {
a = new IDropAction(is); a = new IDropAction(is);
} else if(type == "Craft") { } else if (type == "Craft") {
a = new ICraftAction(is); a = new ICraftAction(is);
} }
@ -137,12 +126,10 @@ InventoryAction * InventoryAction::deSerialize(std::istream &is)
IMoveAction IMoveAction
*/ */
IMoveAction::IMoveAction(std::istream &is, bool somewhere) IMoveAction::IMoveAction(std::istream &is, bool somewhere) :
move_somewhere(somewhere)
{ {
std::string ts; std::string ts;
move_somewhere = somewhere;
caused_by_move_somewhere = false;
move_count = 0;
std::getline(is, ts, ' '); std::getline(is, ts, ' ');
count = stoi(ts); count = stoi(ts);
@ -265,7 +252,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
*/ */
int try_take_count = count; int try_take_count = count;
if(try_take_count == 0) if (try_take_count == 0)
try_take_count = list_from->getItem(from_i).count; try_take_count = list_from->getItem(from_i).count;
int src_can_take_count = 0xffff; int src_can_take_count = 0xffff;
@ -274,28 +261,23 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
/* Query detached inventories */ /* Query detached inventories */
// Move occurs in the same detached inventory // Move occurs in the same detached inventory
if(from_inv.type == InventoryLocation::DETACHED && if (from_inv.type == InventoryLocation::DETACHED &&
to_inv.type == InventoryLocation::DETACHED && to_inv.type == InventoryLocation::DETACHED &&
from_inv.name == to_inv.name) from_inv.name == to_inv.name) {
{
src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove( src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove(
from_inv.name, from_list, from_i, from_inv.name, from_list, from_i,
to_list, to_i, try_take_count, player); to_list, to_i, try_take_count, player);
dst_can_put_count = src_can_take_count; dst_can_put_count = src_can_take_count;
} } else {
else
{
// Destination is detached // Destination is detached
if(to_inv.type == InventoryLocation::DETACHED) if (to_inv.type == InventoryLocation::DETACHED) {
{
ItemStack src_item = list_from->getItem(from_i); ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count; src_item.count = try_take_count;
dst_can_put_count = PLAYER_TO_SA(player)->detached_inventory_AllowPut( dst_can_put_count = PLAYER_TO_SA(player)->detached_inventory_AllowPut(
to_inv.name, to_list, to_i, src_item, player); to_inv.name, to_list, to_i, src_item, player);
} }
// Source is detached // Source is detached
if(from_inv.type == InventoryLocation::DETACHED) if (from_inv.type == InventoryLocation::DETACHED) {
{
ItemStack src_item = list_from->getItem(from_i); ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count; src_item.count = try_take_count;
src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake( src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
@ -307,28 +289,23 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Both endpoints are nodemeta // Both endpoints are nodemeta
// Move occurs in the same nodemeta inventory // Move occurs in the same nodemeta inventory
if(from_inv.type == InventoryLocation::NODEMETA && if (from_inv.type == InventoryLocation::NODEMETA &&
to_inv.type == InventoryLocation::NODEMETA && to_inv.type == InventoryLocation::NODEMETA &&
from_inv.p == to_inv.p) from_inv.p == to_inv.p) {
{
src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove( src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove(
from_inv.p, from_list, from_i, from_inv.p, from_list, from_i,
to_list, to_i, try_take_count, player); to_list, to_i, try_take_count, player);
dst_can_put_count = src_can_take_count; dst_can_put_count = src_can_take_count;
} } else {
else
{
// Destination is nodemeta // Destination is nodemeta
if(to_inv.type == InventoryLocation::NODEMETA) if (to_inv.type == InventoryLocation::NODEMETA) {
{
