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A third try on terrain generation. No trees yet.
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@ -34,6 +34,7 @@ MapBlock::MapBlock(NodeContainer *parent, v3s16 pos, bool dummy):
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m_pos(pos),
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changed(true),
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is_underground(false),
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m_lighting_expired(true),
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m_day_night_differs(false),
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m_objects(this)
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{
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