diff --git a/minetest.conf.example b/minetest.conf.example index 1d32bac8b..b1732fa07 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -127,10 +127,6 @@ #fast_move = false # Invert mouse #invert_mouse = false -# FarMesh thingy -#enable_farmesh = false -#farmesh_trees = true -#farmesh_distance = 40 # Enable/disable clouds #enable_clouds = true #cloud_height = 120 diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index fae23b821..a1fcdd965 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -306,7 +306,6 @@ set(minetest_SRCS content_cao.cpp mesh.cpp mapblock_mesh.cpp - farmesh.cpp keycode.cpp camera.cpp clouds.cpp diff --git a/src/client.h b/src/client.h index 84cabf3f8..fc26f3178 100644 --- a/src/client.h +++ b/src/client.h @@ -473,7 +473,6 @@ private: u32 m_media_received_count; bool m_itemdef_received; bool m_nodedef_received; - friend class FarMesh; // time_of_day speed approximation for old protocol bool m_time_of_day_set; diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 7275ea7ed..38d278ef0 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -103,7 +103,6 @@ void set_default_settings(Settings *settings) settings->setDefault("continuous_forward", "false"); settings->setDefault("fast_move", "false"); settings->setDefault("invert_mouse", "false"); - settings->setDefault("enable_farmesh", "false"); settings->setDefault("enable_clouds", "true"); settings->setDefault("screenshot_path", "."); settings->setDefault("view_bobbing_amount", "1.0"); diff --git a/src/farmesh.cpp b/src/farmesh.cpp deleted file mode 100644 index 93c50e5d0..000000000 --- a/src/farmesh.cpp +++ /dev/null @@ -1,416 +0,0 @@ -/* -Part of Minetest -Copyright (C) 2013 celeron55, Perttu Ahola - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -/* - A quick messy implementation of terrain rendering for a long - distance according to map seed -*/ - -#include "farmesh.h" - -#include "constants.h" -#include "debug.h" -#include "noise.h" -#include "map.h" -#include "client.h" -#include "tile.h" // ITextureSource -#include "clientmap.h" - -#include "mapgen.h" // Shouldn't really be done this way - -FarMesh::FarMesh( - scene::ISceneNode* parent, - scene::ISceneManager* mgr, - s32 id, - u64 seed, - Client *client -): - scene::ISceneNode(parent, mgr, id), - m_seed(seed), - m_camera_pos(0,0), - m_time(0), - m_client(client), - m_render_range(20*MAP_BLOCKSIZE) -{ - dstream<<__FUNCTION_NAME<getVideoDriver(); - - m_materials[0].setFlag(video::EMF_LIGHTING, false); - m_materials[0].setFlag(video::EMF_BACK_FACE_CULLING, true); - //m_materials[0].setFlag(video::EMF_BACK_FACE_CULLING, false); - m_materials[0].setFlag(video::EMF_BILINEAR_FILTER, false); - m_materials[0].setFlag(video::EMF_FOG_ENABLE, false); - //m_materials[0].setFlag(video::EMF_ANTI_ALIASING, true); - //m_materials[0].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA; - m_materials[0].setFlag(video::EMF_FOG_ENABLE, true); - - m_materials[1].setFlag(video::EMF_LIGHTING, false); - m_materials[1].setFlag(video::EMF_BACK_FACE_CULLING, false); - m_materials[1].setFlag(video::EMF_BILINEAR_FILTER, false); - m_materials[1].setFlag(video::EMF_FOG_ENABLE, false); - m_materials[1].setTexture(0, client->tsrc()->getTexture("treeprop.png")); - m_materials[1].