Client eventmanager refactor (#7179)

* Drop EventManager from GameDef & do some client cleanups

* EventManager is only used by Client. Don't expose it on Server & GameDef for nothing
* Drop Client::event() in favor of direct calls to getEventManager
* Cleanup some event put from new + put to put(new)
* MtEvent: add Type(u8) enum
* This will enhance event performance & ensure stricter type
* Drop MtEvent::checkIs (unused)

* clang-tidy reported fixes

* Code style

* Move event_manager.h to the client directory as it's only used by client

Add EventManager unittests + switch to unordered_map as order is not important here

Drop a unused function
This commit is contained in:
Loïc Blot 2018-03-30 18:32:52 +02:00 committed by GitHub
parent 2c490dddc0
commit ce873108aa
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
15 changed files with 249 additions and 185 deletions

View File

@ -160,15 +160,13 @@ void Camera::step(f32 dtime)
(was < 0.5f && m_view_bobbing_anim >= 0.5f) ||
(was > 0.5f && m_view_bobbing_anim <= 0.5f));
if(step) {
MtEvent *e = new SimpleTriggerEvent("ViewBobbingStep");
m_client->event()->put(e);
m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::VIEW_BOBBING_STEP));
}
}
}
if (m_digging_button != -1)
{
f32 offset = dtime * 3.5;
if (m_digging_button != -1) {
f32 offset = dtime * 3.5f;
float m_digging_anim_was = m_digging_anim;
m_digging_anim += offset;
if (m_digging_anim >= 1)
@ -179,13 +177,10 @@ void Camera::step(f32 dtime)
float lim = 0.15;
if(m_digging_anim_was < lim && m_digging_anim >= lim)
{
if(m_digging_button == 0)
{
MtEvent *e = new SimpleTriggerEvent("CameraPunchLeft");
m_client->event()->put(e);
if (m_digging_button == 0) {
m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::CAMERA_PUNCH_LEFT));
} else if(m_digging_button == 1) {
MtEvent *e = new SimpleTriggerEvent("CameraPunchRight");
m_client->event()->put(e);
m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::CAMERA_PUNCH_RIGHT));
}
}
}

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@ -370,10 +370,9 @@ public:
ICraftDefManager* getCraftDefManager() override;
ITextureSource* getTextureSource();
virtual IShaderSource* getShaderSource();
IShaderSource *shsrc() { return getShaderSource(); }
u16 allocateUnknownNodeId(const std::string &name) override;
virtual ISoundManager* getSoundManager();
MtEventManager* getEventManager() override;
MtEventManager* getEventManager();
virtual ParticleManager* getParticleManager();
bool checkLocalPrivilege(const std::string &priv)
{ return checkPrivilege(priv); }

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@ -0,0 +1,86 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "event.h"
#include <list>
#include <map>
class EventManager : public MtEventManager
{
static void receiverReceive(MtEvent *e, void *data)
{
MtEventReceiver *r = (MtEventReceiver *)data;
r->onEvent(e);
}
struct FuncSpec
{
event_receive_func f;
void *d;
FuncSpec(event_receive_func f, void *d) : f(f), d(d) {}
};
struct Dest
{
std::list<FuncSpec> funcs{};
};
std::map<MtEvent::Type, Dest> m_dest{};
public:
~EventManager() override = default;
void put(MtEvent *e) override
{
std::map<MtEvent::Type, Dest>::iterator i = m_dest.find(e->getType());
if (i != m_dest.end()) {
std::list<FuncSpec> &funcs = i->second.funcs;
for (FuncSpec &func : funcs) {
(*(func.f))(e, func.d);
}
}
delete e;
}
void reg(MtEvent::Type type, event_receive_func f, void *data) override
{
std::map<MtEvent::Type, Dest>::iterator i = m_dest.find(type);
if (i != m_dest.end()) {
i->second.funcs.emplace_back(f, data);
} else {
Dest dest;
dest.funcs.emplace_back(f, data);
m_dest[type] = dest;
}
}
void dereg(MtEvent::Type type, event_receive_func f, void *data) override
{
std::map<MtEvent::Type, Dest>::iterator i = m_dest.find(type);
if (i != m_dest.end()) {
std::list<FuncSpec> &funcs = i->second.funcs;
auto j = funcs.begin();
while (j != funcs.end()) {
bool remove = (j->f == f && (!data || j->d == data));
if (remove)
funcs.erase(j++);
else
++j;
}
}
}
};

