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SDL: Use scancodes for keybindings (#14964)
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
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@ -15,20 +15,26 @@ public:
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void runTests(IGameDef *gamedef);
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/* TODO: Re-introduce unittests after fully switching to SDL.
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void testCreateFromString();
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void testCreateFromSKeyInput();
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void testCompare();
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*/
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};
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static TestKeycode g_test_instance;
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void TestKeycode::runTests(IGameDef *gamedef)
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{
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/*
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TEST(testCreateFromString);
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TEST(testCreateFromSKeyInput);
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TEST(testCompare);
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*/
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}
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#if 0
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////////////////////////////////////////////////////////////////////////////////
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#define UASSERTEQ_STR(one, two) UASSERT(strcmp(one, two) == 0)
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@ -112,3 +118,5 @@ void TestKeycode::testCompare()
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in2.Char = L';';
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UASSERT(KeyPress(in) == KeyPress(in2));
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}
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#endif
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