diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index ff6215a54..7ce4f2df4 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -391,7 +391,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, else l = decode_light(n.getLightBlend(data->m_daynight_ratio, nodedef)); video::SColor c = MapBlock_LightColor( - nodedef->get(n).vertex_alpha, l); + nodedef->get(n).alpha, l); // Neighbor liquid levels (key = relative position) // Includes current node @@ -678,7 +678,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio, nodedef)); video::SColor c = MapBlock_LightColor( - nodedef->get(n).vertex_alpha, l); + nodedef->get(n).alpha, l); video::S3DVertex vertices[4] = { diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp index d9b5d6e26..8a521badc 100644 --- a/src/content_mapnode.cpp +++ b/src/content_mapnode.cpp @@ -178,8 +178,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_STONE; f = nodemgr->getModifiable(i); - f->setAllTextures(tsrc, "stone.png"); - f->setInventoryTextureCube("stone.png", "stone.png", "stone.png", tsrc); + f->setAllTextures("stone.png"); + f->setInventoryTextureCube("stone.png", "stone.png", "stone.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->often_contains_mineral = true; @@ -190,9 +190,9 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_GRASS; f = nodemgr->getModifiable(i); - f->setAllTextures(tsrc, "mud.png^grass_side.png"); - f->setTexture(tsrc, 0, "grass.png"); - f->setTexture(tsrc, 1, "mud.png"); + f->setAllTextures("mud.png^grass_side.png"); + f->setTexture(0, "grass.png"); + f->setTexture(1, "mud.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1"; @@ -200,9 +200,9 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_GRASS_FOOTSTEPS; f = nodemgr->getModifiable(i); - f->setAllTextures(tsrc, "mud.png^grass_side.png"); - f->setTexture(tsrc, 0, "grass_footsteps.png"); - f->setTexture(tsrc, 1, "mud.png"); + f->setAllTextures("mud.png^grass_side.png"); + f->setTexture(0, "grass_footsteps.png"); + f->setTexture(1, "mud.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1"; @@ -210,8 +210,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_MUD; f = nodemgr->getModifiable(i); - f->setAllTextures(tsrc, "mud.png"); - f->setInventoryTextureCube("mud.png", "mud.png", "mud.png", tsrc); + f->setAllTextures("mud.png"); + f->setInventoryTextureCube("mud.png", "mud.png", "mud.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; @@ -219,8 +219,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_SAND; f = nodemgr->getModifiable(i); - f->setAllTextures(tsrc, "sand.png"); - f->setInventoryTextureCube("sand.png", "sand.png", "sand.png", tsrc); + f->setAllTextures("sand.png"); + f->setInventoryTextureCube("sand.png", "sand.png", "sand.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; @@ -228,8 +228,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_GRAVEL; f = nodemgr->getModifiable(i); - f->setAllTextures(tsrc, "gravel.png"); - f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png", tsrc); + f->setAllTextures("gravel.png"); + f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; @@ -237,8 +237,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_SANDSTONE; f = nodemgr->getModifiable(i); - f->setAllTextures(tsrc, "sandstone.png"); - f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png", tsrc); + f->setAllTextures("sandstone.png"); + f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1"; @@ -246,8 +246,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_CLAY; f = nodemgr->getModifiable(i); - f->setAllTextures(tsrc, "clay.png"); - f->setInventoryTextureCube("clay.png", "clay.png", "clay.png", tsrc); + f->setAllTextures("clay.png"); + f->setInventoryTextureCube("clay.png", "clay.png", "clay.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("CraftItem lump_of_clay 4"); @@ -255,8 +255,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_BRICK; f = nodemgr->getModifiable(i); - f->setAllTextures(tsrc, "brick.png"); - f->setInventoryTextureCube("brick.png", "brick.png", "brick.png", tsrc); + f->setAllTextures("brick.png"); + f->setInventoryTextureCube("brick.png", "brick.png", "brick.