ItemStack src_item = list_from->getItem(from_i); ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count; src_item.count = try_take_count;
dst_can_put_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowPut( dst_can_put_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowPut(
to_inv.p, to_list, to_i, src_item, player); to_inv.p, to_list, to_i, src_item, player);
} }
// Source is nodemeta // Source is nodemeta
if(from_inv.type == InventoryLocation::NODEMETA) if (from_inv.type == InventoryLocation::NODEMETA) {
{
ItemStack src_item = list_from->getItem(from_i); ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count; src_item.count = try_take_count;
src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake( src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
@ -340,17 +317,16 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
/* Modify count according to collected data */ /* Modify count according to collected data */
count = try_take_count; count = try_take_count;
if(src_can_take_count != -1 && count > src_can_take_count) if (src_can_take_count != -1 && count > src_can_take_count)
count = src_can_take_count; count = src_can_take_count;
if(dst_can_put_count != -1 && count > dst_can_put_count) if (dst_can_put_count != -1 && count > dst_can_put_count)
count = dst_can_put_count; count = dst_can_put_count;
/* Limit according to source item count */ /* Limit according to source item count */
if(count > list_from->getItem(from_i).count) if (count > list_from->getItem(from_i).count)
count = list_from->getItem(from_i).count; count = list_from->getItem(from_i).count;
/* If no items will be moved, don't go further */ /* If no items will be moved, don't go further */
if(count == 0) if (count == 0) {
{
infostream<<"IMoveAction::apply(): move was completely disallowed:" infostream<<"IMoveAction::apply(): move was completely disallowed:"
<<" count="<<old_count <<" count="<<old_count
<<" from inv=\""<<from_inv.dump()<<"\"" <<" from inv=\""<<from_inv.dump()<<"\""
@ -403,7 +379,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
} }
} }
// If destination is infinite, reset it's stack and take count from source // If destination is infinite, reset it's stack and take count from source
if(dst_can_put_count == -1){ if (dst_can_put_count == -1) {
list_to->deleteItem(to_i); list_to->deleteItem(to_i);
list_to->addItem(to_i, to_stack_was); list_to->addItem(to_i, to_stack_was);
list_from->deleteItem(from_i); list_from->deleteItem(from_i);
@ -426,19 +402,17 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// If we are inside the move somewhere loop, we don't need to report // If we are inside the move somewhere loop, we don't need to report
// anything if nothing happened (perhaps we don't need to report // anything if nothing happened (perhaps we don't need to report
// anything for caused_by_move_somewhere == true, but this way its safer) // anything for caused_by_move_somewhere == true, but this way its safer)
if (caused_by_move_somewhere && move_count == 0) { if (caused_by_move_somewhere && move_count == 0)
return; return;
}
/* /*
Record rollback information Record rollback information
*/ */
if(!ignore_rollback && gamedef->rollback()) if (!ignore_rollback && gamedef->rollback()) {
{
IRollbackManager *rollback = gamedef->rollback(); IRollbackManager *rollback = gamedef->rollback();
// If source is not infinite, record item take // If source is not infinite, record item take
if(src_can_take_count != -1){ if (src_can_take_count != -1) {
RollbackAction action; RollbackAction action;
std::string loc; std::string loc;
{ {
@ -451,7 +425,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
rollback->reportAction(action); rollback->reportAction(action);
} }
// If destination is not infinite, record item put // If destination is not infinite, record item put