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - m_materials[1].setFlag(video::EMF_FOG_ENABLE, true); - - m_box = core::aabbox3d(-BS*1000000,-BS*31000,-BS*1000000, - BS*1000000,BS*31000,BS*1000000); - -} - -FarMesh::~FarMesh() -{ - dstream<<__FUNCTION_NAME<registerNodeForRendering(this, scene::ESNRP_TRANSPARENT); - SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID); - //SceneManager->registerNodeForRendering(this, scene::ESNRP_SKY_BOX); - } - - ISceneNode::OnRegisterSceneNode(); -} - -#define MYROUND(x) (x > 0.0 ? (int)x : (int)x - 1) - -// Temporary hack -struct HeightPoint -{ - float gh; // ground height - float ma; // mud amount - float have_sand; - float tree_amount; -}; -std::map g_heights; - -HeightPoint ground_height(u64 seed, v2s16 p2d) -{ - std::map::iterator n = g_heights.find(p2d); - if(n != g_heights.end()) - return n->second; - HeightPoint hp; - s16 level = Mapgen::find_ground_level_from_noise(seed, p2d, 3); - hp.gh = (level-4)*BS; - hp.ma = (4)*BS; - /*hp.gh = BS*base_rock_level_2d(seed, p2d); - hp.ma = BS*get_mud_add_amount(seed, p2d);*/ - hp.have_sand = Mapgen::get_have_beach(seed, p2d); - if(hp.gh > BS*WATER_LEVEL) - hp.tree_amount = Mapgen::tree_amount_2d(seed, p2d); - else - hp.tree_amount = 0; - // No mud has been added if mud amount is less than 1 - if(hp.ma < 1.0*BS) - hp.ma = 0.0; - //hp.gh -= BS*3; // Lower a bit so that it is not that much in the way - g_heights[p2d] = hp; - return hp; -} - -void FarMesh::render() -{ - video::IVideoDriver* driver = SceneManager->getVideoDriver(); - - /*if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT) - return;*/ - if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID) - return; - /*if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SKY_BOX) - return;*/ - - driver->setTransform(video::ETS_WORLD, AbsoluteTransformation); - - //const s16 grid_radius_i = 12; - //const float grid_size = BS*50; - const s16 grid_radius_i = m_render_range/MAP_BLOCKSIZE; - const float grid_size = BS*MAP_BLOCKSIZE; - const v2f grid_speed(-BS*0, 0); - - // Position of grid noise origin in world coordinates - v2f world_grid_origin_pos_f(0,0); - // Position of grid noise origin from the camera - v2f grid_origin_from_camera_f = world_grid_origin_pos_f - m_camera_pos; - // The center point of drawing in the noise - v2f center_of_drawing_in_noise_f = -grid_origin_from_camera_f; - // The integer center point of drawing in the noise - v2s16 center_of_drawing_in_noise_i( - MYROUND(center_of_drawing_in_noise_f.X / grid_size), - MYROUND(center_of_drawing_in_noise_f.Y / grid_size) - ); - // The world position of the integer center point of drawing in the noise - v2f world_center_of_drawing_in_noise_f = v2f( - center_of_drawing_in_noise_i.X * grid_size, - center_of_drawing_in_noise_i.Y * grid_size - ) + world_grid_origin_pos_f; - - for(s16 zi=-grid_radius_i; zi -dd && zi < dd && xi > -dd && xi < dd) - continue;*/ - - v2s16 p_in_noise_i( - xi+center_of_drawing_in_noise_i.X, - zi+center_of_drawing_in_noise_i.Y - ); - - // If sector was drawn, don't draw it this way - if(m_client->m_env.getClientMap().sectorWasDrawn(p_in_noise_i)) - continue; - - /*if((p_in_noise_i.X + p_in_noise_i.Y)%2==0) - continue;*/ - /*if((p_in_noise_i.X/2 + p_in_noise_i.Y/2)%2==0) - continue;*/ - - v2f p0 = v2f(xi,zi)*grid_size + world_center_of_drawing_in_noise_f; - - /*double noise[4]; - double d = 