C++11 cleanup inventorymanager (#6077)

* C++11 cleanup inventorymanager
This commit is contained in:
Vincent Glize 2017-07-01 14:07:40 +02:00 committed by Loïc Blot
parent 6e5588c8e1
commit c772e0e18c
4 changed files with 111 additions and 168 deletions

View File

@ -3526,7 +3526,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
// Possibly send inventory action to server
if (move_amount > 0) {
// Send IACTION_MOVE
// Send IAction::Move
assert(m_selected_item && m_selected_item->isValid());
assert(s.isValid());
@ -3563,7 +3563,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
m_selected_content_guess = ItemStack(); // Clear
}
infostream << "Handing IACTION_MOVE to manager" << std::endl;
infostream << "Handing IAction::Move to manager" << std::endl;
IMoveAction *a = new IMoveAction();
a->count = move_amount;
a->from_inv = m_selected_item->inventoryloc;
@ -3599,7 +3599,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
ItemStack stack_from = list_from->getItem(s.i);
assert(shift_move_amount <= stack_from.count);
if (m_client->getProtoVersion() >= 25) {
infostream << "Handing IACTION_MOVE to manager" << std::endl;
infostream << "Handing IAction::Move to manager" << std::endl;
IMoveAction *a = new IMoveAction();
a->count = shift_move_amount;
a->from_inv = s.inventoryloc;
@ -3617,7 +3617,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
&& shift_move_amount > 0; slot_to++) {
list_to->itemFits(slot_to, stack_from, &leftover);
if (leftover.count < stack_from.count) {
infostream << "Handing IACTION_MOVE to manager" << std::endl;
infostream << "Handing IAction::Move to manager" << std::endl;
IMoveAction *a = new IMoveAction();
a->count = MYMIN(shift_move_amount,
(u32) (stack_from.count - leftover.count));
@ -3637,7 +3637,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
} else if (drop_amount > 0) {
m_selected_content_guess = ItemStack(); // Clear
// Send IACTION_DROP
// Send IAction::Drop
assert(m_selected_item && m_selected_item->isValid());
assert(inv_selected);
@ -3650,7 +3650,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
assert(drop_amount > 0 && drop_amount <= m_selected_amount);
m_selected_amount -= drop_amount;
infostream << "Handing IACTION_DROP to manager" << std::endl;
infostream << "Handing IAction::Drop to manager" << std::endl;
IDropAction *a = new IDropAction();
a->count = drop_amount;
a->from_inv = m_selected_item->inventoryloc;
@ -3660,12 +3660,12 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
} else if (craft_amount > 0) {
m_selected_content_guess = ItemStack(); // Clear
// Send IACTION_CRAFT
// Send IAction::Craft
assert(s.isValid());
assert(inv_s);
infostream << "Handing IACTION_CRAFT to manager" << std::endl;
infostream << "Handing IAction::Craft to manager" << std::endl;
ICraftAction *a = new ICraftAction();
a->count = craft_amount;
a->craft_inv = s.inventoryloc;

