OMG! Main Menu!

This commit is contained in:
Perttu Ahola 2011-01-23 17:29:15 +02:00
parent c0a1bcf473
commit c914cbb0a0
25 changed files with 897 additions and 272 deletions

View File

@ -15,7 +15,6 @@
#viewing_range_nodes_min = 35
#screenW = 800
#screenH = 600
#host_game =
#port = 30000
#address = kray.dy.fi
#name =

View File

@ -136,7 +136,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalLibraryDirectories="&quot;C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Lib&quot;;&quot;..\jthread\jthread-1.2.1\Release&quot;;&quot;..\irrlicht\irrlicht-1.7.1\lib\Win32-visualstudio&quot;;..\zlib125dll\dll32"
AdditionalLibraryDirectories="&quot;C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Lib&quot;;&quot;..\irrlicht\irrlicht-1.7.1\lib\Win32-visualstudio&quot;;..\zlib125dll\dll32"
IgnoreDefaultLibraryNames="libcmtd.lib"
GenerateDebugInformation="false"
LinkTimeCodeGeneration="1"
@ -203,6 +203,10 @@
RelativePath=".\src\guiInventoryMenu.cpp"
>
</File>
<File
RelativePath=".\src\guiMainMenu.cpp"
>
</File>
<File
RelativePath=".\src\guiMessageMenu.cpp"
>
@ -227,6 +231,14 @@
RelativePath=".\src\irrlichtwrapper.cpp"
>
</File>
<File
RelativePath=".\src\jthread\win32\jmutex.cpp"
>
</File>
<File
RelativePath=".\src\jthread\win32\jthread.cpp"
>
</File>
<File
RelativePath=".\src\light.cpp"
>

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@ -10,7 +10,7 @@ add_definitions ( -DUSE_CMAKE_CONFIG_H )
if(WIN32)
# Windows
# Surpress some warnings
# Surpress some useless warnings
add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 )
# Zlib stuff
set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"
@ -39,6 +39,7 @@ configure_file(
)
set(minetest_SRCS
guiMainMenu.cpp
porting.cpp
guiMessageMenu.cpp
materials.cpp
@ -108,8 +109,11 @@ include_directories(
set(EXECUTABLE_OUTPUT_PATH ../bin)
set(JTHREAD_LIBRARIES "jthread")
set(JTHREAD_SRCS "")
if(BUILD_CLIENT)
add_executable(minetest ${minetest_SRCS})
add_executable(minetest ${minetest_SRCS} ${JTHREAD_SRCS})
target_link_libraries(
minetest
${ZLIB_LIBRARIES}
@ -119,18 +123,18 @@ if(BUILD_CLIENT)
${BZIP2_LIBRARIES}
${PNG_LIBRARIES}
${X11_LIBRARIES}
jthread
${JTHREAD_LIBRARIES}
${PLATFORM_LIBS}
${CLIENT_PLATFORM_LIBS}
)
endif(BUILD_CLIENT)
if(BUILD_SERVER)
add_executable(minetestserver ${minetestserver_SRCS})
add_executable(minetestserver ${minetestserver_SRCS} ${JTHREAD_SRCS})
target_link_libraries(
minetestserver
${ZLIB_LIBRARIES}
jthread
${JTHREAD_LIBRARIES}
${PLATFORM_LIBS}
)
endif(BUILD_SERVER)
@ -143,7 +147,11 @@ if(MSVC)
# Visual Studio
# EHa enables SEH exceptions (used for catching segfaults)
set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\"")
# Debug build doesn't catch exceptions by itself
# Add some optimizations because otherwise it's VERY slow
set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
if(BUILD_SERVER)

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@ -1209,8 +1209,8 @@ bool Client::AsyncProcessPacket()
} //try
catch(con::PeerNotFoundException &e)
{
dout_client<<DTIME<<"Client::AsyncProcessData(): Cancelling: The server"
" connection doesn't exist (a timeout or not yet connected?)"<<std::endl;
/*dout_client<<DTIME<<"Client::AsyncProcessData(): Cancelling: The server"
" connection doesn't exist (a timeout or not yet connected?)"<<std::endl;*/
return false;
}
}

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@ -1317,7 +1317,7 @@ Peer* Connection::GetPeer(u16 peer_id)
if(node == NULL){
// Peer not found
throw PeerNotFoundException("Peer not found (possible timeout)");
throw PeerNotFoundException("GetPeer: Peer not found (possible timeout)");
}
// Error checking

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@ -30,7 +30,6 @@ void set_default_settings()
g_settings.setDefault("viewing_range_nodes_min", "35");
g_settings.setDefault("screenW", "800");
g_settings.setDefault("screenH", "600");
g_settings.setDefault("host_game", "");
g_settings.setDefault("port", "");
g_settings.setDefault("address", "");
g_settings.setDefault("name", "");

View File

@ -190,9 +190,16 @@ Map & Environment::getMap()
void Environment::addPlayer(Player *player)
{
DSTACK(__FUNCTION_NAME);
//Check that only one local player exists and peer_ids are unique
/*
Check that only one local player exists and peer_ids are unique.
Exception: there can be multiple players with peer_id=0
*/
#ifndef SERVER
assert(player->isLocal() == false || getLocalPlayer() == NULL);
/*
It is a failure if player is local and there already is a local
player
*/
assert(!(player->isLocal() == true && getLocalPlayer() != NULL));
#endif
if(player->peer_id != 0)
assert(getPlayer(player->peer_id) == NULL);