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("CraftItem clay_brick 4"); @@ -264,9 +264,9 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_TREE; f = nodemgr->getModifiable(i); - f->setAllTextures(tsrc, "tree.png"); - f->setTexture(tsrc, 0, "tree_top.png"); - f->setTexture(tsrc, 1, "tree_top.png"); + f->setAllTextures("tree.png"); + f->setTexture(0, "tree_top.png"); + f->setTexture(1, "tree_top.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; @@ -274,9 +274,9 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_JUNGLETREE; f = nodemgr->getModifiable(i); - f->setAllTextures(tsrc, "jungletree.png"); - f->setTexture(tsrc, 0, "jungletree_top.png"); - f->setTexture(tsrc, 1, "jungletree_top.png"); + f->setAllTextures("jungletree.png"); + f->setTexture(0, "jungletree_top.png"); + f->setTexture(1, "jungletree_top.png"); f->param_type = CPT_MINERAL; //f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; @@ -284,7 +284,7 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_JUNGLEGRASS; f = nodemgr->getModifiable(i); - f->setInventoryTexture("junglegrass.png", tsrc); + f->setInventoryTexture("junglegrass.png"); f->used_texturenames.insert("junglegrass.png"); // Add to atlas f->light_propagates = true; f->param_type = CPT_LIGHT; @@ -305,12 +305,12 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr { f->solidness = 0; // drawn separately, makes no faces f->visual_solidness = 1; - f->setAllTextures(tsrc, "leaves.png"); - f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png", tsrc); + f->setAllTextures("leaves.png"); + f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png"); } else { - f->setAllTextures(tsrc, "[noalpha:leaves.png"); + f->setAllTextures("[noalpha:leaves.png"); } f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1"; f->extra_dug_item_rarity = 20; @@ -319,10 +319,10 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_CACTUS; f = nodemgr->getModifiable(i); - f->setAllTextures(tsrc, "cactus_side.png"); - f->setTexture(tsrc, 0, "cactus_top.png"); - f->setTexture(tsrc, 1, "cactus_top.png"); - f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png", tsrc); + f->setAllTextures("cactus_side.png"); + f->setTexture(0, "cactus_top.png"); + f->setTexture(1, "cactus_top.png"); + f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; @@ -330,7 +330,7 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_PAPYRUS; f = nodemgr->getModifiable(i); - f->setInventoryTexture("papyrus.png", tsrc); + f->setInventoryTexture("papyrus.png"); f->used_texturenames.insert("papyrus.png"); // Add to atlas f->light_propagates = true; f->param_type = CPT_LIGHT; @@ -342,12 +342,12 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_BOOKSHELF; f = nodemgr->getModifiable(i); - f->setAllTextures(tsrc, "bookshelf.png"); - f->setTexture(tsrc, 0, "wood.png"); - f->setTexture(tsrc, 1, "wood.png"); + f->setAllTextures("bookshelf.png"); + f->setTexture(0, "wood.png"); + f->setTexture(1, "wood.png"); // FIXME: setInventoryTextureCube() only cares for the first texture - f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png", tsrc); - //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png", tsrc); + f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png"); + //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; setWoodLikeMaterialProperties(f->material, 0.75); @@ -361,8 +361,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->solidness = 0; // drawn separately, makes no faces f->visual_solidness = 1; - f->setAllTextures(tsrc, "glass.png"); - f->setInventoryTextureCube("glass.png", "glass.png", "glass.png", tsrc); + f->setAllTextures("glass.png"); + f->setInventoryTextureCube("glass.png", "glass.png", "glass.png"); setGlassLikeMaterialProperties(f->material, 1.0); i = CONTENT_FENCE; @@ -373,7 +373,7 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->solidness = 0; // drawn separately, makes no faces f->air_equivalent = true; // grass grows underneath - f->setInventoryTexture("fence.png", tsrc); + f->setInventoryTexture("fence.png"); f->used_texturenames.insert("fence.png"); // Add