From caf0b67e47fd4c6b2a2bc61c36010e2adf9db388 Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Tue, 2 Jul 2013 00:34:51 +0000 Subject: [PATCH] Remove unnecessary debug output in node_dig() --- builtin/item.lua | 3 --- 1 file changed, 3 deletions(-) diff --git a/builtin/item.lua b/builtin/item.lua index 799e46f73..b8381515a 100644 --- a/builtin/item.lua +++ b/builtin/item.lua @@ -311,12 +311,9 @@ function minetest.handle_node_drops(pos, drops, digger) end function minetest.node_dig(pos, node, digger) - minetest.debug("node_dig") - local def = ItemStack({name=node.name}):get_definition() -- Check if def ~= 0 because we always want to be able to remove unknown nodes if #def ~= 0 and not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then - minetest.debug("not diggable") minetest.log("info", digger:get_player_name() .. " tried to dig " .. node.name .. " which is not diggable " .. minetest.pos_to_string(pos))