View File

@ -79,8 +79,8 @@ GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
Inventory *inventory,
Queue<InventoryAction*> *actions,
int *active_menu_count):
GUIModalMenu(env, parent, id, active_menu_count)
IMenuManager *menumgr):
GUIModalMenu(env, parent, id, menumgr)
{
m_inventory = inventory;
m_selected_item = NULL;

View File

@ -74,7 +74,7 @@ public:
gui::IGUIElement* parent, s32 id,
Inventory *inventory,
Queue<InventoryAction*> *actions,
int *active_menu_count);
IMenuManager *menumgr);
~GUIInventoryMenu();
void removeChildren();

275
src/guiMainMenu.cpp Normal file
View File

@ -0,0 +1,275 @@
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "guiMainMenu.h"
#include "debug.h"
#include "serialization.h"
#include <string>
GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
MainMenuData *data,
IGameCallback *gamecallback
):
GUIModalMenu(env, parent, id, menumgr),
m_data(data),
m_accepted(false),
m_gamecallback(gamecallback)
{
assert(m_data);
}
GUIMainMenu::~GUIMainMenu()
{
removeChildren();
}
void GUIMainMenu::removeChildren()
{
const core::list<gui::IGUIElement*> &children = getChildren();
core::list<gui::IGUIElement*> children_copy;
for(core::list<gui::IGUIElement*>::ConstIterator
i = children.begin(); i != children.end(); i++)
{
children_copy.push_back(*i);
}
for(core::list<gui::IGUIElement*>::Iterator
i = children_copy.begin();
i != children_copy.end(); i++)
{
(*i)->remove();
}
}
void GUIMainMenu::regenerateGui(v2u32 screensize)
{
std::wstring text_name;
std::wstring text_address;
std::wstring text_port;
bool creative_mode;
{
gui::IGUIElement *e = getElementFromId(258);
if(e != NULL)
text_name = e->getText();
else
text_name = m_data->name;
}
{
gui::IGUIElement *e = getElementFromId(256);
if(e != NULL)
text_address = e->getText();
else
text_address = m_data->address;
}
{
gui::IGUIElement *e = getElementFromId(257);
if(e != NULL)
text_port = e->getText();
else
text_port = m_data->port;
}
{
gui::IGUIElement *e = getElementFromId(259);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
else
creative_mode = m_data->creative_mode;
}
/*
Remove stuff
*/
removeChildren();
/*
Calculate new sizes and positions
*/
core::rect<s32> rect(
screensize.X/2 - 580/2,
screensize.Y/2 - 300/2,
screensize.X/2 + 580/2,
screensize.Y/2 + 300/2
);
DesiredRect = rect;
recalculateAbsolutePosition(false);
v2s32 size = rect.getSize();
/*
Add stuff
*/
// Nickname
{
core::rect<s32> rect(0, 0, 100, 20);
rect = rect + v2s32(size.X/2 - 250, size.Y/2 - 100 + 6);
const wchar_t *text = L"Nickname";
Environment->addStaticText(text, rect, false, true, this, -1);
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect = rect + v2s32(size.X/2 - 130, size.Y/2 - 100);
gui::IGUIElement *e =
Environment->addEditBox(text_name.c_str(), rect, true, this, 258);
if(text_name == L"")
Environment->setFocus(e);
}
// Address + port
{
core::rect<s32> rect(0, 0, 100, 20);
rect = rect + v2s32(size.X/2 - 250, size.Y/2 - 50 + 6);
const wchar_t *text = L"Address + Port";
Environment->addStaticText(text, rect, false, true, this, -1);
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect = rect + v2s32(size.X/2 - 130, size.Y/2 - 50);
gui::IGUIElement *e =
Environment->addEditBox(text_address.c_str(), rect, true, this, 256);
if(text_name != L"")
Environment->setFocus(e);
}
{
core::rect<s32> rect(0, 0, 100, 30);
rect = rect + v2s32(size.X/2 - 130 + 250 + 20, size.Y/2 - 50);
Environment->addEditBox(text_port.c_str(), rect, true, this, 257);
}
{
core::rect<s32> rect(0, 0, 400, 20);
rect = rect + v2s32(size.X/2 - 130, size.Y/2 - 50 + 35);
const wchar_t *text = L"Leave address blank to start a local server.";
Environment->addStaticText(text, rect, false, true, this, -1);
}
// Server parameters
{
core::rect<s32> rect(0, 0, 100, 20);
rect = rect + v2s32(size.X/2 - 250, size.Y/2 + 25 + 6);
const wchar_t *text = L"Server params";
Environment->addStaticText(text, rect, false, true, this, -1);
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect = rect + v2s32(size.X/2 - 130, size.Y/2 + 25);
Environment->addCheckBox(creative_mode, rect, this, 259, L"Creative Mode");
}
// Start game button
{
core::rect<s32> rect(0, 0, 180, 30);
rect = rect + v2s32(size.X/2-180/2, size.Y/2-30/2 + 100);
Environment->addButton(rect, this, 257, L"Start Game / Connect");
}
}
void GUIMainMenu::drawMenu()
{
gui::IGUISkin* skin = Environment->getSkin();
if (!skin)
return;
video::IVideoDriver* driver = Environment->getVideoDriver();
video::SColor bgcolor(140,0,0,0);
driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
gui::IGUIElement::draw();
}
void GUIMainMenu::acceptInput()
{
{
gui::IGUIElement *e = getElementFromId(258);
if(e != NULL)
m_data->name = e->getText();
}
{
gui::IGUIElement *e = getElementFromId(256);
if(e != NULL)
m_data->address = e->getText();
}
{
gui::IGUIElement *e = getElementFromId(257);
if(e != NULL)
m_data->port = e->getText();
}
{
gui::IGUIElement *e = getElementFromId(259);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
}
m_accepted = true;
}
bool GUIMainMenu::OnEvent(const SEvent& event)
{
if(event.EventType==EET_KEY_INPUT_EVENT)
{
if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
{
m_gamecallback->exitToOS();
quitMenu();
return true;
}
if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
{
acceptInput();
quitMenu();
return true;
}
}
if(event.EventType==EET_GUI_EVENT)
{
if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
&& isVisible())
{
if(!canTakeFocus(event.GUIEvent.Element))
{
dstream<<"GUIMainMenu: Not allowing focus change."
<<std::endl;
// Returning true disables focus change
return true;
}
}
if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
{
switch(event.GUIEvent.Caller->getID())
{
case 257:
acceptInput();
quitMenu();
break;
}
}
if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER)
{
switch(event.GUIEvent.Caller->getID())
{
case 256: case 257: case 258:
acceptInput();
quitMenu();
break;
}
}
}
return Parent ? Parent->OnEvent(event) : false;
}

