Update minetest.conf.example and dummy translation file

This commit is contained in:
updatepo.sh 2021-06-16 18:27:45 +02:00 committed by sfan5
parent ce0541fc0e
commit cb5dd0dae4
2 changed files with 127 additions and 67 deletions

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@ -30,7 +30,7 @@
# type: bool
# pitch_move = false
# Fast movement (via the "special" key).
# Fast movement (via the "Aux1" key).
# This requires the "fast" privilege on the server.
# type: bool
# fast_move = false
@ -61,7 +61,7 @@
# type: float
# mouse_sensitivity = 0.2
# If enabled, "special" key instead of "sneak" key is used for climbing down and
# If enabled, "Aux1" key instead of "Sneak" key is used for climbing down and
# descending.
# type: bool
# aux1_descends = false
@ -70,7 +70,7 @@
# type: bool
# doubletap_jump = false
# If disabled, "special" key is used to fly fast if both fly and fast mode are
# If disabled, "Aux1" key is used to fly fast if both fly and fast mode are
# enabled.
# type: bool
# always_fly_fast = true
@ -107,10 +107,10 @@
# type: bool
# fixed_virtual_joystick = false
# (Android) Use virtual joystick to trigger "aux" button.
# If enabled, virtual joystick will also tap "aux" button when out of main circle.
# (Android) Use virtual joystick to trigger "Aux1" button.
# If enabled, virtual joystick will also tap "Aux1" button when out of main circle.
# type: bool
# virtual_joystick_triggers_aux = false
# virtual_joystick_triggers_aux1 = false
# Enable joysticks
# type: bool
@ -188,7 +188,7 @@
# Key for moving fast in fast mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_special1 = KEY_KEY_E
# keymap_aux1 = KEY_KEY_E
# Key for opening the chat window.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
@ -570,9 +570,9 @@
# trilinear_filter = false
# Filtered textures can blend RGB values with fully-transparent neighbors,
# which PNG optimizers usually discard, sometimes resulting in a dark or
# light edge to transparent textures. Apply this filter to clean that up
# at texture load time.
# which PNG optimizers usually discard, often resulting in dark or
# light edges to transparent textures. Apply a filter to clean that up
# at texture load time. This is automatically enabled if mipmapping is enabled.
# type: bool
# texture_clean_transparent = false
@ -580,9 +580,8 @@
# can be blurred, so automatically upscale them with nearest-neighbor
# interpolation to preserve crisp pixels. This sets the minimum texture size
# for the upscaled textures; higher values look sharper, but require more
# memory. Powers of 2 are recommended. Setting this higher than 1 may not
# have a visible effect unless bilinear/trilinear/anisotropic filtering is
# enabled.
# memory. Powers of 2 are recommended. This setting is ONLY applies if
# bilinear/trilinear/anisotropic filtering is enabled.
# This is also used as the base node texture size for world-aligned
# texture autoscaling.
# type: int
@ -662,6 +661,68 @@
# type: bool
# enable_waving_plants = false
#### Dynamic shadows
# Set to true to enable Shadow Mapping.
# Requires shaders to be enabled.
# type: bool
# enable_dynamic_shadows = false
# Set the shadow strength.
# Lower value means lighter shadows, higher value means darker shadows.
# type: float min: 0.05 max: 1
# shadow_strength = 0.2
# Maximum distance to render shadows.
# type: float min: 10 max: 1000
# shadow_map_max_distance = 120.0
# Texture size to render the shadow map on.
# This must be a power of two.
# Bigger numbers create better shadowsbut it is also more expensive.
# type: int min: 128 max: 8192
# shadow_map_texture_size = 1024
# Sets shadow texture quality to 32 bits.
# On false, 16 bits texture will be used.
# This can cause much more artifacts in the shadow.
# type: bool
# shadow_map_texture_32bit = true
# Enable poisson disk filtering.
# On true uses poisson disk to make "soft shadows". Otherwise uses PCF filtering.
# type: bool
# shadow_poisson_filter = true
# Define shadow filtering quality
# This simulates the soft shadows effect by applying a PCF or poisson disk
# but also uses more resources.