if(dst_can_put_count != -1){ if (dst_can_put_count != -1) {
RollbackAction action; RollbackAction action;
std::string loc; std::string loc;
{ {
@ -472,25 +446,20 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
/* Detached inventories */ /* Detached inventories */
// Both endpoints are same detached // Both endpoints are same detached
if(from_inv.type == InventoryLocation::DETACHED && if (from_inv.type == InventoryLocation::DETACHED &&
to_inv.type == InventoryLocation::DETACHED && to_inv.type == InventoryLocation::DETACHED &&
from_inv.name == to_inv.name) from_inv.name == to_inv.name) {
{
PLAYER_TO_SA(player)->detached_inventory_OnMove( PLAYER_TO_SA(player)->detached_inventory_OnMove(
from_inv.name, from_list, from_i, from_inv.name, from_list, from_i,
to_list, to_i, count, player); to_list, to_i, count, player);
} } else {
else
{
// Destination is detached // Destination is detached
if(to_inv.type == InventoryLocation::DETACHED) if (to_inv.type == InventoryLocation::DETACHED) {
{
PLAYER_TO_SA(player)->detached_inventory_OnPut( PLAYER_TO_SA(player)->detached_inventory_OnPut(
to_inv.name, to_list, to_i, src_item, player); to_inv.name, to_list, to_i, src_item, player);
} }
// Source is detached // Source is detached
if(from_inv.type == InventoryLocation::DETACHED) if (from_inv.type == InventoryLocation::DETACHED) {
{
PLAYER_TO_SA(player)->detached_inventory_OnTake( PLAYER_TO_SA(player)->detached_inventory_OnTake(
from_inv.name, from_list, from_i, src_item, player); from_inv.name, from_list, from_i, src_item, player);
} }
@ -499,31 +468,27 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
/* Node metadata inventories */ /* Node metadata inventories */
// Both endpoints are same nodemeta // Both endpoints are same nodemeta
if(from_inv.type == InventoryLocation::NODEMETA && if (from_inv.type == InventoryLocation::NODEMETA &&
to_inv.type == InventoryLocation::NODEMETA && to_inv.type == InventoryLocation::NODEMETA &&
from_inv.p == to_inv.p) from_inv.p == to_inv.p) {
{
PLAYER_TO_SA(player)->nodemeta_inventory_OnMove( PLAYER_TO_SA(player)->nodemeta_inventory_OnMove(
from_inv.p, from_list, from_i, from_inv.p, from_list, from_i,
to_list, to_i, count, player); to_list, to_i, count, player);
} } else {
else{
// Destination is nodemeta // Destination is nodemeta
if(to_inv.type == InventoryLocation::NODEMETA) if (to_inv.type == InventoryLocation::NODEMETA) {
{
PLAYER_TO_SA(player)->nodemeta_inventory_OnPut( PLAYER_TO_SA(player)->nodemeta_inventory_OnPut(
to_inv.p, to_list, to_i, src_item, player); to_inv.p, to_list, to_i, src_item, player);
} }
// Source is nodemeta // Source is nodemeta
else if(from_inv.type == InventoryLocation::NODEMETA) else if (from_inv.type == InventoryLocation::NODEMETA) {
{
PLAYER_TO_SA(player)->nodemeta_inventory_OnTake( PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
from_inv.p, from_list, from_i, src_item, player); from_inv.p, from_list, from_i, src_item, player);
} }
} }
mgr->setInventoryModified(from_inv, false); mgr->setInventoryModified(from_inv, false);
if(inv_from != inv_to) if (inv_from != inv_to)
mgr->setInventoryModified(to_inv, false); mgr->setInventoryModified(to_inv, false);
} }
@ -534,18 +499,18 @@ void IMoveAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
Inventory *inv_from = mgr->getInventory(from_inv); Inventory *inv_from = mgr->getInventory(from_inv);
Inventory *inv_to = mgr->getInventory(to_inv); Inventory *inv_to = mgr->getInventory(to_inv);
if(!inv_from || !inv_to) if (!inv_from || !inv_to)
return; return;
InventoryLocation current_player; InventoryLocation current_player;
current_player.setCurrentPlayer(); current_player.setCurrentPlayer();
Inventory *inv_player = mgr->getInventory(current_player); Inventory *inv_player = mgr->getInventory(current_player);