73
src/guiMainMenu.h Normal file
View File

@ -0,0 +1,73 @@
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GUIMAINMENU_HEADER
#define GUIMAINMENU_HEADER
#include "common_irrlicht.h"
#include "modalMenu.h"
#include "utility.h"
#include <string>
// For IGameCallback
#include "guiPauseMenu.h"
struct MainMenuData
{
// These are in the native format of the gui elements
std::wstring address;
std::wstring port;
std::wstring name;
bool creative_mode;
};
class GUIMainMenu : public GUIModalMenu
{
public:
GUIMainMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
MainMenuData *data,
IGameCallback *gamecallback);
~GUIMainMenu();
void removeChildren();
/*
Remove and re-add (or reposition) stuff
*/
void regenerateGui(v2u32 screensize);
void drawMenu();
void acceptInput();
bool getStatus()
{
return m_accepted;
}
bool OnEvent(const SEvent& event);
private:
MainMenuData *m_data;
bool m_accepted;
IGameCallback *m_gamecallback;
};
#endif

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@ -24,10 +24,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
GUIMessageMenu::GUIMessageMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
int *active_menu_count,
IMenuManager *menumgr,
std::wstring message_text
):
GUIModalMenu(env, parent, id, active_menu_count),
GUIModalMenu(env, parent, id, menumgr),
m_message_text(message_text),
m_status(false)
{

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@ -30,7 +30,7 @@ class GUIMessageMenu : public GUIModalMenu
public:
GUIMessageMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
int *active_menu_count,
IMenuManager *menumgr,
std::wstring message_text);
~GUIMessageMenu();

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@ -25,11 +25,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
GUIPauseMenu::GUIPauseMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IrrlichtDevice *dev,
int *active_menu_count):
GUIModalMenu(env, parent, id, active_menu_count)
IGameCallback *gamecallback,
IMenuManager *menumgr):
GUIModalMenu(env, parent, id, menumgr)
{
m_dev = dev;
m_gamecallback = gamecallback;
}
GUIPauseMenu::~GUIPauseMenu()
@ -59,6 +59,11 @@ void GUIPauseMenu::removeChildren()
if(e != NULL)
e->remove();
}
{
gui::IGUIElement *e = getElementFromId(260);
if(e != NULL)
e->remove();
}
}
void GUIPauseMenu::regenerateGui(v2u32 screensize)
@ -88,13 +93,18 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
*/
{
core::rect<s32> rect(0, 0, 140, 30);
rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2-25);
rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2-50);
Environment->addButton(rect, this, 256, L"Continue");
}
{
core::rect<s32> rect(0, 0, 140, 30);
rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+25);
Environment->addButton(rect, this, 257, L"Exit");
rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+0);
Environment->addButton(rect, this, 260, L"Disconnect");
}
{
core::rect<s32> rect(0, 0, 140, 30);
rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+50);
Environment->addButton(rect, this, 257, L"Exit to OS");
}
{
core::rect<s32> rect(0, 0, 180, 240);
@ -183,8 +193,13 @@ bool GUIPauseMenu::OnEvent(const SEvent& event)
case 256: // continue
quitMenu();
break;
case 260: // disconnect
m_gamecallback->disconnect();
quitMenu();
break;
case 257: // exit
m_dev->closeDevice();
m_gamecallback->exitToOS();
quitMenu();
break;
}
}

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@ -23,13 +23,20 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common_irrlicht.h"
#include "modalMenu.h"
class IGameCallback
{
public:
virtual void exitToOS() = 0;
virtual void disconnect() = 0;
};
class GUIPauseMenu : public GUIModalMenu
{
public:
GUIPauseMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IrrlichtDevice *dev,
int *active_menu_count);
IGameCallback *gamecallback,
IMenuManager *menumgr);
~GUIPauseMenu();
void removeChildren();
@ -43,7 +50,7 @@ public:
bool OnEvent(const SEvent& event);
private:
IrrlichtDevice *m_dev;
IGameCallback *m_gamecallback;
};
#endif

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@ -24,11 +24,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
GUITextInputMenu::GUITextInputMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
int *active_menu_count,
IMenuManager *menumgr,
TextDest *dest,
std::wstring initial_text
):
GUIModalMenu(env, parent, id, active_menu_count),
GUIModalMenu(env, parent, id, menumgr),
m_dest(dest),
m_initial_text(initial_text)
{

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@ -35,7 +35,7 @@ class GUITextInputMenu : public GUIModalMenu
public:
GUITextInputMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
int *active_menu_count,
IMenuManager *menumgr,
TextDest *dest,
std::wstring initial_text);
~GUITextInputMenu();