100*BS; - noise[0] = d*noise2d_perlin( - (float)(p_in_noise_i.X+0)*grid_size/BS/100, - (float)(p_in_noise_i.Y+0)*grid_size/BS/100, - m_seed, 3, 0.5); - - noise[1] = d*noise2d_perlin( - (float)(p_in_noise_i.X+0)*grid_size/BS/100, - (float)(p_in_noise_i.Y+1)*grid_size/BS/100, - m_seed, 3, 0.5); - - noise[2] = d*noise2d_perlin( - (float)(p_in_noise_i.X+1)*grid_size/BS/100, - (float)(p_in_noise_i.Y+1)*grid_size/BS/100, - m_seed, 3, 0.5); - - noise[3] = d*noise2d_perlin( - (float)(p_in_noise_i.X+1)*grid_size/BS/100, - (float)(p_in_noise_i.Y+0)*grid_size/BS/100, - m_seed, 3, 0.5);*/ - - HeightPoint hps[5]; - hps[0] = ground_height(m_seed, v2s16( - (p_in_noise_i.X+0)*grid_size/BS, - (p_in_noise_i.Y+0)*grid_size/BS)); - hps[1] = ground_height(m_seed, v2s16( - (p_in_noise_i.X+0)*grid_size/BS, - (p_in_noise_i.Y+1)*grid_size/BS)); - hps[2] = ground_height(m_seed, v2s16( - (p_in_noise_i.X+1)*grid_size/BS, - (p_in_noise_i.Y+1)*grid_size/BS)); - hps[3] = ground_height(m_seed, v2s16( - (p_in_noise_i.X+1)*grid_size/BS, - (p_in_noise_i.Y+0)*grid_size/BS)); - v2s16 centerpoint( - (p_in_noise_i.X+0)*grid_size/BS+MAP_BLOCKSIZE/2, - (p_in_noise_i.Y+0)*grid_size/BS+MAP_BLOCKSIZE/2); - hps[4] = ground_height(m_seed, centerpoint); - - float noise[5]; - float h_min = BS*65535; - float h_max = -BS*65536; - float ma_avg = 0; - float h_avg = 0; - u32 have_sand_count = 0; - float tree_amount_avg = 0; - for(u32 i=0; i<5; i++) - { - noise[i] = hps[i].gh + hps[i].ma; - if(noise[i] < h_min) - h_min = noise[i]; - if(noise[i] > h_max) - h_max = noise[i]; - ma_avg += hps[i].ma; - h_avg += noise[i]; - if(hps[i].have_sand) - have_sand_count++; - tree_amount_avg += hps[i].tree_amount; - } - ma_avg /= 5.0; - h_avg /= 5.0; - tree_amount_avg /= 5.0; - - float steepness = (h_max - h_min)/grid_size; - - float light_f = noise[0]+noise[1]-noise[2]-noise[3]; - light_f /= 100; - if(light_f < -1.0) light_f = -1.0; - if(light_f > 1.0) light_f = 1.0; - //light_f += 1.0; - //light_f /= 2.0; - - v2f p1 = p0 + v2f(1,1)*grid_size; - - bool ground_is_sand = false; - bool ground_is_rock = false; - bool ground_is_mud = false; - video::SColor c; - // Detect water - if(h_avg < WATER_LEVEL*BS && h_max < (WATER_LEVEL+5)*BS) - { - //c = video::SColor(255,59,86,146); - //c = video::SColor(255,82,120,204); - c = video::SColor(255,74,105,170); - - /*// Set to water level - for(u32 i=0; i<4; i++) - { - if(noise[i] < BS*WATER_LEVEL) - noise[i] = BS*WATER_LEVEL; - }*/ - light_f = 0; - } - // Steep cliffs - else if(steepness > 2.0) - { - c = video::SColor(255,128,128,128); - ground_is_rock = true; - } - // Basic ground - else - { - if(ma_avg < 2.0*BS) - { - c = video::SColor(255,128,128,128); - ground_is_rock = true; - } - else - { - if(h_avg <= 2.5*BS && have_sand_count >= 2) - { - c = video::SColor(255,210,194,156); - ground_is_sand = true; - } - else - { - /*// Trees if there are over 0.01 trees per MapNode - if(tree_amount_avg > 0.01) - c = video::SColor(255,50,128,50); - else - c = video::SColor(255,107,134,51);*/ - c = video::SColor(255,107,134,51); - ground_is_mud = true; - } - } - } - - // Set to water level - for(u32 i=0; i<4; i++) - { - if(noise[i] < BS*WATER_LEVEL) - noise[i] = BS*WATER_LEVEL; - } - - float b = m_brightness + light_f*0.1*m_brightness; - if(b < 0) b = 0; - if(b > 2) b = 2; - - c = video::SColor(255, b*c.getRed(), b*c.getGreen(), b*c.getBlue()); - - driver->setMaterial(m_materials[0]); - - video::S3DVertex vertices[4] = - { - video::S3DVertex(p0.X,noise[0],p0.Y, 0,0,0, c, 0,1), - video::S3DVertex(p0.X,noise[1],p1.Y, 0,0,0, c, 1,1), - video::S3DVertex(p1.X,noise[2],p1.Y, 0,0,0, c, 1,0), - video::S3DVertex(p1.X,noise[3],p0.Y, 0,0,0, c, 0,0), - }; - u16 indices[] = {0,1,2,2,3,0}; - driver->drawVertexPrimitiveList(vertices, 4, indices, 2, - video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT); - - // Add some trees if appropriate - if(tree_amount_avg >= 0.0065 && steepness < 1.4 - && ground_is_mud == true) - { - driver->setMaterial(m_materials[1]); - - float b = m_brightness; - c = video::SColor(255, b*255, b*255, b*255); - - { - video::S3DVertex vertices[4] = - { - video::S3DVertex(p0.X,noise[0],p0.Y, - 0,0,0, c, 0,1), - video::S3DVertex(p0.X,noise[0]+BS*MAP_BLOCKSIZE,p0.Y, - 0,0,0, c, 0,0), - video::S3DVertex(p1.X,noise[2]+BS*MAP_BLOCKSIZE,p1.Y, - 0,0,0, c, 1,0), - video::S3DVertex(p1.X,noise[2],p1.Y, - 0,0,0, c, 1,1), - }; - u16 indices[] = {0,1,2,2,3,0}; - driver->drawVertexPrimitiveList(vertices, 4, indices, 2, - video::EVT_STANDARD, scene::EPT_TRIANGLES, - video::EIT_16BIT); - } - { - video::S3DVertex vertices[4] = - { - video::S3DVertex(p1.X,noise[3],p0.Y, - 0,0,0, c, 0,1), - video::S3DVertex(p1.X,noise[3]+BS*MAP_BLOCKSIZE,p0.Y, - 0,0,0, c, 0,0), - video::S3DVertex(p0.X,noise[1]+BS*MAP_BLOCKSIZE,p1.Y, - 0,0,0, c, 1,0), - video::S3DVertex(p0.X,noise[1],p1.Y, - 0,0,0, c, 1,1), - }; - u16 indices[] = {0,1,2,2,3,0}; - driver->drawVertexPrimitiveList(vertices, 4, indices, 2, - video::EVT_STANDARD, scene::EPT_TRIANGLES, - video::EIT_16BIT); - } - } - } - - //driver->clearZBuffer(); -} - -void FarMesh::step(float dtime) -{ - m_time += dtime; -} - -void FarMesh::update(v2f camera_p, float brightness, s16 render_range) -{ - m_camera_pos = camera_p; - m_brightness = brightness; - m_render_range = render_range; -} - - diff --git a/src/farmesh.h b/src/farmesh.h deleted file mode 100644 index 47147fa8f..000000000 --- a/src/farmesh.h +++ /dev/null @@ -1,85 +0,0 @@ -/* -Part of Minetest -Copyright (C) 2010-2013 celeron55, Perttu Ahola - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#ifndef FARMESH_HEADER -#define FARMESH_HEADER - -/* - A quick messy implementation of terrain rendering for a long - distance according to map seed -*/ - -#include "irrlichttypes_extrabloated.h" - -#define FARMESH_MATERIAL_COUNT 2 - -class Client; - -class FarMesh : public scene::ISceneNode -{ -public: - FarMesh( - scene::ISceneNode* parent, - scene::ISceneManager* mgr, - s32 id, - u64 seed, - Client *client - ); - - ~FarMesh(); - - /* - ISceneNode methods - */ - - virtual void OnRegisterSceneNode(); - - virtual void render(); - - virtual const core::aabbox3d& getBoundingBox() const - { - return m_box; - } - - virtual u32 getMaterialCount() const; - - virtual video::SMaterial& getMaterial(u32 i); - - /* - Other stuff - */ - - void step(float dtime); - - void update(v2f camera_p, float brightness, s16 render_range); - -private: - video::SMaterial m_materials[FARMESH_MATERIAL_COUNT]; - core::aabbox3d m_box; - float m_cloud_y; - float m_brightness; - u64 m_seed; - v2f m_camera_pos; - float m_time; - Client *m_client; - s16 m_render_range; -}; - -#endif - diff --git a/src/game.cpp b/src/game.cpp