New elements in formspec, item_image and item_image_button.

Fixed also game bug drawing dragged item behind fields, buttons etc.
This commit is contained in:
RealBadAngel 2012-12-01 17:54:30 +01:00
parent fa50341a71
commit ceeee48689
3 changed files with 99 additions and 8 deletions

View File

@ -457,9 +457,6 @@ Special groups
- fall_damage_add_percent: damage speed = speed * (1 + value/100)
- bouncy: value is bounce speed in percent
- falling_node: if there is no walkable block under the node it will fall
- attached_node: if the node under it is not a walkable block the node will be
dropped as an item. If the node is wallmounted the
wallmounted direction is checked.
Known damage and digging time defining groups
----------------------------------------------
@ -697,6 +694,10 @@ image[<X>,<Y>;<W>,<H>;<texture name>]
^ Show an image
^ Position and size units are inventory slots
item_image[<X>,<Y>;<W>,<H>;<item name>]
^ Show an inventory image of registered item/node
^ Position and size units are inventory slots
background[<X>,<Y>;<W>,<H>;<texture name>]
^ Use a background. Inventory rectangles are not drawn then.
^ Position and size units are inventory slots
@ -738,6 +739,12 @@ image_button[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>]
^ image is the filename of an image
^ Position and size units are inventory slots
item_image_button[<X>,<Y>;<W>,<H>;<item name>;<name>;<label>]
^ x, y, w, h, and name work as per button
^ item name is the registered name of an item/node,
tooltip will be made out of its descritption
^ Position and size units are inventory slots
button_exit[<X>,<Y>;<W>,<H>;<name>;<label>]
^ When clicked, fields will be sent and the form will quit.

View File

@ -201,6 +201,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
m_inventorylists.clear();
m_images.clear();
m_backgrounds.clear();
m_itemimages.clear();
m_fields.clear();
Strfnd f(m_formspec_string);
@ -283,6 +284,23 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
errorstream<<"WARNING: invalid use of image without a size[] element"<<std::endl;
m_images.push_back(ImageDrawSpec(name, pos, geom));
}
else if(type == "item_image")
{
v2s32 pos = basepos;
pos.X += stof(f.next(",")) * (float)spacing.X;
pos.Y += stof(f.next(";")) * (float)spacing.Y;
v2s32 geom;
geom.X = stof(f.next(",")) * (float)imgsize.X;
geom.Y = stof(f.next(";")) * (float)imgsize.Y;
std::string name = f.next("]");
errorstream<<"item name="<<name
<<", pos=("<<pos.X<<","<<pos.Y<<")"
<<", geom=("<<geom.X<<","<<geom.Y<<")"
<<std::endl;
if(bp_set != 2)
errorstream<<"WARNING: invalid use of item_image without a size[] element"<<std::endl;
m_itemimages.push_back(ImageDrawSpec(name, pos, geom));
}
else if(type == "background")
{
v2s32 pos = basepos;
@ -484,6 +502,43 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
m_fields.push_back(spec);
}
else if(type == "item_image_button")
{
v2s32 pos = padding;
pos.X += stof(f.next(",")) * (float)spacing.X;
pos.Y += stof(f.next(";")) * (float)spacing.Y;
v2s32 geom;
geom.X = (stof(f.next(",")) * (float)spacing.X)-(spacing.X-imgsize.X);
geom.Y = (stof(f.next(";")) * (float)spacing.Y)-(spacing.Y-imgsize.Y);
rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X, pos.Y+geom.Y);
std::string fimage = f.next(";");
std::string fname = f.next(";");
std::string flabel = f.next("]");
if(bp_set != 2)
errorstream<<"WARNING: invalid use of item_image_button without a size[] element"<<std::endl;
IItemDefManager *idef = m_gamedef->idef();
ItemStack item;
item.deSerialize(fimage, idef);
video::ITexture *texture = item.getDefinition(idef).inventory_texture;
std::string tooltip = item.getDefinition(idef).description;
FieldSpec spec = FieldSpec(
narrow_to_wide(fname.c_str()),
narrow_to_wide(flabel.c_str()),
narrow_to_wide(fimage.c_str()),
258+m_fields.size()
);
gui::IGUIButton *e = Environment->addButton(rect, this, spec.fid, spec.flabel.c_str());
e->setUseAlphaChannel(true);
e->setImage(texture);
e->setPressedImage(texture);
e->setScaleImage(true);
spec.is_button = true;
rect+=basepos-padding;
spec.rect=rect;
if (tooltip!="")
spec.tooltip=tooltip;
m_fields.push_back(spec);
}
else
{
// Ignore others
@ -767,15 +822,40 @@ void GUIFormSpecMenu::drawMenu()
drawList(m_inventorylists[i], phase);
}
/*
Draw dragged item stack
*/
drawSelectedItem();
/*
Call base class
*/
gui::IGUIElement::draw();
/*
Draw fields/buttons tooltips
*/
for(u32 i=0; i<m_fields.size(); i++)
{
const FieldSpec &spec = m_fields[i];
if (spec.tooltip != "")
{
core::rect<s32> rect = spec.rect;
if (rect.isPointInside(m_pointer))
{
m_tooltip_element->setVisible(true);
this->bringToFront(m_tooltip_element);
m_tooltip_element->setText(narrow_to_wide(spec.tooltip).c_str());
s32 tooltip_x = m_pointer.X + 15;
s32 tooltip_y = m_pointer.Y + 15;
s32 tooltip_width = m_tooltip_element->getTextWidth() + 15;
s32 tooltip_height = m_tooltip_element->getTextHeight() + 5;
m_tooltip_element->setRelativePosition(core::rect<s32>(
core::position2d<s32>(tooltip_x, tooltip_y),
core::dimension2d<s32>(tooltip_width, tooltip_height)));
}
}
}
/*
Draw dragged item stack
*/
drawSelectedItem();
}
void GUIFormSpecMenu::updateSelectedItem()

View File

@ -133,6 +133,7 @@ class GUIFormSpecMenu : public GUIModalMenu
send = false;
is_button = false;
is_exit = false;
tooltip="";
}
std::wstring fname;
std::wstring flabel;
@ -141,6 +142,8 @@ class GUIFormSpecMenu : public GUIModalMenu
bool send;
bool is_button;
bool is_exit;
core::rect<s32> rect;
std::string tooltip;
};
public:
@ -209,6 +212,7 @@ protected:
core::array<ListDrawSpec> m_inventorylists;
core::array<ImageDrawSpec> m_backgrounds;
core::array<ImageDrawSpec> m_images;
core::array<ImageDrawSpec> m_itemimages;
core::array<FieldSpec> m_fields;
ItemSpec *m_selected_item;