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@ -104,6 +104,16 @@ SUGG: Meshes of blocks could be split into 6 meshes facing into
different directions and then only those drawn that need to be
- Also an 1-dimensional tile map would be nice probably
Gaming ideas:
-------------
- How would some GTA-style ideas work?
- Cars? Stealing? Unlawful stuff and cops? Lots of guns?
- RPG style?
- Space racer style?
Documentation:
--------------
@ -289,7 +299,7 @@ Doing now:
#ifdef _MSC_VER
#pragma comment(lib, "Irrlicht.lib")
#pragma comment(lib, "jthread.lib")
//#pragma comment(lib, "jthread.lib")
#pragma comment(lib, "zlibwapi.lib")
// This would get rid of the console window
//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
@ -322,6 +332,7 @@ Doing now:
#include "guiMessageMenu.h"
#include "filesys.h"
#include "config.h"
#include "guiMainMenu.h"
IrrlichtWrapper *g_irrlicht;
@ -346,15 +357,87 @@ Client *g_client = NULL;
/*
GUI Stuff
*/
gui::IGUIEnvironment* guienv = NULL;
gui::IGUIStaticText *guiroot = NULL;
int g_active_menu_count = 0;
class MainMenuManager : public IMenuManager
{
public:
virtual void createdMenu(GUIModalMenu *menu)
{
for(core::list<GUIModalMenu*>::Iterator
i = m_stack.begin();
i != m_stack.end(); i++)
{
assert(*i != menu);
}
if(m_stack.size() != 0)
(*m_stack.getLast())->setVisible(false);
m_stack.push_back(menu);
}
virtual void deletingMenu(GUIModalMenu *menu)
{
// Remove all entries if there are duplicates
bool removed_entry;
do{
removed_entry = false;
for(core::list<GUIModalMenu*>::Iterator
i = m_stack.begin();
i != m_stack.end(); i++)
{
if(*i == menu)
{
m_stack.erase(i);
removed_entry = true;
break;
}
}
}while(removed_entry);
/*core::list<GUIModalMenu*>::Iterator i = m_stack.getLast();
assert(*i == menu);
m_stack.erase(i);*/
if(m_stack.size() != 0)
(*m_stack.getLast())->setVisible(true);
}
u32 menuCount()
{
return m_stack.size();
}
core::list<GUIModalMenu*> m_stack;
};
MainMenuManager g_menumgr;
bool noMenuActive()
{
return (g_active_menu_count == 0);
return (g_menumgr.menuCount() == 0);
}
bool g_disconnect_requested = false;
class MainGameCallback : public IGameCallback
{
public:
virtual void exitToOS()
{
g_device->closeDevice();
}
virtual void disconnect()
{
g_disconnect_requested = true;
}
};
MainGameCallback g_gamecallback;
// Inventory actions from the menu are buffered here before sending
Queue<InventoryAction*> inventory_action_queue;
// This is a copy of the inventory that the client's environment has
@ -472,8 +555,8 @@ public:
dstream<<DTIME<<"MyEventReceiver: "
<<"Launching pause menu"<<std::endl;
// It will delete itself by itself
(new GUIPauseMenu(guienv, guiroot, -1, g_device,
&g_active_menu_count))->drop();
(new GUIPauseMenu(guienv, guiroot, -1, &g_gamecallback,
&g_menumgr))->drop();
return true;
}
if(event.KeyInput.Key == irr::KEY_KEY_I)
@ -482,7 +565,7 @@ public:
<<"Launching inventory"<<std::endl;
(new GUIInventoryMenu(guienv, guiroot, -1,
&local_inventory, &inventory_action_queue,
&g_active_menu_count))->drop();
&g_menumgr))->drop();
return true;
}
if(event.KeyInput.Key == irr::KEY_KEY_T)
@ -490,7 +573,7 @@ public:
TextDest *dest = new TextDestChat(g_client);
(new GUITextInputMenu(guienv, guiroot, -1,
&g_active_menu_count, dest,
&g_menumgr, dest,
L""))->drop();
}
}
@ -1067,6 +1150,18 @@ public:
}
}
~GUIQuickInventory()
{
for(u32 i=0; i<m_texts.size(); i++)
{
m_texts[i]->remove();
}
for(u32 i=0; i<m_images.size(); i++)
{
m_images[i]->remove();
}
}
virtual bool OnEvent(const SEvent& event)
{
return false;
@ -1179,9 +1274,6 @@ int main(int argc, char *argv[])
<<", "<<BUILD_INFO
<<std::endl;
try
{
/*
Parse command line
*/
@ -1315,137 +1407,63 @@ int main(int argc, char *argv[])
map_params.ravines_amount = g_settings.getFloat("ravines_amount");
/*
Ask some stuff
Some parameters
*/
std::cout<<std::endl<<std::endl;
std::cout
<<" .__ __ __ "<<std::endl
<<" _____ |__| ____ _____/ |_ ____ _______/ |_ "<<std::endl
<<" / \\| |/ \\_/ __ \\ __\\/ __ \\ / ___/\\ __\\"<<std::endl
<<"| Y Y \\ | | \\ ___/| | \\ ___/ \\___ \\ | | "<<std::endl
<<"|__|_| /__|___| /\\___ >__| \\___ >____ > |__| "<<std::endl
<<" \\/ \\/ \\/ \\/ \\/ "<<std::endl
<<std::endl;
std::cout<<std::endl;
//char templine[100];
// Port?
// Port
u16 port = 30000;
if(cmd_args.exists("port"))
{
port = cmd_args.getU16("port");
}
else
{
port = g_settings.getU16Ask("port", "Port", 30000);
std::cout<<"-> "<<port<<std::endl;
}
else if(cmd_args.exists("port"))
port = g_settings.getU16("port");
//Map directory
// Map directory
std::string map_dir = porting::path_userdata+"/map";
if(cmd_args.exists("map-dir"))
map_dir = cmd_args.get("map-dir");
else if(g_settings.exists("map-dir"))
map_dir = g_settings.get("map-dir");
// Run dedicated server if asked to
if(cmd_args.getFlag("server"))
{
DSTACK("Dedicated server branch");
std::cout<<std::endl;
std::cout<<"========================"<<std::endl;
std::cout<<"Running dedicated server"<<std::endl;
std::cout<<"========================"<<std::endl;
std::cout<<std::endl;
Server server(map_dir, hm_params, map_params);
// Create server
Server server(map_dir.c_str(), hm_params, map_params);
server.start(port);
for(;;)
{
// This is kind of a hack but can be done like this
// because server.step() is very light
sleep_ms(30);
server.step(0.030);
static int counter = 0;
counter--;
if(counter <= 0)
{
counter = 10;
core::list<PlayerInfo> list = server.getPlayerInfo();
core::list<PlayerInfo>::Iterator i;
static u32 sum_old = 0;
u32 sum = PIChecksum(list);
if(sum != sum_old)
{
std::cout<<DTIME<<"Player info:"<<std::endl;