if(inv_from != inv_player || inv_to != inv_player) if (inv_from != inv_player || inv_to != inv_player)
return; return;
InventoryList *list_from = inv_from->getList(from_list); InventoryList *list_from = inv_from->getList(from_list);
InventoryList *list_to = inv_to->getList(to_list); InventoryList *list_to = inv_to->getList(to_list);
if(!list_from || !list_to) if (!list_from || !list_to)
return; return;
if (!move_somewhere) if (!move_somewhere)
@ -554,7 +519,7 @@ void IMoveAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
list_from->moveItemSomewhere(from_i, list_to, count); list_from->moveItemSomewhere(from_i, list_to, count);
mgr->setInventoryModified(from_inv); mgr->setInventoryModified(from_inv);
if(inv_from != inv_to) if (inv_from != inv_to)
mgr->setInventoryModified(to_inv); mgr->setInventoryModified(to_inv);
} }
@ -582,7 +547,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
{ {
Inventory *inv_from = mgr->getInventory(from_inv); Inventory *inv_from = mgr->getInventory(from_inv);
if(!inv_from){ if (!inv_from) {
infostream<<"IDropAction::apply(): FAIL: source inventory not found: " infostream<<"IDropAction::apply(): FAIL: source inventory not found: "
<<"from_inv=\""<<from_inv.dump()<<"\""<<std::endl; <<"from_inv=\""<<from_inv.dump()<<"\""<<std::endl;
return; return;
@ -593,13 +558,12 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
/* /*
If a list doesn't exist or the source item doesn't exist If a list doesn't exist or the source item doesn't exist
*/ */
if(!list_from){ if (!list_from) {
infostream<<"IDropAction::apply(): FAIL: source list not found: " infostream<<"IDropAction::apply(): FAIL: source list not found: "
<<"from_inv=\""<<from_inv.dump()<<"\""<<std::endl; <<"from_inv=\""<<from_inv.dump()<<"\""<<std::endl;
return; return;
} }
if(list_from->getItem(from_i).empty()) if (list_from->getItem(from_i).empty()) {
{
infostream<<"IDropAction::apply(): FAIL: source item not found: " infostream<<"IDropAction::apply(): FAIL: source item not found: "
<<"from_inv=\""<<from_inv.dump()<<"\"" <<"from_inv=\""<<from_inv.dump()<<"\""
<<", from_list=\""<<from_list<<"\"" <<", from_list=\""<<from_list<<"\""
@ -617,13 +581,12 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
*/ */
int take_count = list_from->getItem(from_i).count; int take_count = list_from->getItem(from_i).count;
if(count != 0 && count < take_count) if (count != 0 && count < take_count)
take_count = count; take_count = count;
int src_can_take_count = take_count; int src_can_take_count = take_count;
// Source is detached // Source is detached
if(from_inv.type == InventoryLocation::DETACHED) if (from_inv.type == InventoryLocation::DETACHED) {
{
ItemStack src_item = list_from->getItem(from_i); ItemStack src_item = list_from->getItem(from_i);
src_item.count = take_count; src_item.count = take_count;
src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake( src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
@ -631,15 +594,14 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
} }
// Source is nodemeta // Source is nodemeta
if(from_inv.type == InventoryLocation::NODEMETA) if (from_inv.type == InventoryLocation::NODEMETA) {
{
ItemStack src_item = list_from->getItem(from_i); ItemStack src_item = list_from->getItem(from_i);
src_item.count = take_count; src_item.count = take_count;
src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake( src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
from_inv.p, from_list, from_i, src_item, player); from_inv.p, from_list, from_i, src_item, player);
} }
if(src_can_take_count != -1 && src_can_take_count < take_count) if (src_can_take_count != -1 && src_can_take_count < take_count)
take_count = src_can_take_count; take_count = src_can_take_count;
