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Item entity: Delete in 'ignore' nodes
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86ced59236
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@ -174,19 +174,18 @@ core.register_entity(":__builtin:item", {
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local p = self.object:getpos()
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p.y = p.y - 0.5
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local node = core.get_node_or_nil(p)
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local in_unloaded = (node == nil)
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if in_unloaded then
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-- Don't infinetly fall into unloaded map
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self.object:setvelocity({x = 0, y = 0, z = 0})
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self.object:setacceleration({x = 0, y = 0, z = 0})
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self.physical_state = false
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self.object:set_properties({physical = false})
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-- Delete in 'ignore' nodes
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if node and node.name == "ignore" then
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self.itemstring = ""
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self.object:remove()
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return
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end
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local nn = node.name
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-- If node is not registered or node is walkably solid and resting on nodebox
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-- If node is nil (unloaded area), or node is not registered, or node is
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-- walkably solid and item is resting on nodebox
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local v = self.object:getvelocity()
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if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then
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if not node or not core.registered_nodes[node.name] or
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core.registered_nodes[node.name].walkable and v.y == 0 then
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if self.physical_state then
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local own_stack = ItemStack(self.object:get_luaentity().itemstring)
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-- Merge with close entities of the same item
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