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@ -227,7 +227,7 @@ void ClientEnvironment::step(float dtime)
get(m_map->getNodeNoEx(info.node_p));
// Determine fall damage multiplier
int addp = itemgroup_get(f.groups, "fall_damage_add_percent");
pre_factor = 1.0 + (float)addp/100.0;
pre_factor = 1.0f + (float)addp / 100.0f;
}
float speed = pre_factor * speed_diff.getLength();
if (speed > tolerance && !player_immortal) {
@ -235,8 +235,7 @@ void ClientEnvironment::step(float dtime)
u8 damage = (u8)MYMIN(damage_f + 0.5, 255);
if (damage != 0) {
damageLocalPlayer(damage, true);
MtEvent *e = new SimpleTriggerEvent("PlayerFallingDamage");
m_client->event()->put(e);
m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::PLAYER_FALLING_DAMAGE));
}
}
}

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@ -19,31 +19,36 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once
#import "irrlichttypes.h"
class MtEvent
{
public:
virtual ~MtEvent() = default;
//virtual MtEvent* clone(){ return new IEvent; }
virtual const char* getType() const = 0;
MtEvent* checkIs(const std::string &type)
enum Type : u8
{
if(type == getType())
return this;
return NULL;
}
VIEW_BOBBING_STEP = 0,
CAMERA_PUNCH_LEFT,
CAMERA_PUNCH_RIGHT,
PLAYER_FALLING_DAMAGE,
PLAYER_DAMAGE,
NODE_DUG,
PLAYER_JUMP,
PLAYER_REGAIN_GROUND,
TYPE_MAX,
};
virtual ~MtEvent() = default;
virtual Type getType() const = 0;
};
// An event with no parameters and customizable name
class SimpleTriggerEvent: public MtEvent
class SimpleTriggerEvent : public MtEvent
{
const char *type;
Type type;
public:
SimpleTriggerEvent(const char *type):
type(type)
{}
const char* getType() const
{return type;}
SimpleTriggerEvent(Type type) : type(type) {}
Type getType() const override { return type; }
};
class MtEventReceiver
@ -60,9 +65,7 @@ class MtEventManager
public:
virtual ~MtEventManager() = default;
virtual void put(MtEvent *e) = 0;
virtual void reg(const char *type, event_receive_func f, void *data) = 0;
virtual void reg(MtEvent::Type type, event_receive_func f, void *data) = 0;
// If data==NULL, every occurence of f is deregistered.
virtual void dereg(const char *type, event_receive_func f, void *data) = 0;
virtual void reg(MtEventReceiver *r, const char *type) = 0;
virtual void dereg(MtEventReceiver *r, const char *type) = 0;
virtual void dereg(MtEvent::Type type, event_receive_func f, void *data) = 0;
};