int actually_dropped_count = 0; int actually_dropped_count = 0;
@ -649,22 +611,21 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Drop the item // Drop the item
ItemStack item1 = list_from->getItem(from_i); ItemStack item1 = list_from->getItem(from_i);
item1.count = take_count; item1.count = take_count;
if(PLAYER_TO_SA(player)->item_OnDrop(item1, player, if (PLAYER_TO_SA(player)->item_OnDrop(item1, player,
player->getBasePosition() + v3f(0,1,0))) player->getBasePosition() + v3f(0,1,0))) {
{
actually_dropped_count = take_count - item1.count; actually_dropped_count = take_count - item1.count;
if(actually_dropped_count == 0){ if (actually_dropped_count == 0) {
infostream<<"Actually dropped no items"<<std::endl; infostream<<"Actually dropped no items"<<std::endl;
return; return;
} }
// If source isn't infinite // If source isn't infinite
if(src_can_take_count != -1){ if (src_can_take_count != -1) {
// Take item from source list // Take item from source list
ItemStack item2 = list_from->takeItem(from_i, actually_dropped_count); ItemStack item2 = list_from->takeItem(from_i, actually_dropped_count);
if(item2.count != actually_dropped_count) if (item2.count != actually_dropped_count)
errorstream<<"Could not take dropped count of items"<<std::endl; errorstream<<"Could not take dropped count of items"<<std::endl;
mgr->setInventoryModified(from_inv, false); mgr->setInventoryModified(from_inv, false);
@ -684,15 +645,13 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
*/ */
// Source is detached // Source is detached
if(from_inv.type == InventoryLocation::DETACHED) if (from_inv.type == InventoryLocation::DETACHED) {
{
PLAYER_TO_SA(player)->detached_inventory_OnTake( PLAYER_TO_SA(player)->detached_inventory_OnTake(
from_inv.name, from_list, from_i, src_item, player); from_inv.name, from_list, from_i, src_item, player);
} }
// Source is nodemeta // Source is nodemeta
if(from_inv.type == InventoryLocation::NODEMETA) if (from_inv.type == InventoryLocation::NODEMETA) {
{
PLAYER_TO_SA(player)->nodemeta_inventory_OnTake( PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
from_inv.p, from_list, from_i, src_item, player); from_inv.p, from_list, from_i, src_item, player);
} }
@ -700,12 +659,11 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
/* /*
Record rollback information Record rollback information
*/ */
if(!ignore_src_rollback && gamedef->rollback()) if (!ignore_src_rollback && gamedef->rollback()) {
{
IRollbackManager *rollback = gamedef->rollback(); IRollbackManager *rollback = gamedef->rollback();
// If source is not infinite, record item take // If source is not infinite, record item take
if(src_can_take_count != -1){ if (src_can_take_count != -1) {
RollbackAction action; RollbackAction action;
std::string loc; std::string loc;
{ {
@ -726,20 +684,20 @@ void IDropAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
// to make lag less apparent. // to make lag less apparent.
Inventory *inv_from = mgr->getInventory(from_inv); Inventory *inv_from = mgr->getInventory(from_inv);
if(!inv_from) if (!inv_from)
return; return;
InventoryLocation current_player; InventoryLocation current_player;
current_player.setCurrentPlayer(); current_player.setCurrentPlayer();
Inventory *inv_player = mgr->getInventory(current_player); Inventory *inv_player = mgr->getInventory(current_player);
if(inv_from != inv_player) if (inv_from != inv_player)
return; return;
InventoryList *list_from = inv_from->getList(from_list); InventoryList *list_from = inv_from->getList(from_list);
if(!list_from) if (!list_from)
return; return;
if(count == 0) if (count == 0)
list_from->changeItem(from_i, ItemStack()); list_from->changeItem(from_i, ItemStack());
else else
list_from->takeItem(from_i, count); list_from->takeItem(from_i, count);