# type: enum values: 0, 1, 2
# shadow_filters = 1
# Enable colored shadows.
# On true translucent nodes cast colored shadows. This is expensive.
# type: bool
# shadow_map_color = false
# Set the shadow update time.
# Lower value means shadows and map updates faster, but it consume more resources.
# Minimun value 0.001 seconds max value 0.2 seconds
# type: float min: 0.001 max: 0.2
# shadow_update_time = 0.2
# Set the soft shadow radius size.
# Lower values mean sharper shadows bigger values softer.
# Minimun value 1.0 and max value 10.0
# type: float min: 1 max: 10
# shadow_soft_radius = 1.0
# Set the tilt of Sun/Moon orbit in degrees
# Value of 0 means no tilt / vertical orbit.
# Minimun value 0.0 and max value 60.0
# type: float min: 0 max: 60
# shadow_sky_body_orbit_tilt = 0.0
### Advanced
# Arm inertia, gives a more realistic movement of
@ -694,11 +755,11 @@
# type: float min: 0 max: 0.25
# near_plane = 0.1
# Width component of the initial window size.
# Width component of the initial window size. Ignored in fullscreen mode.
# type: int min: 1
# screen_w = 1024
# Height component of the initial window size.
# Height component of the initial window size. Ignored in fullscreen mode.
# type: int min: 1
# screen_h = 600
@ -710,10 +771,6 @@
# type: bool
# fullscreen = false
# Bits per pixel (aka color depth) in fullscreen mode.
# type: int
# fullscreen_bpp = 24
# Vertical screen synchronization.
# type: bool
# vsync = false
@ -1011,7 +1068,7 @@
# font_path_italic = fonts/Arimo-Italic.ttf
# type: filepath
# font_path_bolditalic = fonts/Arimo-BoldItalic.ttf
# font_path_bold_italic = fonts/Arimo-BoldItalic.ttf
# Font size of the monospace font in point (pt).
# type: int min: 1
@ -1031,19 +1088,7 @@
# mono_font_path_italic = fonts/Cousine-Italic.ttf
# type: filepath
# mono_font_path_bolditalic = fonts/Cousine-BoldItalic.ttf
# Font size of the fallback font in point (pt).
# type: int min: 1
# fallback_font_size = 15
# Shadow offset (in pixels) of the fallback font. If 0, then shadow will not be drawn.
# type: int
# fallback_font_shadow = 1
# Opaqueness (alpha) of the shadow behind the fallback font, between 0 and 255.
# type: int min: 0 max: 255
# fallback_font_shadow_alpha = 128
# mono_font_path_bold_italic = fonts/Cousine-BoldItalic.ttf
# Path of the fallback font.
# If “freetype” setting is enabled: Must be a TrueType font.
@ -1364,6 +1409,11 @@
# type: string
# chat_message_format = <@name> @message
# If the execution of a chat command takes longer than this specified time in
# seconds, add the time information to the chat command message
# type: float
# chatcommand_msg_time_threshold = 0.1
# A message to be displayed to all clients when the server shuts down.
# type: string
# kick_msg_shutdown = Server shutting down.
@ -1682,7 +1732,7 @@
# Set the language. Leave empty to use the system language.
# A restart is required after changing this.
# type: enum values: , ar, ca, cs, da, de, dv, el, en, eo, es, et, eu, fil, fr, hu, id, it, ja, ja_KS, jbo, kk, kn, lo, lt, ms, my, nb, nl, nn, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, th, tr, uk, vi
# type: enum values: , be, bg, ca, cs, da, de, el, en, eo, es, et, eu, fi, fr, gd, gl, hu, id, it, ja, jbo, kk, ko, lt, lv, ms, nb, nl, nn, pl, pt, pt_BR, ro, ru, sk, sl, sr_Cyrl, sr_Latn, sv, sw, tr, uk, vi, zh_CN, zh_TW
# language =
# Level of logging to be written to debug.txt:
@ -1714,10 +1764,9 @@
## Advanced
# Default timeout for cURL, stated in milliseconds.
# Only has an effect if compiled with cURL.
# Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.
# type: int
# curl_timeout = 5000
# curl_timeout = 20000
# Limits number of parallel HTTP requests. Affects:
# - Media fetch if server uses remote_media setting.
@ -1727,14 +1776,10 @@
# type: int
# curl_parallel_limit = 8
# Maximum time in ms a file download (e.g. a mod download) may take.
# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.
