diff --git a/src/map.cpp b/src/map.cpp index 3c135cd48..28d650276 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1309,6 +1309,7 @@ void Map::transformLiquids(std::map &modified_blocks) NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid int num_neutrals = 0; bool flowing_down = false; + bool ignored_sources = false; for (u16 i = 0; i < 6; i++) { NeighborType nt = NEIGHBOR_SAME_LEVEL; switch (i) { @@ -1336,10 +1337,15 @@ void Map::transformLiquids(std::map &modified_blocks) flowing_down = true; } else { neutrals[num_neutrals++] = nb; - // If neutral below is ignore prevent water spreading outwards - if (nb.t == NEIGHBOR_LOWER && - nb.n.getContent() == CONTENT_IGNORE) - flowing_down = true; + if (nb.n.getContent() == CONTENT_IGNORE) { + // If node below is ignore prevent water from + // spreading outwards and otherwise prevent from + // flowing away as ignore node might be the source + if (nb.t == NEIGHBOR_LOWER) + flowing_down = true; + else + ignored_sources = true; + } } break; case LIQUID_SOURCE: @@ -1392,6 +1398,11 @@ void Map::transformLiquids(std::map &modified_blocks) new_node_content = liquid_kind; else new_node_content = floodable_node; + } else if (ignored_sources && liquid_level >= 0) { + // Maybe there are neighbouring sources that aren't loaded yet + // so prevent flowing away. + new_node_level = liquid_level; + new_node_content = liquid_kind; } else { // no surrounding sources, so get the maximum level that can flow into this node for (u16 i = 0; i < num_flows; i++) {