From d3d218940bfbe7b0ac8edb280c7487b0a65c736e Mon Sep 17 00:00:00 2001 From: Pierre-Yves Rollo Date: Sun, 30 Aug 2020 15:34:28 +0200 Subject: [PATCH] Fix #10349 game crashing if dropped an item with undefined light_source (#10351) --- builtin/game/item_entity.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/builtin/game/item_entity.lua b/builtin/game/item_entity.lua index f380d071d..9b1b23bfd 100644 --- a/builtin/game/item_entity.lua +++ b/builtin/game/item_entity.lua @@ -55,7 +55,8 @@ core.register_entity(":__builtin:item", { local count = math.min(stack:get_count(), max_count) local size = 0.2 + 0.1 * (count / max_count) ^ (1 / 3) local def = core.registered_items[itemname] - local glow = def and math.floor(def.light_source / 2 + 0.5) + local glow = def and def.light_source and + math.floor(def.light_source / 2 + 0.5) self.object:set_properties({ is_visible = true,