for(i=list.begin(); i!=list.end(); i++)
{
i->PrintLine(&std::cout);
}
}
sum_old = sum;
}
}
// Run server
dedicated_server_loop(server);
return 0;
}
bool hosting = false;
char connect_name[100] = "";
/*
More parameters
*/
// Address to connect to
std::string address = "";
if(cmd_args.exists("address"))
{
snprintf(connect_name, 100, "%s", cmd_args.get("address").c_str());
}
else if(is_yes(g_settings.get("host_game")) == false)
{
if(g_settings.get("address") != "")
{
std::cout<<g_settings.get("address")<<std::endl;
snprintf(connect_name, 100, "%s", g_settings.get("address").c_str());
}
else
{
std::cout<<"Address to connect to [empty = host a game]: ";
std::cin.getline(connect_name, 100);
}
}
if(connect_name[0] == 0){
snprintf(connect_name, 100, "127.0.0.1");
hosting = true;
}
if(hosting)
std::cout<<"> Hosting game"<<std::endl;
else
std::cout<<"> Connecting to "<<connect_name<<std::endl;
char playername[PLAYERNAME_SIZE] = "";
if(g_settings.get("name") != "")
{
snprintf(playername, PLAYERNAME_SIZE, "%s", g_settings.get("name").c_str());
address = cmd_args.get("address");
}
else
{
std::cout<<"Name of player: ";
std::cin.getline(playername, PLAYERNAME_SIZE);
address = g_settings.get("address");
}
std::cout<<"-> \""<<playername<<"\""<<std::endl;
std::string playername = g_settings.get("name");
/*
Resolution selection
*/
bool fullscreen = false;
u16 screenW = atoi(g_settings.get("screenW").c_str());
u16 screenH = atoi(g_settings.get("screenH").c_str());
u16 screenW = g_settings.getU16("screenW");
u16 screenH = g_settings.getU16("screenH");
//
@ -1520,6 +1538,172 @@ int main(int argc, char *argv[])
skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
/*
Preload some textures
*/
init_content_inventory_texture_paths();
init_tile_texture_paths();
tile_materials_preload(g_irrlicht);
/*
GUI stuff
*/
/*
We need some kind of a root node to be able to add
custom gui elements directly on the screen.
Otherwise they won't be automatically drawn.
*/
guiroot = guienv->addStaticText(L"",
core::rect<s32>(0, 0, 10000, 10000));
// First line of debug text
gui::IGUIStaticText *guitext = guienv->addStaticText(
L"",
core::rect<s32>(5, 5, 795, 5+text_height),
false, false);
// Second line of debug text
gui::IGUIStaticText *guitext2 = guienv->addStaticText(
L"",
core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
false, false);
// At the middle of the screen
// Object infos are shown in this
gui::IGUIStaticText *guitext_info = guienv->addStaticText(
L"",
core::rect<s32>(100, 70, 100+400, 70+(text_height+5)),
false, false);
// Chat text
gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
L"",
core::rect<s32>(0,0,0,0),
false, true);
guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
core::list<ChatLine> chat_lines;
/*
If an error occurs, this is set to something and the
menu-game loop is restarted. It is then displayed before
the menu.
*/
std::wstring error_message = L"";
/*
Menu-game loop
*/
while(g_device->run())
{
// This is used for catching disconnects
try
{
/*
Out-of-game menu loop
*/
// Wait for proper parameters
for(;;)
{
// Cursor can be non-visible when coming from the game
device->getCursorControl()->setVisible(true);
// Some stuff are left to scene manager when coming from the game
// (map at least?)
smgr->clear();
// Reset or hide the debug gui texts
guitext->setText(L"Minetest-c55");
guitext2->setVisible(false);
guitext_info->setVisible(false);
guitext_chat->setVisible(false);
// Initialize menu data
MainMenuData menudata;
menudata.address = narrow_to_wide(address);
menudata.name = narrow_to_wide(playername);
menudata.port = narrow_to_wide(itos(port));
menudata.creative_mode = g_settings.getBool("creative_mode");
GUIMainMenu *menu =
new GUIMainMenu(guienv, guiroot, -1,
&g_menumgr, &menudata, &g_gamecallback);
menu->allowFocusRemoval(true);
if(error_message != L"")
{
GUIMessageMenu *menu2 =
new GUIMessageMenu(guienv, guiroot, -1,
&g_menumgr, error_message.c_str());
menu2->drop();
error_message = L"";
}
video::IVideoDriver* driver = g_device->getVideoDriver();
dstream<<"Created main menu"<<std::endl;
while(g_device->run())
{
// Run global IrrlichtWrapper's main thread processing stuff
g_irrlicht->Run();
if(menu->getStatus() == true)
break;
//driver->beginScene(true, true, video::SColor(255,0,0,0));
driver->beginScene(true, true, video::SColor(255,128,128,128));
guienv->drawAll();
driver->endScene();
}
// Break out of menu-game loop to shut down cleanly
if(g_device->run() == false)
break;
dstream<<"Dropping main menu"<<std::endl;
menu->drop();
playername = wide_to_narrow(menudata.name);
address = wide_to_narrow(menudata.address);
port = stoi(wide_to_narrow(menudata.port));
g_settings.set("creative_mode", itos(menudata.creative_mode));
// Check for valid parameters, restart menu if invalid.
if(playername == "")
{
error_message = L"Name required.";
continue;
}
// Save settings
g_settings.set("name", playername);
g_settings.set("address", address);
g_settings.set("port", itos(port));
// Update configuration file
if(configpath != "")
g_settings.updateConfigFile(configpath.c_str());
// Continue to game
break;
}
// Break out of menu-game loop to shut down cleanly
if(g_device->run() == false)
break;
/*
Make a scope here so that the client and the server and other
stuff gets removed when disconnected or the irrlicht device
is removed.
*/
{
/*
Draw "Loading" screen
*/
const wchar_t *text = L"Loading and connecting...";
core::vector2d<s32> center(screenW/2, screenH/2);
core::vector2d<s32> textsize(300, text_height);