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@ -1,108 +0,0 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "event.h"
#include <list>
#include <map>
class EventManager: public MtEventManager
{
static void receiverReceive(MtEvent *e, void *data)
{
MtEventReceiver *r = (MtEventReceiver*)data;
r->onEvent(e);
}
struct FuncSpec{
event_receive_func f;
void *d;
FuncSpec(event_receive_func f, void *d):
f(f), d(d)
{}
};
struct Dest{
std::list<FuncSpec> funcs;
};
std::map<std::string, Dest> m_dest;
public:
~EventManager() = default;
void put(MtEvent *e)
{
std::map<std::string, Dest>::iterator i = m_dest.find(e->getType());
if(i != m_dest.end()){
std::list<FuncSpec> &funcs = i->second.funcs;
for (FuncSpec &func : funcs) {
(*(func.f))(e, func.d);
}
}
delete e;
}
void reg(const char *type, event_receive_func f, void *data)
{
std::map<std::string, Dest>::iterator i = m_dest.find(type);
if(i != m_dest.end()){
i->second.funcs.emplace_back(f, data);
} else{
std::list<FuncSpec> funcs;
Dest dest;
dest.funcs.emplace_back(f, data);
m_dest[type] = dest;
}
}
void dereg(const char *type, event_receive_func f, void *data)
{
if(type != NULL){
std::map<std::string, Dest>::iterator i = m_dest.find(type);
if(i != m_dest.end()){
std::list<FuncSpec> &funcs = i->second.funcs;
std::list<FuncSpec>::iterator j = funcs.begin();
while(j != funcs.end()){
bool remove = (j->f == f && (!data || j->d == data));
if(remove)
funcs.erase(j++);
else
++j;
}
}
} else{
for (auto &dest : m_dest) {
std::list<FuncSpec> &funcs = dest.second.funcs;
std::list<FuncSpec>::iterator j = funcs.begin();
while(j != funcs.end()){
bool remove = (j->f == f && (!data || j->d == data));
if(remove)
funcs.erase(j++);
else
++j;
}
}
}
}
void reg(MtEventReceiver *r, const char *type)
{
reg(type, EventManager::receiverReceive, r);
}
void dereg(MtEventReceiver *r, const char *type)
{
dereg(type, EventManager::receiverReceive, r);
}
};

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@ -34,7 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "clouds.h"
#include "config.h"
#include "content_cao.h"
#include "event_manager.h"
#include "client/event_manager.h"
#include "fontengine.h"
#include "itemdef.h"
#include "log.h"
@ -246,9 +246,9 @@ public:
p(p),
n(n)
{}
const char *getType() const
MtEvent::Type getType() const
{
return "NodeDug";
return MtEvent::NODE_DUG;
}
};
@ -331,14 +331,14 @@ public:
void registerReceiver(MtEventManager *mgr)
{
mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
mgr->reg("PlayerJump", SoundMaker::playerJump, this);
mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
mgr->reg("NodeDug", SoundMaker::nodeDug, this);
mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
mgr->reg(MtEvent::VIEW_BOBBING_STEP, SoundMaker::viewBobbingStep, this);
mgr->reg(MtEvent::PLAYER_REGAIN_GROUND, SoundMaker::playerRegainGround, this);
mgr->reg(MtEvent::PLAYER_JUMP, SoundMaker::playerJump, this);
mgr->reg(MtEvent::CAMERA_PUNCH_LEFT, SoundMaker::cameraPunchLeft, this);
mgr->reg(MtEvent::CAMERA_PUNCH_RIGHT, SoundMaker::cameraPunchRight, this);
mgr->reg(MtEvent::NODE_DUG, SoundMaker::nodeDug, this);
mgr->reg(MtEvent::PLAYER_DAMAGE, SoundMaker::playerDamage, this);
mgr->reg(MtEvent::PLAYER_FALLING_DAMAGE, SoundMaker::playerFallingDamage, this);
}
void step(float dtime)
@ -2491,15 +2491,15 @@ void Game::handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation
}
runData.damage_flash += 95.0 + 3.2 * event->player_damage.amount;
runData.damage_flash = MYMIN(runData.damage_flash, 127.0);
runData.damage_flash = MYMIN(runData.damage_flash, 127.0f);
LocalPlayer *player = client->getEnv().getLocalPlayer();
player->hurt_tilt_timer = 1.5;
player->hurt_tilt_strength =
rangelim(event->player_damage.amount / 4, 1.0, 4.0);
rangelim(event->player_damage.amount / 4, 1.0f, 4.0f);
client->event()->put(new SimpleTriggerEvent("PlayerDamage"));
client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::PLAYER_DAMAGE));
}
void Game::handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam)
@ -3586,8 +3586,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
// Send event to trigger sound
MtEvent *e = new NodeDugEvent(nodepos, wasnode);
client->event()->put(e);
client->getEventManager()->put(new NodeDugEvent(nodepos, wasnode));
}
if (runData.dig_time_complete < 100000.0) {

