From c8aed03ace88ad979af54f0af2707f6ed9db5655 Mon Sep 17 00:00:00 2001 From: sapier Date: Sat, 10 May 2014 23:32:25 +0200 Subject: [PATCH] Fix healthbar not beeing hidden on disabled damage --- builtin/game/statbars.lua | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/builtin/game/statbars.lua b/builtin/game/statbars.lua index 9e5699314..ccc192ba4 100644 --- a/builtin/game/statbars.lua +++ b/builtin/game/statbars.lua @@ -39,7 +39,8 @@ local function initialize_builtin_statbars(player) hud_ids[name] = {} end - if player:hud_get_flags().healthbar then + if player:hud_get_flags().healthbar and + core.is_yes(core.setting_get("enable_damage")) then if hud_ids[name].id_healthbar == nil then health_bar_definition.number = player:get_hp() hud_ids[name].id_healthbar = player:hud_add(health_bar_definition) @@ -52,7 +53,8 @@ local function initialize_builtin_statbars(player) end if (player:get_breath() < 11) then - if player:hud_get_flags().breathbar then + if player:hud_get_flags().breathbar and + core.is_yes(core.setting_get("enable_damage")) then if hud_ids[name].id_breathbar == nil then hud_ids[name].id_breathbar = player:hud_add(breath_bar_definition) end