to atlas f->selection_box.type = NODEBOX_FIXED; f->selection_box.fixed = core::aabbox3d( @@ -382,7 +382,7 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_RAIL; f = nodemgr->getModifiable(i); - f->setInventoryTexture("rail.png", tsrc); + f->setInventoryTexture("rail.png"); f->used_texturenames.insert("rail.png"); // Add to atlas f->light_propagates = true; f->param_type = CPT_LIGHT; @@ -396,7 +396,7 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_LADDER; f = nodemgr->getModifiable(i); - f->setInventoryTexture("ladder.png", tsrc); + f->setInventoryTexture("ladder.png"); f->used_texturenames.insert("ladder.png"); // Add to atlas f->light_propagates = true; f->param_type = CPT_LIGHT; @@ -413,30 +413,30 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr // Deprecated i = CONTENT_COALSTONE; f = nodemgr->getModifiable(i); - f->setAllTextures(tsrc, "stone.png^mineral_coal.png"); + f->setAllTextures("stone.png^mineral_coal.png"); f->is_ground_content = true; setStoneLikeMaterialProperties(f->material, 1.5); i = CONTENT_WOOD; f = nodemgr->getModifiable(i); - f->setAllTextures(tsrc, "wood.png"); - f->setInventoryTextureCube("wood.png", "wood.png", "wood.png", tsrc); + f->setAllTextures("wood.png"); + f->setInventoryTextureCube("wood.png", "wood.png", "wood.png"); f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setWoodLikeMaterialProperties(f->material, 0.75); i = CONTENT_MESE; f = nodemgr->getModifiable(i); - f->setAllTextures(tsrc, "mese.png"); - f->setInventoryTextureCube("mese.png", "mese.png", "mese.png", tsrc); + f->setAllTextures("mese.png"); + f->setInventoryTextureCube("mese.png", "mese.png", "mese.png"); f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setStoneLikeMaterialProperties(f->material, 0.5); i = CONTENT_CLOUD; f = nodemgr->getModifiable(i); - f->setAllTextures(tsrc, "cloud.png"); - f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png", tsrc); + f->setAllTextures("cloud.png"); + f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png"); f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; @@ -454,7 +454,7 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_WATER; f = nodemgr->getModifiable(i); - f->setInventoryTextureCube("water.png", "water.png", "water.png", tsrc); + f->setInventoryTextureCube("water.png", "water.png", "water.png"); f->param_type = CPT_LIGHT; f->light_propagates = true; f->solidness = 0; // Drawn separately, makes no faces @@ -469,7 +469,7 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr f->liquid_viscosity = WATER_VISC; #ifndef SERVER if(!opaque_water) - f->vertex_alpha = WATER_ALPHA; + f->alpha = WATER_ALPHA; f->post_effect_color = video::SColor(64, 100, 100, 200); if(f->special_material == NULL && tsrc) { @@ -496,8 +496,6 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_WATERSOURCE; f = nodemgr->getModifiable(i); - //f->setInventoryTexture("water.png", tsrc); - f->setInventoryTextureCube("water.png", "water.png", "water.png", tsrc); if(new_style_water) { f->solidness = 0; // drawn separately, makes no faces @@ -505,19 +503,11 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr else // old style { f->solidness = 1; -#ifndef SERVER - TileSpec t; - if(tsrc) - t.texture = tsrc->getTexture("water.png"); - - if(!opaque_water){ - t.alpha = WATER_ALPHA; - t.material_type = MATERIAL_ALPHA_VERTEX; - } - t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING; - f->setAllTiles(t); -#endif + f->setAllTextures("water.png", WATER_ALPHA); + f->backface_culling = false; } + //f->setInventoryTexture("water.png"); + f->setInventoryTextureCube("water.png", "water.png", "water.png"); f->param_type = CPT_LIGHT; f->light_propagates = true; f->walkable = false; @@ -531,7 +521,7 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr f->liquid_viscosity = WATER_VISC; #ifndef SERVER if(!opaque_water) - f->vertex_alpha = WATER_ALPHA; + f->alpha = WATER_ALPHA; f->post_effect_color = video::SColor(64, 100, 100, 200); if(f->special_material == NULL && tsrc) { @@ -551,7 +541,7 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_LAVA; f = nodemgr->getModifiable(i); - f->setInventoryTextureCube("lava.png", "lava.png", "lava.png", tsrc); + f->setInventoryTextureCube("lava.png", "lava.png", "lava.png"); f->used_texturenames.insert("lava.png"); // Add to atlas f->param_type = CPT_LIGHT; f->light_propagates = false; @@ -595,7 +585,6 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_LAVASOURCE; f = nodemgr->getModifiable(i); - f->setInventoryTextureCube("lava.png", "lava.png", "lava.png", tsrc); f->used_texturenames.insert("ladder.png"); // Add to atlas if(new_style_water) { @@ -604,17 +593,9 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr else // old style { f->solidness = 2; -#ifndef SERVER - TileSpec t; - if(tsrc) - t.texture = tsrc->getTexture("lava.png"); - - //t.alpha = 255; - //t.material_type = MATERIAL_ALPHA_VERTEX; - //t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING; - f->setAllTiles(t); -#endif + f->setAllTextures("lava.png"); } + f->setInventoryTextureCube("lava.png", "lava.png", "lava.png"); f->param_type = CPT_LIGHT; f->light_propagates = false; f->light_source = LIGHT_MAX-1; @@ -650,7 +631,7 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_TORCH; f = nodemgr->getModifiable(i); - f->setInventoryTexture("torch_on_floor.png", tsrc); + f->setInventoryTexture("torch_on_floor.png"); f->used_texturenames.insert("torch_on_floor.png"); // Add to atlas f->used_texturenames.insert("torch_on_ceiling.png"); // Add to atlas f->used_texturenames.insert("torch.png"); // Add to atlas @@ -674,7 +655,7 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_SIGN_WALL; f = nodemgr->getModifiable(i); - f->setInventoryTexture("sign_wall.png", tsrc); + f->setInventoryTexture("sign_wall.png"); f->used_texturenames.insert("sign_wall.png"); // Add to atlas f->param_type = CPT_LIGHT; f->light_propagates = true; @@ -692,12 +673,12 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_CHEST; f = nodemgr->getModifiable(i); f->param_type = CPT_FACEDIR_SIMPLE; - f->setAllTextures(tsrc, "chest_side.png"); - f->setTexture(tsrc, 0, "chest_top.png"); - f->setTexture(tsrc, 1, "chest_top.png"); - f->setTexture(tsrc, 5, "chest_front.png"); // Z- - f->setInventoryTexture("chest_top.png", tsrc); - //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png", tsrc); + f->setAllTextures("chest_side.png"); + f->setTexture(0, "chest_top.png"); + f->setTexture(1, "chest_top.png"); + f->setTexture(5, "chest_front.png"); // Z- + f->setInventoryTexture("chest_top.png"); + //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png"); f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; if(f->initial_metadata == NULL) f->initial_metadata = new ChestNodeMetadata(NULL); @@ -706,12 +687,12 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_LOCKABLE_CHEST; f = nodemgr->getModifiable(i); f->param_type = CPT_FACEDIR_SIMPLE; - f->setAllTextures(tsrc, "chest_side.png"); - f->setTexture(tsrc, 0, "chest_top.png"); - f->setTexture(tsrc, 1, "chest_top.png"); - f->setTexture(tsrc, 5, "chest_lock.png"); // Z- - f->setInventoryTexture("chest_lock.png", tsrc); - //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png", tsrc); + f->setAllTextures("chest_side.png"); + f->setTexture(0, "chest_top.png"); + f->setTexture(1, "chest_top.png"); + f->setTexture(5, "chest_lock.png"); // Z- + f->setInventoryTexture("chest_lock.png"); + //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png"); f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; if(f->initial_metadata == NULL) f->initial_metadata = new LockingChestNodeMetadata(NULL); @@ -720,9 +701,9 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_FURNACE; f = nodemgr->getModifiable(i); f->param_type = CPT_FACEDIR_SIMPLE; - f->setAllTextures(tsrc, "furnace_side.png"); - f->setTexture(tsrc, 5, "furnace_front.png"); // Z- - f->setInventoryTexture("furnace_front.png", tsrc); + f->setAllTextures("furnace_side.png"); + f->setTexture(5, "furnace_front.png"); // Z- + f->setInventoryTexture("furnace_front.png"); //f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6"; if(f->initial_metadata == NULL) @@ -731,8 +712,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_COBBLE; f = nodemgr->getModifiable(i); - f->setAllTextures(tsrc, "cobble.png"); - f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png", tsrc); + f->setAllTextures("cobble.png"); + f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png"); f->param_type = CPT_NONE; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; @@ -740,8 +721,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_MOSSYCOBBLE; f = nodemgr->getModifiable(i); - f->setAllTextures(tsrc, "mossycobble.png"); - f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png", tsrc); + f->setAllTextures("mossycobble.png"); + f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png"); f->param_type = CPT_NONE; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; @@ -749,9 +730,9 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_STEEL; f = nodemgr->getModifiable(i); - f->setAllTextures(tsrc, "steel_block.png"); + f->setAllTextures("steel_block.png"); f->setInventoryTextureCube("steel_block.png", "steel_block.png", - "steel_block.png", tsrc); + "steel_block.png"); f->param_type = CPT_NONE; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; @@ -760,25 +741,25 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_NC; f = nodemgr->getModifiable(i); f->param_type = CPT_FACEDIR_SIMPLE; - f->setAllTextures(tsrc, "nc_side.png"); - f->setTexture(tsrc, 5, "nc_front.png"); // Z- - f->setTexture(tsrc, 4, "nc_back.png"); // Z+ - f->setInventoryTexture("nc_front.png", tsrc); + f->setAllTextures("nc_side.png"); + f->setTexture(5, "nc_front.png"); // Z- + f->setTexture(4, "nc_back.png"); // Z+ + f->setInventoryTexture("nc_front.png"); f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setStoneLikeMaterialProperties(f->material, 3.0); i = CONTENT_NC_RB; f = nodemgr->getModifiable(i); - f->setAllTextures(tsrc, "nc_rb.png"); - f->setInventoryTexture("nc_rb.png", tsrc); + f->setAllTextures("nc_rb.png"); + f->setInventoryTexture("nc_rb.png"); f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setStoneLikeMaterialProperties(f->material, 3.0); i = CONTENT_SAPLING; f = nodemgr->getModifiable(i); f->param_type = CPT_LIGHT; - f->setAllTextures(tsrc, "sapling.png"); - f->setInventoryTexture("sapling.png", tsrc); + f->setAllTextures("sapling.png"); + f->setInventoryTexture("sapling.png"); f->used_texturenames.insert("sapling.png"); // Add to atlas f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->light_propagates = true; @@ -789,7 +770,7 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr i = CONTENT_APPLE; f = nodemgr->getModifiable(i); - f->setInventoryTexture("apple.png", tsrc); + f->setInventoryTexture("apple.png"); f->used_texturenames.insert("apple.png"); // Add to atlas f->param_type = CPT_LIGHT; f->light_propagates = true; diff --git a/src/game.cpp b/src/game.cpp index a8525a04c..4fd6eebb0 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -642,7 +642,7 @@ void the_game( // Create texture source IWritableTextureSource *tsrc = createTextureSource(device); // Create node definition manager - IWritableNodeDefManager *nodedef = createNodeDefManager(tsrc); + IWritableNodeDefManager *nodedef = createNodeDefManager(); // Fill node feature table with default definitions content_mapnode_init(tsrc, nodedef); diff --git a/src/nodedef.cpp b/src/nodedef.cpp index 57807449e..84b5f1d3d 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -35,7 +35,7 @@ ContentFeatures::~ContentFeatures() #endif } -#ifndef SERVER +#if 0 void ContentFeatures::setTexture(ITextureSource *tsrc, u16 i, std::string name, u8 alpha) { @@ -64,7 +64,6 @@ void ContentFeatures::setInventoryTexture(std::string imgname, imgname += "^[forcesingle"; - inventory_texture_name = imgname; inventory_texture = tsrc->getTextureRaw(imgname); } @@ -85,49 +84,53 @@ void ContentFeatures::setInventoryTextureCube(std::string top, imgname_full += left; imgname_full += "{"; imgname_full += right; - inventory_texture_name = imgname_full; inventory_texture = tsrc->getTextureRaw(imgname_full); } #endif +void ContentFeatures::setTexture(u16 