@ -881,7 +839,7 @@ void ICraftAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
// Crafting helper // Crafting helper
bool getCraftingResult(Inventory *inv, ItemStack& result, bool getCraftingResult(Inventory *inv, ItemStack &result,
std::vector<ItemStack> &output_replacements, std::vector<ItemStack> &output_replacements,
bool decrementInput, IGameDef *gamedef) bool decrementInput, IGameDef *gamedef)
{ {
@ -891,28 +849,26 @@ bool getCraftingResult(Inventory *inv, ItemStack& result,
// Get the InventoryList in which we will operate // Get the InventoryList in which we will operate
InventoryList *clist = inv->getList("craft"); InventoryList *clist = inv->getList("craft");
if(!clist) if (!clist)
return false; return false;
// Mangle crafting grid to an another format // Mangle crafting grid to an another format
CraftInput ci; CraftInput ci;
ci.method = CRAFT_METHOD_NORMAL; ci.method = CRAFT_METHOD_NORMAL;
ci.width = clist->getWidth() ? clist->getWidth() : 3; ci.width = clist->getWidth() ? clist->getWidth() : 3;
for(u16 i=0; i<clist->getSize(); i++) for (u16 i=0; i < clist->getSize(); i++)
ci.items.push_back(clist->getItem(i)); ci.items.push_back(clist->getItem(i));
// Find out what is crafted and add it to result item slot // Find out what is crafted and add it to result item slot
CraftOutput co; CraftOutput co;
bool found = gamedef->getCraftDefManager()->getCraftResult( bool found = gamedef->getCraftDefManager()->getCraftResult(
ci, co, output_replacements, decrementInput, gamedef); ci, co, output_replacements, decrementInput, gamedef);
if(found) if (found)
result.deSerialize(co.item, gamedef->getItemDefManager()); result.deSerialize(co.item, gamedef->getItemDefManager());
if(found && decrementInput) if (found && decrementInput) {
{
// CraftInput has been changed, apply changes in clist // CraftInput has been changed, apply changes in clist
for(u16 i=0; i<clist->getSize(); i++) for (u16 i=0; i < clist->getSize(); i++) {
{
clist->changeItem(i, ci.items[i]); clist->changeItem(i, ci.items[i]);
} }
} }

View File

@ -117,15 +117,17 @@ public:
virtual void inventoryAction(InventoryAction *a){} virtual void inventoryAction(InventoryAction *a){}
}; };
#define IACTION_MOVE 0 enum class IAction : u16 {
#define IACTION_DROP 1 Move,
#define IACTION_CRAFT 2 Drop,
Craft
};
struct InventoryAction struct InventoryAction
{ {
static InventoryAction * deSerialize(std::istream &is); static InventoryAction *deSerialize(std::istream &is);
virtual u16 getType() const = 0; virtual IAction getType() const = 0;
virtual void serialize(std::ostream &os) const = 0; virtual void serialize(std::ostream &os) const = 0;
virtual void apply(InventoryManager *mgr, ServerActiveObject *player, virtual void apply(InventoryManager *mgr, ServerActiveObject *player,
IGameDef *gamedef) = 0; IGameDef *gamedef) = 0;
@ -136,35 +138,27 @@ struct InventoryAction
struct IMoveAction : public InventoryAction struct IMoveAction : public InventoryAction
{ {
// count=0 means "everything" // count=0 means "everything"
u16 count; u16 count = 0;
InventoryLocation from_inv; InventoryLocation from_inv;
std::string from_list; std::string from_list;
s16 from_i; s16 from_i = -1;
InventoryLocation to_inv; InventoryLocation to_inv;
std::string to_list; std::string to_list;
s16 to_i; s16 to_i = -1;
bool move_somewhere; bool move_somewhere = false;
// treat these as private // treat these as private
// related to movement to somewhere // related to movement to somewhere
bool caused_by_move_somewhere; bool caused_by_move_somewhere = false;
u32 move_count; u32 move_count = 0;
IMoveAction() IMoveAction() {}
{
count = 0;
from_i = -1;
to_i = -1;
move_somewhere = false;
caused_by_move_somewhere = false;
move_count = 0;
}
IMoveAction(std::istream &is, bool somewhere); IMoveAction(std::istream &is, bool somewhere);
