+ papyrus

This commit is contained in:
Nils Dagsson Moskopp 2011-06-03 00:55:28 +02:00
parent a080bfa842
commit ccc0420c52
8 changed files with 97 additions and 2 deletions

BIN
data/papyrus.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 366 B

View File

@ -2045,6 +2045,20 @@ void make_tree(VoxelManipulator &vmanip, v3s16 p0)
}
}
void make_papyrus(VoxelManipulator &vmanip, v3s16 p0)
{
MapNode papyrusnode(CONTENT_PAPYRUS);
s16 trunk_h = myrand_range(2, 3);
v3s16 p1 = p0;
for(s16 ii=0; ii<trunk_h; ii++)
{
if(vmanip.m_area.contains(p1))
vmanip.m_data[vmanip.m_area.index(p1)] = papyrusnode;
p1.Y++;
}
}
void make_cactus(VoxelManipulator &vmanip, v3s16 p0)
{
MapNode cactusnode(CONTENT_CACTUS);
@ -3225,7 +3239,7 @@ void makeChunk(ChunkMakeData *data)
s16 z = myrand_range(p2d_min.Y, p2d_max.Y);
s16 y = find_ground_level(data->vmanip, v2s16(x,z));
// Don't make a tree under water level
if(y < WATER_LEVEL)
if(y < WATER_LEVEL - 1)
continue;
// Don't make a tree so high that it doesn't fit
if(y > y_nodes_max - 6)
@ -3236,6 +3250,15 @@ void makeChunk(ChunkMakeData *data)
MapNode *n = &data->vmanip.m_data[i];
if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS && n->d != CONTENT_SAND)
continue;
// Papyrus grows only on mud and in water
if(n->d == CONTENT_MUD && y == WATER_LEVEL - 1)
{
p.Y++;
make_papyrus(data->vmanip, p);
}
// Don't make a tree under water level
if(y < WATER_LEVEL)
continue;
// Trees grow only on mud and grass
if(n->d == CONTENT_MUD || n->d == CONTENT_GRASS)
{
@ -3243,7 +3266,7 @@ void makeChunk(ChunkMakeData *data)
make_tree(data->vmanip, p);
}
// Cactii grow only on sand
if(n->d == CONTENT_SAND)
else if(n->d == CONTENT_SAND)
{
p.Y++;
make_cactus(data->vmanip, p);

View File

@ -987,6 +987,16 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
g_texturesource->getTextureId("wood.png"));
material_wood.setTexture(0, pa_wood.atlas);
// Papyrus material
video::SMaterial material_papyrus;
material_papyrus.setFlag(video::EMF_LIGHTING, false);
material_papyrus.setFlag(video::EMF_BILINEAR_FILTER, false);
material_papyrus.setFlag(video::EMF_FOG_ENABLE, true);
material_papyrus.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
AtlasPointer pa_papyrus = g_texturesource->getTexture(
g_texturesource->getTextureId("papyrus.png"));
material_papyrus.setTexture(0, pa_papyrus.atlas);
for(s16 z=0; z<MAP_BLOCKSIZE; z++)
for(s16 y=0; y<MAP_BLOCKSIZE; y++)
for(s16 x=0; x<MAP_BLOCKSIZE; x++)
@ -1612,8 +1622,56 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
}
}
else if(n.d == CONTENT_PAPYRUS)
{
u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
video::SColor c(255,l,l,l);
for(u32 j=0; j<4; j++)
{
video::S3DVertex vertices[4] =
{
video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
pa_papyrus.x0(), pa_papyrus.y1()),
video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
pa_papyrus.x1(), pa_papyrus.y1()),
video::S3DVertex(BS/2,BS/2,0, 0,0,0, c,
pa_papyrus.x1(), pa_papyrus.y0()),
video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c,
pa_papyrus.x0(), pa_papyrus.y0()),
};
if(j == 0)
{
for(u16 i=0; i<4; i++)
vertices[i].Pos.rotateXZBy(45);
}
else if(j == 1)
{
for(u16 i=0; i<4; i++)
vertices[i].Pos.rotateXZBy(-45);
}
else if(j == 2)
{
for(u16 i=0; i<4; i++)
vertices[i].Pos.rotateXZBy(135);
}
else if(j == 3)
{
for(u16 i=0; i<4; i++)
vertices[i].Pos.rotateXZBy(-135);
}
for(u16 i=0; i<4; i++)
{
vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
}
u16 indices[] = {0,1,2,2,3,0};
// Add to mesh collector
collector.append(material_papyrus, vertices, 4, indices, 6);
}
}
}

View File

@ -241,6 +241,16 @@ void init_mapnode()
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
i = CONTENT_PAPYRUS;
f = &g_content_features[i];
f->setInventoryTexture("papyrus.png");
f->light_propagates = true;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
f->walkable = false;
i = CONTENT_GLASS;
f = &g_content_features[i];
f->light_propagates = true;

View File

@ -105,6 +105,7 @@ void init_content_inventory_texture_paths();
#define CONTENT_CACTUS 23
#define CONTENT_BRICK 24
#define CONTENT_CLAY 25
#define CONTENT_PAPYRUS 26
/*
Content feature list

View File

@ -76,6 +76,7 @@ void initializeMaterialProperties()
setWoodLikeDiggingProperties(CONTENT_TREE, 1.0);
setWoodLikeDiggingProperties(CONTENT_LEAVES, 0.15);
setWoodLikeDiggingProperties(CONTENT_CACTUS, 0.75);
setWoodLikeDiggingProperties(CONTENT_PAPYRUS, 0.25);
setWoodLikeDiggingProperties(CONTENT_GLASS, 0.15);
setWoodLikeDiggingProperties(CONTENT_FENCE, 0.75);
setWoodLikeDiggingProperties(CONTENT_WOOD, 0.75);

View File

@ -4111,6 +4111,7 @@ void setCreativeInventory(Player *player)
CONTENT_TREE,
CONTENT_LEAVES,
CONTENT_CACTUS,
CONTENT_PAPYRUS,
CONTENT_GLASS,
CONTENT_FENCE,
CONTENT_MESE,

View File

@ -517,6 +517,7 @@ void TextureSource::buildMainAtlas()
sourcelist.push_back("leaves.png");
sourcelist.push_back("cactus_side.png");
sourcelist.push_back("cactus_top.png");
sourcelist.push_back("papyrus.png");
sourcelist.push_back("glass.png");
sourcelist.push_back("mud.png^grass_side.png");
sourcelist.push_back("cobble.png");