@ -1533,27 +1717,14 @@ int main(int argc, char *argv[])
guienv->drawAll();
driver->endScene();
/*
Preload some textures
*/
init_content_inventory_texture_paths();
init_tile_texture_paths();
tile_materials_preload(g_irrlicht);
/*
Make a scope here for the client so that it gets removed
before the irrlicht device
*/
{
std::cout<<DTIME<<"Creating server and client"<<std::endl;
/*
Create server
Create server.
SharedPtr will delete it when it goes out of scope.
*/
SharedPtr<Server> server;
if(hosting){
if(address == ""){
server = new Server(map_dir, hm_params, map_params);
server->start(port);
}
@ -1562,18 +1733,24 @@ int main(int argc, char *argv[])
Create client
*/
Client client(device, playername, draw_control);
Client client(device, playername.c_str(), draw_control);
g_client = &client;
Address connect_address(0,0,0,0, port);
try{
connect_address.Resolve(connect_name);
if(address == "")
connect_address.Resolve("localhost");
else
connect_address.Resolve(address.c_str());
}
catch(ResolveError &e)
{
std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
return 0;
//return 0;
error_message = L"Couldn't resolve address";
gui_loadingtext->remove();
continue;
}
std::cout<<DTIME<<"Connecting to server..."<<std::endl;
@ -1582,17 +1759,29 @@ int main(int argc, char *argv[])
try{
while(client.connectedAndInitialized() == false)
{
// Update screen
driver->beginScene(true, true, video::SColor(255,0,0,0));
guienv->drawAll();
driver->endScene();
// Update client and server
client.step(0.1);
if(server != NULL){
if(server != NULL)
server->step(0.1);
}
// Delay a bit
sleep_ms(100);
}
}
catch(con::PeerNotFoundException &e)
{
std::cout<<DTIME<<"Timed out."<<std::endl;
return 0;
//return 0;
error_message = L"Connection timed out.";
gui_loadingtext->remove();
continue;
}
/*
@ -1644,52 +1833,23 @@ int main(int argc, char *argv[])
GUIQuickInventory *quick_inventory = new GUIQuickInventory
(guienv, NULL, v2s32(10, 70), 5, &local_inventory);
/*
We need some kind of a root node to be able to add
custom elements directly on the screen.
Otherwise they won't be automatically drawn.
*/
guiroot = guienv->addStaticText(L"",
core::rect<s32>(0, 0, 10000, 10000));
// Test the text input system
/*(new GUITextInputMenu(guienv, guiroot, -1, &g_active_menu_count,
/*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
NULL))->drop();*/
/*GUIMessageMenu *menu =
new GUIMessageMenu(guienv, guiroot, -1,
&g_active_menu_count,
&g_menumgr,
L"Asd");
menu->drop();*/
// Launch pause menu
(new GUIPauseMenu(guienv, guiroot, -1, g_device,
&g_active_menu_count))->drop();
// First line of debug text
gui::IGUIStaticText *guitext = guienv->addStaticText(
L"Minetest-c55",
core::rect<s32>(5, 5, 795, 5+textsize.Y),
false, false);
// Second line of debug text
gui::IGUIStaticText *guitext2 = guienv->addStaticText(
L"",
core::rect<s32>(5, 5+(textsize.Y+5)*1, 795, (5+textsize.Y)*2),
false, false);
(new GUIPauseMenu(guienv, guiroot, -1, &g_gamecallback,
&g_menumgr))->drop();
// At the middle of the screen
// Object infos are shown in this
gui::IGUIStaticText *guitext_info = guienv->addStaticText(
L"test",
core::rect<s32>(100, 70, 100+400, 70+(textsize.Y+5)),
false, false);
// Chat text
gui::IGUIStaticText *chat_guitext = guienv->addStaticText(
L"Chat here\nOther line\nOther line\nOther line\nOther line",
core::rect<s32>(70, 60, 795, 150),
false, true);
chat_guitext->setBackgroundColor(video::SColor(96,0,0,0));
core::list<ChatLine> chat_lines;
// Enable texts
guitext2->setVisible(true);
guitext_info->setVisible(true);
guitext_chat->setVisible(true);
/*
Some statistics are collected in these
@ -1715,6 +1875,12 @@ int main(int argc, char *argv[])
while(device->run())
{
if(g_disconnect_requested)
{
g_disconnect_requested = false;
break;
}
/*
Run global IrrlichtWrapper's main thread processing stuff
*/
@ -2042,7 +2208,7 @@ int main(int argc, char *argv[])
narrow_to_wide(sign_object->getText());
(new GUITextInputMenu(guienv, guiroot, -1,
&g_active_menu_count, dest,
&g_menumgr, dest,
wtext))->drop();
}
}
@ -2519,7 +2685,7 @@ int main(int argc, char *argv[])
it = chat_lines.begin();
chat_lines.erase(it);
}
chat_guitext->setText(whole.c_str());
guitext_chat->setText(whole.c_str());
// Update gui element size and position
core::rect<s32> rect(
10,
@ -2527,12 +2693,12 @@ int main(int argc, char *argv[])
screensize.X - 10,
screensize.Y - 10
);
chat_guitext->setRelativePosition(rect);
guitext_chat->setRelativePosition(rect);
if(chat_lines.size() == 0)
chat_guitext->setVisible(false);
guitext_chat->setVisible(false);
else
chat_guitext->setVisible(true);
guitext_chat->setVisible(true);
}
/*
@ -2667,22 +2833,7 @@ int main(int argc, char *argv[])
delete quick_inventory;
} // client is deleted at this point
delete g_input;
/*
In the end, delete the Irrlicht device.
*/
device->drop();
/*
Update configuration file
*/
/*if(configpath != "")
{
g_settings.updateConfigFile(configpath.c_str());
}*/
} // client and server are deleted at this point
} //try
catch(con::PeerNotFoundException &e)
@ -2693,7 +2844,7 @@ int main(int argc, char *argv[])
{
GUIMessageMenu *menu =
new GUIMessageMenu(guienv, guiroot, -1,
&g_active_menu_count,
&g_menumgr,
L"Connection timed out");
video::IVideoDriver* driver = g_device->getVideoDriver();
@ -2713,6 +2864,23 @@ int main(int argc, char *argv[])
}*/
}
} // Menu-game loop
delete g_input;
/*
In the end, delete the Irrlicht device.
*/
device->drop();
/*
Update configuration file
*/
/*if(configpath != "")
{
g_settings.updateConfigFile(configpath.c_str());
}*/
END_DEBUG_EXCEPTION_HANDLER
debugstreams_deinit();