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@ -68,21 +68,14 @@ void InventoryLocation::deSerialize(std::istream &is)
{
std::string tname;
std::getline(is, tname, ':');
if(tname == "undefined")
{
if (tname == "undefined") {
type = InventoryLocation::UNDEFINED;
}
else if(tname == "current_player")
{
} else if (tname == "current_player") {
type = InventoryLocation::CURRENT_PLAYER;
}
else if(tname == "player")
{
} else if (tname == "player") {
type = InventoryLocation::PLAYER;
std::getline(is, name, '\n');
}
else if(tname == "nodemeta")
{
} else if (tname == "nodemeta") {
type = InventoryLocation::NODEMETA;
std::string pos;
std::getline(is, pos, '\n');
@ -90,14 +83,10 @@ void InventoryLocation::deSerialize(std::istream &is)
p.X = stoi(fn.next(","));
p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(","));
}
else if(tname == "detached")
{
} else if (tname == "detached") {
type = InventoryLocation::DETACHED;
std::getline(is, name, '\n');
}
else
{
} else {
infostream<<"Unknown InventoryLocation type=\""<<tname<<"\""<<std::endl;
throw SerializationError("Unknown InventoryLocation type");
}
@ -118,7 +107,7 @@ InventoryAction * InventoryAction::deSerialize(std::istream &is)
std::string type;
std::getline(is, type, ' ');
InventoryAction *a = NULL;
InventoryAction *a = nullptr;
if (type == "Move") {
a = new IMoveAction(is, false);
@ -137,12 +126,10 @@ InventoryAction * InventoryAction::deSerialize(std::istream &is)
IMoveAction
*/
IMoveAction::IMoveAction(std::istream &is, bool somewhere)
IMoveAction::IMoveAction(std::istream &is, bool somewhere) :
move_somewhere(somewhere)
{
std::string ts;
move_somewhere = somewhere;
caused_by_move_somewhere = false;
move_count = 0;
std::getline(is, ts, ' ');
count = stoi(ts);
@ -276,26 +263,21 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Move occurs in the same detached inventory
if (from_inv.type == InventoryLocation::DETACHED &&
to_inv.type == InventoryLocation::DETACHED &&
from_inv.name == to_inv.name)
{
from_inv.name == to_inv.name) {
src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove(
from_inv.name, from_list, from_i,
to_list, to_i, try_take_count, player);
dst_can_put_count = src_can_take_count;
}
else
{
} else {
// Destination is detached
if(to_inv.type == InventoryLocation::DETACHED)
{
if (to_inv.type == InventoryLocation::DETACHED) {
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
dst_can_put_count = PLAYER_TO_SA(player)->detached_inventory_AllowPut(
to_inv.name, to_list, to_i, src_item, player);
}
// Source is detached
if(from_inv.type == InventoryLocation::DETACHED)
{
if (from_inv.type == InventoryLocation::DETACHED) {
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
@ -309,26 +291,21 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Move occurs in the same nodemeta inventory
if (from_inv.type == InventoryLocation::NODEMETA &&
to_inv.type == InventoryLocation::NODEMETA &&
from_inv.p == to_inv.p)
{
from_inv.p == to_inv.p) {
src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove(
from_inv.p, from_list, from_i,
to_list, to_i, try_take_count, player);
dst_can_put_count = src_can_take_count;
}
else
{
} else {
// Destination is nodemeta
if(to_inv.type == InventoryLocation::NODEMETA)
{
if (to_inv.type == InventoryLocation::NODEMETA) {
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
dst_can_put_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowPut(
to_inv.p, to_list, to_i, src_item, player);
}
// Source is nodemeta
if(from_inv.type == InventoryLocation::NODEMETA)
{
if (from_inv.type == InventoryLocation::NODEMETA) {
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
@ -349,8 +326,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
count = list_from->getItem(from_i).count;
/* If no items will be moved, don't go further */
if(count == 0)
{
if (count == 0) {
infostream<<"IMoveAction::apply(): move was completely disallowed:"
<<" count="<<old_count
<<" from inv=\""<<from_inv.dump()<<"\""
@ -426,15 +402,13 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// If we are inside the move somewhere loop, we don't need to report
// anything if nothing happened (perhaps we don't need to report
// anything for caused_by_move_somewhere == true, but this way its safer)
if (caused_by_move_somewhere && move_count == 0) {
if (caused_by_move_somewhere && move_count == 0)
return;
}
/*
Record rollback information
*/
if(!ignore_rollback && gamedef->rollback())
{
if (!ignore_rollback && gamedef->rollback()) {