index cb2a50823..7954c8d80 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -40,7 +40,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "clouds.h" #include "particles.h" #include "camera.h" -#include "farmesh.h" #include "mapblock.h" #include "settings.h" #include "profiler.h" @@ -1307,16 +1306,6 @@ void the_game( Sky *sky = NULL; sky = new Sky(smgr->getRootSceneNode(), smgr, -1); - /* - FarMesh - */ - - FarMesh *farmesh = NULL; - if(g_settings->getBool("enable_farmesh")) - { - farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client); - } - /* A copy of the local inventory */ @@ -1406,7 +1395,6 @@ void the_game( bool ldown_for_dig = false; float damage_flash = 0; - s16 farmesh_range = 20*MAP_BLOCKSIZE; float jump_timer = 0; bool reset_jump_timer = false; @@ -2869,17 +2857,12 @@ void the_game( Fog range */ - if(farmesh) - { - fog_range = BS*farmesh_range; - } - else - { + if(draw_control.range_all) + fog_range = 100000*BS; + else { fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS; fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS); fog_range *= 0.9; - if(draw_control.range_all) - fog_range = 100000*BS; } /* @@ -2918,7 +2901,6 @@ void the_game( sky->update(time_of_day_smooth, time_brightness, direct_brightness, sunlight_seen); - float brightness = sky->getBrightness(); video::SColor bgcolor = sky->getBgColor(); video::SColor skycolor = sky->getSkyColor(); @@ -2936,22 +2918,6 @@ void the_game( } } - /* - Update farmesh - */ - if(farmesh) - { - farmesh_range = draw_control.wanted_range * 10; - if(draw_control.range_all && farmesh_range < 500) - farmesh_range = 500; - if(farmesh_range > 1000) - farmesh_range = 1000; - - farmesh->step(dtime); - farmesh->update(v2f(player_position.X, player_position.Z), - brightness, farmesh_range); - } - /* Update particles */ diff --git a/src/mapgen.cpp b/src/mapgen.cpp index d3996de5f..97d672b01 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -1130,33 +1130,3 @@ void MapgenV7Params::writeParams(Settings *settings) { settings->setNoiseParams("mgv7_np_mountain", np_mountain); settings->setNoiseParams("mgv7_np_ridge", np_ridge); } - - -/////////////////////////////////// legacy static functions for farmesh - -s16 Mapgen::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision) { - //just need to return something - s16 level = 5; - return level; -} - - -bool Mapgen::get_have_beach(u64 seed, v2s16 p2d) { - double sandnoise = noise2d_perlin( - 0.2+(float)p2d.X/250, 0.7+(float)p2d.Y/250, - seed+59420, 3, 0.50); - - return (sandnoise > 0.15); -} - - -double Mapgen::tree_amount_2d(u64 seed, v2s16 p) { - double noise = noise2d_perlin( - 0.5+(float)p.X/125, 0.5+(float)p.Y/125, - seed+2, 4, 0.66); - double zeroval = -0.39; - if(noise < zeroval) - return 0; - else - return 0.04 * (noise-zeroval) / (1.0-zeroval); -} diff --git a/src/mapgen.h b/src/mapgen.h index 6ed2c0994..2e87c62bf 100644 --- a/src/mapgen.h +++ b/src/mapgen.h @@ -114,11 +114,6 @@ public: virtual void makeChunk(BlockMakeData *data) {} virtual int getGroundLevelAtPoint(v2s16 p) { return 0; } - - //Legacy functions for Farmesh (pending removal) - static bool get_have_beach(u64 seed, v2s16 p2d); - static double tree_amount_2d(u64 seed, v2s16 p); - static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision); }; struct MapgenFactory {