View File

@ -1372,8 +1372,12 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
u32 loopcount = 0;
u32 initial_size = m_transforming_liquid.size();
while(m_transforming_liquid.size() != 0)
{
/*
Get a queued transforming liquid node
*/
v3s16 p0 = m_transforming_liquid.pop_front();
MapNode n0 = getNode(p0);
@ -1557,6 +1561,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
v3s16 p2 = p0 + dirs_to[i];
MapNode n2 = getNode(p2);
//dstream<<"[1] n2.param="<<(int)n2.param<<std::endl;
if(content_liquid(n2.d))
{
@ -1605,6 +1610,8 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
n2_changed = true;
flowed = true;
}
//dstream<<"[2] n2.param="<<(int)n2.param<<std::endl;
if(n2_changed)
{

View File

@ -141,6 +141,8 @@ MapNode MapBlock::getNodeParentNoEx(v3s16 p)
n: getNodeParent(p)
n2: getNodeParent(p + face_dir)
face_dir: axis oriented unit vector from p to p2
returns encoded light value.
*/
u8 MapBlock::getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
v3s16 face_dir)
@ -721,6 +723,9 @@ void MapBlock::updateMesh(u32 daynight_ratio)
MapNode &n = getNodeRef(x,y,z);
/*
Add torches to mesh
*/
if(n.d == CONTENT_TORCH)
{
video::SColor c(255,255,255,255);
@ -779,6 +784,9 @@ void MapBlock::updateMesh(u32 daynight_ratio)
// Add to mesh collector
collector.append(material, vertices, 4, indices, 6);
}
/*
Add flowing water to mesh
*/
else if(n.d == CONTENT_WATER)
{
bool top_is_water = false;
@ -787,8 +795,9 @@ void MapBlock::updateMesh(u32 daynight_ratio)
if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE)
top_is_water = true;
}catch(InvalidPositionException &e){}
video::SColor c(128,255,255,255);
u8 l = decode_light(n.getLightBlend(daynight_ratio));
video::SColor c(128,l,l,l);
// Neighbor water levels (key = relative position)
// Includes current node