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@ -28,7 +28,6 @@ class NodeDefManager;
class ICraftDefManager;
class ITextureSource;
class IShaderSource;
class MtEventManager;
class IRollbackManager;
class EmergeManager;
class Camera;
@ -58,8 +57,6 @@ public:
// Used for keeping track of names/ids of unknown nodes
virtual u16 allocateUnknownNodeId(const std::string &name)=0;
virtual MtEventManager* getEventManager()=0;
// Only usable on the server, and NOT thread-safe. It is usable from the
// environment thread.
virtual IRollbackManager* getRollbackManager() { return NULL; }
@ -68,8 +65,6 @@ public:
IItemDefManager *idef() { return getItemDefManager(); }
const NodeDefManager *ndef() { return getNodeDefManager(); }
ICraftDefManager *cdef() { return getCraftDefManager(); }
MtEventManager *event() { return getEventManager(); }
IRollbackManager *rollback() { return getRollbackManager(); }
virtual const std::vector<ModSpec> &getMods() const = 0;

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@ -417,8 +417,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
*/
if(!result.standing_on_object && !touching_ground_was && touching_ground) {
MtEvent *e = new SimpleTriggerEvent("PlayerRegainGround");
m_client->event()->put(e);
m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::PLAYER_REGAIN_GROUND));
// Set camera impact value to be used for view bobbing
camera_impact = getSpeed().Y * -1;
@ -634,9 +633,7 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
if(speedJ.Y >= -0.5 * BS) {
speedJ.Y = movement_speed_jump * physics_override_jump;
setSpeed(speedJ);
MtEvent *e = new SimpleTriggerEvent("PlayerJump");
m_client->event()->put(e);
m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::PLAYER_JUMP));
}
}
else if(in_liquid)
@ -1013,8 +1010,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
}
if (!result.standing_on_object && !touching_ground_was && touching_ground) {
MtEvent *e = new SimpleTriggerEvent("PlayerRegainGround");
m_client->event()->put(e);
m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::PLAYER_REGAIN_GROUND));
// Set camera impact value to be used for view bobbing
camera_impact = getSpeed().Y * -1;
}

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@ -50,7 +50,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_nodemeta.h"
#include "content_sao.h"
#include "mods.h"
#include "event_manager.h"
#include "modchannels.h"
#include "serverlist.h"
#include "util/string.h"
@ -168,7 +167,6 @@ Server::Server(
m_itemdef(createItemDefManager()),
m_nodedef(createNodeDefManager()),
m_craftdef(createCraftDefManager()),
m_event(new EventManager()),
m_uptime(0),
m_clients(m_con),
m_admin_chat(iface),
@ -335,7 +333,6 @@ Server::~Server()
delete m_env;
delete m_rollback;
delete m_banmanager;
delete m_event;
delete m_itemdef;
delete m_nodedef;
delete m_craftdef;
@ -3296,11 +3293,6 @@ u16 Server::allocateUnknownNodeId(const std::string &name)
return m_nodedef->allocateDummy(name);
}
MtEventManager *Server::getEventManager()
{
return m_event;
}
IWritableItemDefManager *Server::getWritableItemDefManager()
{
return m_itemdef;

View File

@ -263,7 +263,6 @@ public:
virtual const NodeDefManager* getNodeDefManager();
virtual ICraftDefManager* getCraftDefManager();
virtual u16 allocateUnknownNodeId(const std::string &name);
virtual MtEventManager* getEventManager();
IRollbackManager *getRollbackManager() { return m_rollback; }
virtual EmergeManager *getEmergeManager() { return m_emerge; }

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@ -31,6 +31,7 @@ set (UNITTEST_SRCS
PARENT_SCOPE)
set (UNITTEST_CLIENT_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/test_eventmanager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_gameui.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_keycode.cpp
PARENT_SCOPE)