# type: int
# curl_file_download_timeout = 300000
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
# type: bool
# high_precision_fpu = true
# Replaces the default main menu with a custom one.
# type: string
# main_menu_script =

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@ -11,7 +11,7 @@ fake_function() {
gettext("Pitch move mode");
gettext("If enabled, makes move directions relative to the player's pitch when flying or swimming.");
gettext("Fast movement");
gettext("Fast movement (via the \"special\" key).\nThis requires the \"fast\" privilege on the server.");
gettext("Fast movement (via the \"Aux1\" key).\nThis requires the \"fast\" privilege on the server.");
gettext("Noclip");
gettext("If enabled together with fly mode, player is able to fly through solid nodes.\nThis requires the \"noclip\" privilege on the server.");
gettext("Cinematic mode");
@ -24,12 +24,12 @@ fake_function() {
gettext("Invert vertical mouse movement.");
gettext("Mouse sensitivity");
gettext("Mouse sensitivity multiplier.");
gettext("Special key for climbing/descending");
gettext("If enabled, \"special\" key instead of \"sneak\" key is used for climbing down and\ndescending.");
gettext("Aux1 key for climbing/descending");
gettext("If enabled, \"Aux1\" key instead of \"Sneak\" key is used for climbing down and\ndescending.");
gettext("Double tap jump for fly");
gettext("Double-tapping the jump key toggles fly mode.");
gettext("Always fly and fast");
gettext("If disabled, \"special\" key is used to fly fast if both fly and fast mode are\nenabled.");
gettext("If disabled, \"Aux1\" key is used to fly fast if both fly and fast mode are\nenabled.");
gettext("Place repetition interval");
gettext("The time in seconds it takes between repeated node placements when holding\nthe place button.");
gettext("Automatic jumping");
@ -44,8 +44,8 @@ fake_function() {
gettext("The length in pixels it takes for touch screen interaction to start.");
gettext("Fixed virtual joystick");
gettext("(Android) Fixes the position of virtual joystick.\nIf disabled, virtual joystick will center to first-touch's position.");
gettext("Virtual joystick triggers aux button");
gettext("(Android) Use virtual joystick to trigger \"aux\" button.\nIf enabled, virtual joystick will also tap \"aux\" button when out of main circle.");
gettext("Virtual joystick triggers Aux1 button");
gettext("(Android) Use virtual joystick to trigger \"Aux1\" button.\nIf enabled, virtual joystick will also tap \"Aux1\" button when out of main circle.");
gettext("Enable joysticks");
gettext("Enable joysticks");
gettext("Joystick ID");
@ -76,7 +76,7 @@ fake_function() {
gettext("Key for placing.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Inventory key");
gettext("Key for opening the inventory.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Special key");
gettext("Aux1 key");
gettext("Key for moving fast in fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Chat key");
gettext("Key for opening the chat window.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
@ -233,9 +233,9 @@ fake_function() {
gettext("Trilinear filtering");
gettext("Use trilinear filtering when scaling textures.");
gettext("Clean transparent textures");
gettext("Filtered textures can blend RGB values with fully-transparent neighbors,\nwhich PNG optimizers usually discard, sometimes resulting in a dark or\nlight edge to transparent textures. Apply this filter to clean that up\nat texture load time.");
gettext("Filtered textures can blend RGB values with fully-transparent neighbors,\nwhich PNG optimizers usually discard, often resulting in dark or\nlight edges to transparent textures. Apply a filter to clean that up\nat texture load time. This is automatically enabled if mipmapping is enabled.");
gettext("Minimum texture size");
gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory. Powers of 2 are recommended. Setting this higher than 1 may not\nhave a visible effect unless bilinear/trilinear/anisotropic filtering is\nenabled.\nThis is also used as the base node texture size for world-aligned\ntexture autoscaling.");
gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory. Powers of 2 are recommended. This setting is ONLY applies if\nbilinear/trilinear/anisotropic filtering is enabled.\nThis is also used as the base node texture size for world-aligned\ntexture autoscaling.");
gettext("FSAA");
gettext("Use multi-sample antialiasing (MSAA) to smooth out block edges.\nThis algorithm smooths out the 3D viewport while keeping the image sharp,\nbut it doesn't affect the insides of textures\n(which is especially noticeable with transparent textures).\nVisible spaces appear between nodes when shaders are disabled.\nIf set to 0, MSAA is disabled.\nA restart is required after changing this option.");
gettext("Undersampling");
@ -261,6 +261,29 @@ fake_function() {
gettext("Set to true to enable waving leaves.\nRequires shaders to be enabled.");
gettext("Waving plants");
gettext("Set to true to enable waving plants.\nRequires shaders to be enabled.");
gettext("Dynamic shadows");
gettext("Dynamic shadows");
gettext("Set to true to enable Shadow Mapping.\nRequires shaders to be enabled.");
gettext("Shadow strength");
gettext("Set the shadow strength.\nLower value means lighter shadows, higher value means darker shadows.");
gettext("Shadow map max distance in nodes to render shadows");
gettext("Maximum distance to render shadows.");
gettext("Shadow map texture size");
gettext("Texture size to render the shadow map on.\nThis must be a power of two.\nBigger numbers create better shadowsbut it is also more expensive.");
gettext("Shadow map texture in 32 bits");