i, std::string name) +{ + used_texturenames.insert(name); + tname_tiles[i] = name; + if(tname_inventory == "") + tname_inventory = name; +} + +void ContentFeatures::setInventoryTexture(std::string imgname) +{ + tname_inventory = imgname + "^[forcesingle"; +} + +void ContentFeatures::setInventoryTextureCube(std::string top, + std::string left, std::string right) +{ + str_replace_char(top, '^', '&'); + str_replace_char(left, '^', '&'); + str_replace_char(right, '^', '&'); + + std::string imgname_full; + imgname_full += "[inventorycube{"; + imgname_full += top; + imgname_full += "{"; + imgname_full += left; + imgname_full += "{"; + imgname_full += right; + tname_inventory = imgname_full; +} + class CNodeDefManager: public IWritableNodeDefManager { public: - CNodeDefManager(ITextureSource *tsrc) + CNodeDefManager() { -#ifndef SERVER - /* - Set initial material type to same in all tiles, so that the - same material can be used in more stuff. - This is set according to the leaves because they are the only - differing material to which all materials can be changed to - get this optimization. - */ - u8 initial_material_type = MATERIAL_ALPHA_SIMPLE; - /*if(new_style_leaves) - initial_material_type = MATERIAL_ALPHA_SIMPLE; - else - initial_material_type = MATERIAL_ALPHA_NONE;*/ for(u16 i=0; i<=MAX_CONTENT; i++) { ContentFeatures *f = &m_content_features[i]; - // Re-initialize + // Reset to defaults f->reset(); - - for(u16 j=0; j<6; j++) - f->tiles[j].material_type = initial_material_type; - } -#endif - /* - Initially set every block to be shown as an unknown block. - Don't touch CONTENT_IGNORE or CONTENT_AIR. - */ - for(u16 i=0; i<=MAX_CONTENT; i++) - { if(i == CONTENT_IGNORE || i == CONTENT_AIR) continue; - ContentFeatures *f = &m_content_features[i]; - f->setAllTextures(tsrc, "unknown_block.png"); + f->setAllTextures("unknown_block.png"); f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; } // Make CONTENT_IGNORE to not block the view when occlusion culling @@ -138,7 +141,7 @@ public: } virtual IWritableNodeDefManager* clone() { - CNodeDefManager *mgr = new CNodeDefManager(NULL); + CNodeDefManager *mgr = new CNodeDefManager(); for(u16 i=0; i<=MAX_CONTENT; i++) { mgr->set(i, get(i)); @@ -173,20 +176,42 @@ public: <<"textures in node definitions"<updateAP(f->tiles[j].texture); - if(f->special_atlas){ - tsrc->updateAP(*(f->special_atlas)); + // Inventory texture + if(f->tname_inventory != "") + f->inventory_texture = tsrc->getTextureRaw(f->tname_inventory); + else + f->inventory_texture = NULL; + // Tile textures + for(u16 j=0; j<6; j++){ + if(f->tname_tiles[j] == "") + continue; + f->tiles[j].texture = tsrc->getTexture(f->tname_tiles[j]); + f->tiles[j].alpha = f->alpha; + if(f->alpha == 255) + f->tiles[j].material_type = MATERIAL_ALPHA_SIMPLE; + else + f->tiles[j].material_type = MATERIAL_ALPHA_VERTEX; + if(f->backface_culling) + f->tiles[j].material_flags |= MATERIAL_FLAG_BACKFACE_CULLING; + else + f->tiles[j].material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING; + } + // Special texture + if(f->tname_special != ""){ + if(!f->special_atlas) + f->special_atlas = new AtlasPointer( + tsrc->getTexture(f->tname_special)); + else + *(f->special_atlas) = + tsrc->getTexture(f->tname_special); + // Special material textures if(f->special_material) f->special_material->setTexture(0, f->special_atlas->atlas); if(f->special_material2) f->special_material2->setTexture(0, f->special_atlas->atlas); } - if(f->inventory_texture_name != ""){ - f->inventory_texture = - tsrc->getTextureRaw(f->inventory_texture_name); - } } #endif } @@ -194,8 +219,8 @@ private: ContentFeatures m_content_features[MAX_CONTENT+1]; }; -IWritableNodeDefManager* createNodeDefManager(ITextureSource *tsrc) +IWritableNodeDefManager* createNodeDefManager() { - return new CNodeDefManager(tsrc); + return new CNodeDefManager(); } diff --git a/src/nodedef.h b/src/nodedef.h index a093cb799..5e4e3378c 100644 --- a/src/nodedef.h +++ b/src/nodedef.h @@ -103,31 +103,28 @@ class NodeMetadata; struct ContentFeatures { #ifndef SERVER - /* - 0: up - 1: down - 2: right - 3: left - 4: back - 5: front - */ + // 0 1 2 3 4 5 + // up down right left back front TileSpec tiles[6]; - std::string inventory_texture_name; video::ITexture *inventory_texture; - // Used currently for flowing liquids - u8 vertex_alpha; // Post effect color, drawn when the camera is inside the node. video::SColor post_effect_color; - // Special irrlicht material, used sometimes + + // Special material/texture + // - Currently used for flowing liquids video::SMaterial *special_material; video::SMaterial *special_material2; - // Currently used for fetching liquid texture coordinates - // - This is also updated to the above two (if they are non-NULL) - // when textures are updated AtlasPointer *special_atlas; #endif + + // Texture names + std::string tname_tiles[6]; + std::string tname_inventory; + std::string tname_special; + u8 alpha; + bool backface_culling; // List of all block textures that have been used (value is dummy) // Used for texture atlas making. @@ -199,15 +196,22 @@ struct ContentFeatures void reset() { + // This isn't exactly complete due to lazyness + // TODO: Make it completely reset everything #ifndef SERVER inventory_texture = NULL; - vertex_alpha = 255; post_effect_color = video::SColor(0, 0, 0, 0); special_material = NULL; special_material2 = NULL; special_atlas = NULL; #endif + for(u32 i=0; i<6; i++) + tname_tiles[i] = ""; + tname_inventory = ""; + tname_special = ""; + alpha = 255; + backface_culling = true; used_texturenames.clear(); param_type = CPT_NONE; is_ground_content = false; @@ -246,47 +250,28 @@ struct ContentFeatures Quickhands for simple materials */ -#ifdef SERVER - void setTexture(ITextureSource *tsrc, u16 i, std::string name, - u8 alpha=255) - {} - void setAllTextures(ITextureSource *tsrc, std::string name, u8 alpha=255) - {} -#else - void setTexture(ITextureSource *tsrc, - u16 i, std::string name, u8 alpha=255); + void setTexture(u16 i, std::string name); - void setAllTextures(ITextureSource *tsrc, - std::string name, u8 alpha=255) + void setAllTextures(std::string name, u8 alpha=255) { for(u16 i=0; i<6; i++) - { - setTexture(tsrc, i, name, alpha); - } + setTexture(i, name); + alpha = alpha; // Force inventory texture too - setInventoryTexture(name, tsrc); + setInventoryTexture(name); } -#endif + void setInventoryTexture(std::string imgname); + void setInventoryTextureCube(std::string top, + std::string left, std::string right); + +#if 0 #ifndef SERVER void setTile(u16 i, const TileSpec &tile) { tiles[i] = tile; } void setAllTiles(const TileSpec &tile) { for(u16 i=0; i<6; i++) setTile(i, tile); } #endif - -#ifdef SERVER - void setInventoryTexture(std::string imgname, - ITextureSource *tsrc) - {} - void setInventoryTextureCube(std::string top, - std::string left, std::string right, ITextureSource *tsrc) - {} -#else - void setInventoryTexture(std::string imgname, ITextureSource *tsrc); - - void setInventoryTextureCube(std::string top, - std::string left, std::string right, ITextureSource *tsrc); #endif /* @@ -332,9 +317,7 @@ public: virtual void updateTextures(ITextureSource *tsrc)=0; }; -// If textures not actually available (server), tsrc can be NULL -IWritableNodeDefManager* createNodeDefManager(ITextureSource *tsrc); - +IWritableNodeDefManager* createNodeDefManager(); #endif diff --git a/src/server.cpp b/src/server.cpp index 44c66447c..54c19be50 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -987,7 +987,7 @@ Server::Server( m_banmanager(mapsavedir+DIR_DELIM+"ipban.txt"), m_lua(NULL), m_toolmgr(createToolDefManager()), - m_nodemgr(createNodeDefManager(NULL)), + m_nodemgr(createNodeDefManager()), m_thread(this), m_emergethread(this), m_time_counter(0), diff --git a/src/test.cpp b/src/test.cpp index e1242ccb3..7c9fa9408 100644 --- a/src/test.cpp +++ b/src/test.cpp @@ -1087,7 +1087,7 @@ void run_tests() DSTACK(__FUNCTION_NAME); // Create node definitions - IWritableNodeDefManager *nodedef = createNodeDefManager(NULL); + IWritableNodeDefManager *nodedef = createNodeDefManager(); content_mapnode_init(NULL, nodedef); infostream<<"run_tests() started"<