u16 getType() const IAction getType() const
{ {
return IACTION_MOVE; return IAction::Move;
} }
void serialize(std::ostream &os) const void serialize(std::ostream &os) const
@ -191,22 +185,18 @@ struct IMoveAction : public InventoryAction
struct IDropAction : public InventoryAction struct IDropAction : public InventoryAction
{ {
// count=0 means "everything" // count=0 means "everything"
u16 count; u16 count = 0;
InventoryLocation from_inv; InventoryLocation from_inv;
std::string from_list; std::string from_list;
s16 from_i; s16 from_i = -1;
IDropAction() IDropAction() {}
{
count = 0;
from_i = -1;
}
IDropAction(std::istream &is); IDropAction(std::istream &is);
u16 getType() const IAction getType() const
{ {
return IACTION_DROP; return IAction::Drop;
} }
void serialize(std::ostream &os) const void serialize(std::ostream &os) const
@ -226,19 +216,16 @@ struct IDropAction : public InventoryAction
struct ICraftAction : public InventoryAction struct ICraftAction : public InventoryAction
{ {
// count=0 means "everything" // count=0 means "everything"
u16 count; u16 count = 0;
InventoryLocation craft_inv; InventoryLocation craft_inv;
ICraftAction() ICraftAction() {}
{
count = 0;
}
ICraftAction(std::istream &is); ICraftAction(std::istream &is);
u16 getType() const IAction getType() const
{ {
return IACTION_CRAFT; return IAction::Craft;
} }
void serialize(std::ostream &os) const void serialize(std::ostream &os) const
@ -254,7 +241,7 @@ struct ICraftAction : public InventoryAction
}; };
// Crafting helper // Crafting helper
bool getCraftingResult(Inventory *inv, ItemStack& result, bool getCraftingResult(Inventory *inv, ItemStack &result,
std::vector<ItemStack> &output_replacements, std::vector<ItemStack> &output_replacements,
bool decrementInput, IGameDef *gamedef); bool decrementInput, IGameDef *gamedef);

View File

@ -908,7 +908,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
std::istringstream is(datastring, std::ios_base::binary); std::istringstream is(datastring, std::ios_base::binary);
// Create an action // Create an action
InventoryAction *a = InventoryAction::deSerialize(is); InventoryAction *a = InventoryAction::deSerialize(is);
if (a == NULL) { if (!a) {
infostream << "TOSERVER_INVENTORY_ACTION: " infostream << "TOSERVER_INVENTORY_ACTION: "
<< "InventoryAction::deSerialize() returned NULL" << "InventoryAction::deSerialize() returned NULL"
<< std::endl; << std::endl;
@ -927,7 +927,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
/* /*
Handle restrictions and special cases of the move action Handle restrictions and special cases of the move action
*/ */
if (a->getType() == IACTION_MOVE) { if (a->getType() == IAction::Move) {
IMoveAction *ma = (IMoveAction*)a; IMoveAction *ma = (IMoveAction*)a;
ma->from_inv.applyCurrentPlayer(player->getName()); ma->from_inv.applyCurrentPlayer(player->getName());
@ -982,7 +982,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
/* /*
Handle restrictions and special cases of the drop action Handle restrictions and special cases of the drop action
*/ */
else if (a->getType() == IACTION_DROP) { else if (a->getType() == IAction::Drop) {
IDropAction *da = (IDropAction*)a; IDropAction *da = (IDropAction*)a;
da->from_inv.applyCurrentPlayer(player->getName()); da->from_inv.applyCurrentPlayer(player->getName());
@ -1018,7 +1018,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
/* /*
Handle restrictions and special cases of the craft action Handle restrictions and special cases of the craft action
*/ */
else if (a->getType() == IACTION_CRAFT) { else if (a->getType() == IAction::Craft) {
ICraftAction *ca = (ICraftAction*)a; ICraftAction *ca = (ICraftAction*)a;
ca->craft_inv.applyCurrentPlayer(player->getName()); ca->craft_inv.applyCurrentPlayer(player->getName());