gettext("Sets shadow texture quality to 32 bits.\nOn false, 16 bits texture will be used.\nThis can cause much more artifacts in the shadow.");
gettext("Poisson filtering");
gettext("Enable poisson disk filtering.\nOn true uses poisson disk to make \"soft shadows\". Otherwise uses PCF filtering.");
gettext("Shadow filter quality");
gettext("Define shadow filtering quality\nThis simulates the soft shadows effect by applying a PCF or poisson disk\nbut also uses more resources.");
gettext("Colored shadows");
gettext("Enable colored shadows. \nOn true translucent nodes cast colored shadows. This is expensive.");
gettext("Map update time");
gettext("Set the shadow update time.\nLower value means shadows and map updates faster, but it consume more resources.\nMinimun value 0.001 seconds max value 0.2 seconds");
gettext("Soft shadow radius");
gettext("Set the soft shadow radius size.\nLower values mean sharper shadows bigger values softer.\nMinimun value 1.0 and max value 10.0");
gettext("Sky Body Orbit Tilt");
gettext("Set the tilt of Sun/Moon orbit in degrees\nValue of 0 means no tilt / vertical orbit.\nMinimun value 0.0 and max value 60.0");
gettext("Advanced");
gettext("Arm inertia");
gettext("Arm inertia, gives a more realistic movement of\nthe arm when the camera moves.");
@ -275,15 +298,13 @@ fake_function() {
gettext("Near plane");
gettext("Camera 'near clipping plane' distance in nodes, between 0 and 0.25\nOnly works on GLES platforms. Most users will not need to change this.\nIncreasing can reduce artifacting on weaker GPUs.\n0.1 = Default, 0.25 = Good value for weaker tablets.");
gettext("Screen width");
gettext("Width component of the initial window size.");
gettext("Width component of the initial window size. Ignored in fullscreen mode.");
gettext("Screen height");
gettext("Height component of the initial window size.");
gettext("Height component of the initial window size. Ignored in fullscreen mode.");
gettext("Autosave screen size");
gettext("Save window size automatically when modified.");
gettext("Full screen");
gettext("Fullscreen mode.");
gettext("Full screen BPP");
gettext("Bits per pixel (aka color depth) in fullscreen mode.");
gettext("VSync");
gettext("Vertical screen synchronization.");
gettext("Field of view");
@ -303,7 +324,7 @@ fake_function() {
gettext("Texture path");
gettext("Path to texture directory. All textures are first searched from here.");
gettext("Video driver");
gettext("The rendering back-end for Irrlicht.\nA restart is required after changing this.\nNote: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.\nOn other platforms, OpenGL is recommended.\nShaders are supported by OpenGL (desktop only) and OGLES2 (experimental)");
gettext("The rendering back-end.\nA restart is required after changing this.\nNote: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.\nOn other platforms, OpenGL is recommended.\nShaders are supported by OpenGL (desktop only) and OGLES2 (experimental)");
gettext("Cloud radius");
gettext("Radius of cloud area stated in number of 64 node cloud squares.\nValues larger than 26 will start to produce sharp cutoffs at cloud area corners.");
gettext("View bobbing factor");
@ -407,12 +428,6 @@ fake_function() {
gettext("Bold monospace font path");
gettext("Italic monospace font path");
gettext("Bold and italic monospace font path");
gettext("Fallback font size");
gettext("Font size of the fallback font in point (pt).");
gettext("Fallback font shadow");
gettext("Shadow offset (in pixels) of the fallback font. If 0, then shadow will not be drawn.");
gettext("Fallback font shadow alpha");
gettext("Opaqueness (alpha) of the shadow behind the fallback font, between 0 and 255.");
gettext("Fallback font path");
gettext("Path of the fallback font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThis font will be used for certain languages or if the default font is unavailable.");
gettext("Chat font size");
@ -542,6 +557,8 @@ fake_function() {
gettext("If enabled, actions are recorded for rollback.\nThis option is only read when server starts.");
gettext("Chat message format");
gettext("Format of player chat messages. The following strings are valid placeholders:\n@name, @message, @timestamp (optional)");
gettext("Chat command time message threshold");
gettext("If the execution of a chat command takes longer than this specified time in\nseconds, add the time information to the chat command message");
gettext("Shutdown message");
gettext("A message to be displayed to all clients when the server shuts down.");
gettext("Crash message");
@ -679,14 +696,12 @@ fake_function() {
gettext("IPv6");
gettext("Enable IPv6 support (for both client and server).\nRequired for IPv6 connections to work at all.");
gettext("Advanced");
gettext("cURL timeout");
gettext("Default timeout for cURL, stated in milliseconds.\nOnly has an effect if compiled with cURL.");
gettext("cURL interactive timeout");
gettext("Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.");
gettext("cURL parallel limit");
gettext("Limits number of parallel HTTP requests. Affects:\n- Media fetch if server uses remote_media setting.\n- Serverlist download and server announcement.\n- Downloads performed by main menu (e.g. mod manager).\nOnly has an effect if compiled with cURL.");
gettext("cURL file download timeout");
gettext("Maximum time in ms a file download (e.g. a mod download) may take.");
gettext("High-precision FPU");
gettext("Makes DirectX work with LuaJIT. Disable if it causes troubles.");
gettext("Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.");
gettext("Main menu script");
gettext("Replaces the default main menu with a custom one.");
gettext("Engine profiling data print interval");