diff --git a/src/map_settings_manager.cpp b/src/map_settings_manager.cpp index 4f070e910..9c447b3d0 100644 --- a/src/map_settings_manager.cpp +++ b/src/map_settings_manager.cpp @@ -32,6 +32,10 @@ MapSettingsManager::MapSettingsManager(Settings *user_settings, m_user_settings(user_settings) { assert(m_user_settings != NULL); + + Mapgen::setDefaultSettings(m_map_settings); + // This inherits the combined defaults provided by loadGameConfAndInitWorld. + m_map_settings->overrideDefaults(user_settings); } @@ -179,20 +183,8 @@ MapgenParams *MapSettingsManager::makeMapgenParams() params->mgtype = mgtype; - // Load the mapgen param defaults - /* FIXME: Why is it done like this? MapgenParams should just - * set the defaults in its constructor instead. */ - { - Settings default_settings; - Mapgen::setDefaultSettings(&default_settings); - params->MapgenParams::readParams(&default_settings); - params->readParams(&default_settings); - } - // Load the rest of the mapgen params from our active settings - params->MapgenParams::readParams(m_user_settings); params->MapgenParams::readParams(m_map_settings); - params->readParams(m_user_settings); params->readParams(m_map_settings); // Hold onto our params