View File

@ -51,7 +51,6 @@ public:
ITextureSource *getTextureSource() { return m_texturesrc; }
IShaderSource *getShaderSource() { return m_shadersrc; }
ISoundManager *getSoundManager() { return m_soundmgr; }
MtEventManager *getEventManager() { return m_eventmgr; }
scene::ISceneManager *getSceneManager() { return m_scenemgr; }
IRollbackManager *getRollbackManager() { return m_rollbackmgr; }
EmergeManager *getEmergeManager() { return m_emergemgr; }
@ -86,7 +85,6 @@ private:
ITextureSource *m_texturesrc = nullptr;
IShaderSource *m_shadersrc = nullptr;
ISoundManager *m_soundmgr = nullptr;
MtEventManager *m_eventmgr = nullptr;
scene::ISceneManager *m_scenemgr = nullptr;
IRollbackManager *m_rollbackmgr = nullptr;
EmergeManager *m_emergemgr = nullptr;

View File

@ -0,0 +1,112 @@
/*
Minetest
Copyright (C) 2018 nerzhul, Loic BLOT <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <unordered_map>
#include "test.h"
#include "client/event_manager.h"
class TestEventManager : public TestBase
{
public:
TestEventManager() { TestManager::registerTestModule(this); }
const char *getName() override { return "TestEventManager"; }
void runTests(IGameDef *gamedef) override;
void testRegister();
void testDeregister();
void testRealEvent();
void testRealEventAfterDereg();
};
// EventManager test class
class EventManagerTest : public EventManager
{
public:
static void eventTest(MtEvent *e, void *data)
{
UASSERT(e->getType() >= 0);
UASSERT(e->getType() < MtEvent::TYPE_MAX);
EventManagerTest *emt = (EventManagerTest *)data;
emt->m_test_value = e->getType();
}
u64 getTestValue() const { return m_test_value; }
void resetValue() { m_test_value = 0; }
private:
u64 m_test_value = 0;
};
static TestEventManager g_test_instance;
void TestEventManager::runTests(IGameDef *gamedef)
{
TEST(testRegister);
TEST(testDeregister);
TEST(testRealEvent);
TEST(testRealEventAfterDereg);
}
void TestEventManager::testRegister()
{
EventManager ev;
ev.reg(MtEvent::PLAYER_DAMAGE, nullptr, nullptr);
ev.reg(MtEvent::PLAYER_DAMAGE, nullptr, nullptr);
}
void TestEventManager::testDeregister()
{
EventManager ev;
ev.dereg(MtEvent::NODE_DUG, nullptr, nullptr);
ev.reg(MtEvent::PLAYER_DAMAGE, nullptr, nullptr);
ev.dereg(MtEvent::PLAYER_DAMAGE, nullptr, nullptr);
}
void TestEventManager::testRealEvent()
{
EventManager ev;
std::unique_ptr<EventManagerTest> emt(new EventManagerTest());
ev.reg(MtEvent::PLAYER_REGAIN_GROUND, EventManagerTest::eventTest, emt.get());
// Put event & verify event value
ev.put(new SimpleTriggerEvent(MtEvent::PLAYER_REGAIN_GROUND));
UASSERT(emt->getTestValue() == MtEvent::PLAYER_REGAIN_GROUND);
}
void TestEventManager::testRealEventAfterDereg()
{
EventManager ev;
std::unique_ptr<EventManagerTest> emt(new EventManagerTest());
ev.reg(MtEvent::PLAYER_REGAIN_GROUND, EventManagerTest::eventTest, emt.get());
// Put event & verify event value
ev.put(new SimpleTriggerEvent(MtEvent::PLAYER_REGAIN_GROUND));
UASSERT(emt->getTestValue() == MtEvent::PLAYER_REGAIN_GROUND);
// Reset internal value
emt->resetValue();
// Remove the registered event
ev.dereg(MtEvent::PLAYER_REGAIN_GROUND, EventManagerTest::eventTest, emt.get());
// Push the new event & ensure we target the default value
ev.put(new SimpleTriggerEvent(MtEvent::PLAYER_REGAIN_GROUND));
UASSERT(emt->getTestValue() == 0);
}

View File

@ -69,8 +69,6 @@ src/defaultsettings.cpp
src/emerge.cpp
src/emerge.h
src/environment.cpp
src/event.h
src/event_manager.h
src/exceptions.h
src/face_position_cache.cpp
src/face_position_cache.h