IRollbackManager *rollback = gamedef->rollback();
// If source is not infinite, record item take
@ -474,23 +448,18 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Both endpoints are same detached
if (from_inv.type == InventoryLocation::DETACHED &&
to_inv.type == InventoryLocation::DETACHED &&
from_inv.name == to_inv.name)
{
from_inv.name == to_inv.name) {
PLAYER_TO_SA(player)->detached_inventory_OnMove(
from_inv.name, from_list, from_i,
to_list, to_i, count, player);
}
else
{
} else {
// Destination is detached
if(to_inv.type == InventoryLocation::DETACHED)
{
if (to_inv.type == InventoryLocation::DETACHED) {
PLAYER_TO_SA(player)->detached_inventory_OnPut(
to_inv.name, to_list, to_i, src_item, player);
}
// Source is detached
if(from_inv.type == InventoryLocation::DETACHED)
{
if (from_inv.type == InventoryLocation::DETACHED) {
PLAYER_TO_SA(player)->detached_inventory_OnTake(
from_inv.name, from_list, from_i, src_item, player);
}
@ -501,22 +470,18 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Both endpoints are same nodemeta
if (from_inv.type == InventoryLocation::NODEMETA &&
to_inv.type == InventoryLocation::NODEMETA &&
from_inv.p == to_inv.p)
{
from_inv.p == to_inv.p) {
PLAYER_TO_SA(player)->nodemeta_inventory_OnMove(
from_inv.p, from_list, from_i,
to_list, to_i, count, player);
}
else{
} else {
// Destination is nodemeta
if(to_inv.type == InventoryLocation::NODEMETA)
{
if (to_inv.type == InventoryLocation::NODEMETA) {
PLAYER_TO_SA(player)->nodemeta_inventory_OnPut(
to_inv.p, to_list, to_i, src_item, player);
}
// Source is nodemeta
else if(from_inv.type == InventoryLocation::NODEMETA)
{
else if (from_inv.type == InventoryLocation::NODEMETA) {
PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
from_inv.p, from_list, from_i, src_item, player);
}
@ -598,8 +563,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
<<"from_inv=\""<<from_inv.dump()<<"\""<<std::endl;
return;
}
if(list_from->getItem(from_i).empty())
{
if (list_from->getItem(from_i).empty()) {
infostream<<"IDropAction::apply(): FAIL: source item not found: "
<<"from_inv=\""<<from_inv.dump()<<"\""
<<", from_list=\""<<from_list<<"\""
@ -622,8 +586,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
int src_can_take_count = take_count;
// Source is detached
if(from_inv.type == InventoryLocation::DETACHED)
{
if (from_inv.type == InventoryLocation::DETACHED) {
ItemStack src_item = list_from->getItem(from_i);
src_item.count = take_count;
src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
@ -631,8 +594,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
}
// Source is nodemeta
if(from_inv.type == InventoryLocation::NODEMETA)
{
if (from_inv.type == InventoryLocation::NODEMETA) {
ItemStack src_item = list_from->getItem(from_i);
src_item.count = take_count;
src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
@ -650,8 +612,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
ItemStack item1 = list_from->getItem(from_i);
item1.count = take_count;
if (PLAYER_TO_SA(player)->item_OnDrop(item1, player,
player->getBasePosition() + v3f(0,1,0)))
{
player->getBasePosition() + v3f(0,1,0))) {
actually_dropped_count = take_count - item1.count;
if (actually_dropped_count == 0) {
@ -684,15 +645,13 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
*/
// Source is detached
if(from_inv.type == InventoryLocation::DETACHED)
{
if (from_inv.type == InventoryLocation::DETACHED) {
PLAYER_TO_SA(player)->detached_inventory_OnTake(
from_inv.name, from_list, from_i, src_item, player);
}
// Source is nodemeta
if(from_inv.type == InventoryLocation::NODEMETA)
{
if (from_inv.type == InventoryLocation::NODEMETA) {
PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
from_inv.p, from_list, from_i, src_item, player);
}
@ -700,8 +659,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
/*
Record rollback information
*/
if(!ignore_src_rollback && gamedef->rollback())
{
if (!ignore_src_rollback && gamedef->rollback()) {
IRollbackManager *rollback = gamedef->rollback();
// If source is not infinite, record item take
@ -908,11 +866,9 @@ bool getCraftingResult(Inventory *inv, ItemStack& result,
if (found)
result.deSerialize(co.item, gamedef->getItemDefManager());
if(found && decrementInput)
{
if (found && decrementInput) {
// CraftInput has been changed, apply changes in clist
for(u16 i=0; i<clist->getSize(); i++)
{
for (u16 i=0; i < clist->getSize(); i++) {
clist->changeItem(i, ci.items[i]);
}
}