View File

@ -22,6 +22,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common_irrlicht.h"
class GUIModalMenu;
class IMenuManager
{
public:
// A GUIModalMenu calls these when this class is passed as a parameter
virtual void createdMenu(GUIModalMenu *menu) = 0;
virtual void deletingMenu(GUIModalMenu *menu) = 0;
};
/*
Remember to drop() the menu after creating, so that it can
remove itself when it wants to.
@ -32,21 +42,26 @@ class GUIModalMenu : public gui::IGUIElement
public:
GUIModalMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
int *active_menu_count):
IMenuManager *menumgr):
IGUIElement(gui::EGUIET_ELEMENT, env, parent, id,
core::rect<s32>(0,0,100,100))
{
m_active_menu_count = active_menu_count;
m_menumgr = menumgr;
m_allow_focus_removal = false;
m_screensize_old = v2u32(0,0);
setVisible(true);
Environment->setFocus(this);
(*m_active_menu_count)++;
m_menumgr->createdMenu(this);
}
virtual ~GUIModalMenu()
{
(*m_active_menu_count)--;
m_menumgr->deletingMenu(this);
}
void allowFocusRemoval(bool allow)
{
m_allow_focus_removal = allow;
}
bool canTakeFocus(gui::IGUIElement *e)
@ -75,18 +90,35 @@ public:
*/
void quitMenu()
{
m_allow_focus_removal = true;
allowFocusRemoval(true);
// This removes Environment's grab on us
Environment->removeFocus(this);
this->remove();
}
void removeChildren()
{
const core::list<gui::IGUIElement*> &children = getChildren();
core::list<gui::IGUIElement*> children_copy;
for(core::list<gui::IGUIElement*>::ConstIterator
i = children.begin(); i != children.end(); i++)
{
children_copy.push_back(*i);
}
for(core::list<gui::IGUIElement*>::Iterator
i = children_copy.begin();
i != children_copy.end(); i++)
{
(*i)->remove();
}
}
virtual void regenerateGui(v2u32 screensize) = 0;
virtual void drawMenu() = 0;
virtual bool OnEvent(const SEvent& event) { return false; };
private:
int *m_active_menu_count;
IMenuManager *m_menumgr;
// This might be necessary to expose to the implementation if it
// wants to launch other menus
bool m_allow_focus_removal;

View File

@ -53,6 +53,10 @@ void * ServerThread::Thread()
catch(con::NoIncomingDataException &e)
{
}
catch(con::PeerNotFoundException &e)
{
dout_server<<"Server: PeerNotFoundException"<<std::endl;
}
}
END_DEBUG_EXCEPTION_HANDLER
@ -3436,4 +3440,44 @@ void Server::handlePeerChanges()
}
}
void dedicated_server_loop(Server &server)
{
DSTACK(__FUNCTION_NAME);
std::cout<<std::endl;
std::cout<<"========================"<<std::endl;
std::cout<<"Running dedicated server"<<std::endl;
std::cout<<"========================"<<std::endl;
std::cout<<std::endl;
for(;;)
{
// This is kind of a hack but can be done like this
// because server.step() is very light
sleep_ms(30);
server.step(0.030);
static int counter = 0;
counter--;
if(counter <= 0)
{
counter = 10;
core::list<PlayerInfo> list = server.getPlayerInfo();
core::list<PlayerInfo>::Iterator i;
static u32 sum_old = 0;
u32 sum = PIChecksum(list);
if(sum != sum_old)
{
std::cout<<DTIME<<"Player info:"<<std::endl;
for(i=list.begin(); i!=list.end(); i++)
{
i->PrintLine(&std::cout);
}
}
sum_old = sum;
}
}
}

View File

@ -397,7 +397,6 @@ public:
// Environment and Connection must be locked when called
void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver);
//TODO: Sending of many blocks in a single packet
// Environment and Connection must be locked when called
//void SendSectorMeta(u16 peer_id, core::list<v2s16> ps, u8 ver);
@ -420,7 +419,6 @@ private:
// Virtual methods from con::PeerHandler.
// As of now, these create and remove clients and players.
// TODO: Make it possible to leave players on server.
void peerAdded(con::Peer *peer);
void deletingPeer(con::Peer *peer, bool timeout);
@ -514,5 +512,10 @@ private:
friend class RemoteClient;
};
/*
Runs a simple dedicated server loop
*/
void dedicated_server_loop(Server &server);
#endif

View File

@ -301,14 +301,6 @@ int main(int argc, char *argv[])
<<std::endl;
}
DSTACK("Dedicated server branch");
std::cout<<std::endl;
std::cout<<"========================"<<std::endl;
std::cout<<"Running dedicated server"<<std::endl;
std::cout<<"========================"<<std::endl;
std::cout<<std::endl;
// Figure out path to map
std::string map_dir = porting::path_userdata+"/map";
if(cmd_args.exists("map-dir"))
@ -316,38 +308,13 @@ int main(int argc, char *argv[])
else if(g_settings.exists("map-dir"))
map_dir = g_settings.get("map-dir");
// Create server
Server server(map_dir.c_str(), hm_params, map_params);
server.start(port);
for(;;)
{
// This is kind of a hack but can be done like this
// because server.step() is very light
sleep_ms(30);
server.step(0.030);
static int counter = 0;
counter--;
if(counter <= 0)
{
counter = 10;
core::list<PlayerInfo> list = server.getPlayerInfo();
core::list<PlayerInfo>::Iterator i;
static u32 sum_old = 0;
u32 sum = PIChecksum(list);
if(sum != sum_old)
{
std::cout<<DTIME<<"Player info:"<<std::endl;
for(i=list.begin(); i!=list.end(); i++)
{
i->PrintLine(&std::cout);
}
}
sum_old = sum;
}
}
// Run server
dedicated_server_loop(server);
} //try
catch(con::PeerNotFoundException &e)
{

View File

@ -646,7 +646,7 @@ inline std::string lowercase(const std::string &s)
inline bool is_yes(const std::string &s)
{
std::string s2 = lowercase(trim(s));
if(s2 == "y" || s2 == "yes" || s2 == "true")
if(s2 == "y" || s2 == "yes" || s2 == "true" || s2 == "1")
return true;
return false;
}