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SDL: Use scancodes for keybindings (#14964)

Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
This commit is contained in:
y5nw
2025-03-16 20:35:34 +01:00
committed by GitHub
parent e0378737b7
commit cc65c8bd70
13 changed files with 509 additions and 369 deletions

View File

@ -15,20 +15,26 @@ public:
void runTests(IGameDef *gamedef);
/* TODO: Re-introduce unittests after fully switching to SDL.
void testCreateFromString();
void testCreateFromSKeyInput();
void testCompare();
*/
};
static TestKeycode g_test_instance;
void TestKeycode::runTests(IGameDef *gamedef)
{
/*
TEST(testCreateFromString);
TEST(testCreateFromSKeyInput);
TEST(testCompare);
*/
}
#if 0
////////////////////////////////////////////////////////////////////////////////
#define UASSERTEQ_STR(one, two) UASSERT(strcmp(one, two) == 0)
@ -112,3 +118,5 @@ void TestKeycode::testCompare()
in2.Char = L';';
UASSERT(KeyPress(in) == KeyPress(in2));
}
#endif