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@ -117,15 +117,17 @@ public:
virtual void inventoryAction(InventoryAction *a){}
};
#define IACTION_MOVE 0
#define IACTION_DROP 1
#define IACTION_CRAFT 2
enum class IAction : u16 {
Move,
Drop,
Craft
};
struct InventoryAction
{
static InventoryAction *deSerialize(std::istream &is);
virtual u16 getType() const = 0;
virtual IAction getType() const = 0;
virtual void serialize(std::ostream &os) const = 0;
virtual void apply(InventoryManager *mgr, ServerActiveObject *player,
IGameDef *gamedef) = 0;
@ -136,35 +138,27 @@ struct InventoryAction
struct IMoveAction : public InventoryAction
{
// count=0 means "everything"
u16 count;
u16 count = 0;
InventoryLocation from_inv;
std::string from_list;
s16 from_i;
s16 from_i = -1;
InventoryLocation to_inv;
std::string to_list;
s16 to_i;
bool move_somewhere;
s16 to_i = -1;
bool move_somewhere = false;
// treat these as private
// related to movement to somewhere
bool caused_by_move_somewhere;
u32 move_count;
bool caused_by_move_somewhere = false;
u32 move_count = 0;
IMoveAction()
{
count = 0;
from_i = -1;
to_i = -1;
move_somewhere = false;
caused_by_move_somewhere = false;
move_count = 0;
}
IMoveAction() {}
IMoveAction(std::istream &is, bool somewhere);
u16 getType() const
IAction getType() const
{
return IACTION_MOVE;
return IAction::Move;
}
void serialize(std::ostream &os) const
@ -191,22 +185,18 @@ struct IMoveAction : public InventoryAction
struct IDropAction : public InventoryAction
{
// count=0 means "everything"
u16 count;
u16 count = 0;
InventoryLocation from_inv;
std::string from_list;
s16 from_i;
s16 from_i = -1;
IDropAction()
{
count = 0;
from_i = -1;
}
IDropAction() {}
IDropAction(std::istream &is);
u16 getType() const
IAction getType() const
{
return IACTION_DROP;
return IAction::Drop;
}
void serialize(std::ostream &os) const
@ -226,19 +216,16 @@ struct IDropAction : public InventoryAction
struct ICraftAction : public InventoryAction
{
// count=0 means "everything"
u16 count;
u16 count = 0;
InventoryLocation craft_inv;
ICraftAction()
{
count = 0;
}
ICraftAction() {}
ICraftAction(std::istream &is);
u16 getType() const
IAction getType() const
{
return IACTION_CRAFT;
return IAction::Craft;
}
void serialize(std::ostream &os) const

View File

@ -908,7 +908,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
std::istringstream is(datastring, std::ios_base::binary);
// Create an action
InventoryAction *a = InventoryAction::deSerialize(is);
if (a == NULL) {
if (!a) {
infostream << "TOSERVER_INVENTORY_ACTION: "
<< "InventoryAction::deSerialize() returned NULL"
<< std::endl;
@ -927,7 +927,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
/*
Handle restrictions and special cases of the move action
*/
if (a->getType() == IACTION_MOVE) {
if (a->getType() == IAction::Move) {
IMoveAction *ma = (IMoveAction*)a;
ma->from_inv.applyCurrentPlayer(player->getName());
@ -982,7 +982,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
/*
Handle restrictions and special cases of the drop action
*/
else if (a->getType() == IACTION_DROP) {
else if (a->getType() == IAction::Drop) {
IDropAction *da = (IDropAction*)a;
da->from_inv.applyCurrentPlayer(player->getName());
@ -1018,7 +1018,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
/*
Handle restrictions and special cases of the craft action
*/
else if (a->getType() == IACTION_CRAFT) {
else if (a->getType() == IAction::Craft) {
ICraftAction *ca = (ICraftAction*)a;
ca->craft_inv.applyCurrentPlayer(player->getName());