Do the same for LevelDB interface

This commit is contained in:
kwolekr 2013-11-17 11:26:34 -05:00
parent aa172bdda4
commit d419e4cbb6
2 changed files with 68 additions and 55 deletions

View File

@ -92,7 +92,19 @@ MapBlock* Database_LevelDB::loadBlock(v3s16 blockpos)
v2s16 p2d(blockpos.X, blockpos.Z);
std::string datastr;
leveldb::Status s = m_database->Get(leveldb::ReadOptions(), i64tos(getBlockAsInteger(blockpos)), &datastr);
leveldb::Status s = m_database->Get(leveldb::ReadOptions(),
i64tos(getBlockAsInteger(blockpos)), &datastr);
if (datastr.length() == 0) {
errorstream << "Blank block data in database (datastr.length() == 0) ("
<< blockpos.X << "," << blockpos.Y << "," << blockpos.Z << ")" << std::endl;
if (g_settings->getBool("ignore_world_load_errors")) {
errorstream << "Ignoring block load error. Duck and cover! "
<< "(ignore_world_load_errors)" << std::endl;
} else {
throw SerializationError("Blank block data in database");
}
}
if (s.ok()) {
/*
@ -117,28 +129,29 @@ MapBlock* Database_LevelDB::loadBlock(v3s16 blockpos)
block = sector->createBlankBlockNoInsert(blockpos.Y);
created_new = true;
}
// Read basic data
block->deSerialize(is, version, true);
// If it's a new block, insert it to the map
if (created_new)
sector->insertBlock(block);
/*
Save blocks loaded in old format in new format
*/
//if(version < SER_FMT_VER_HIGHEST || save_after_load)
// Only save if asked to; no need to update version
//if(save_after_load)
// saveBlock(block);
// We just loaded it from, so it's up-to-date.
block->resetModified();
}
catch (SerializationError &e)
{
errorstream << "Invalid block data in database"
<<" ("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<")"
<<" (SerializationError): "<<e.what()<<std::endl;
<< " (" << blockpos.X << "," << blockpos.Y << "," << blockpos.Z
<< ") (SerializationError): " << e.what() << std::endl;
// TODO: Block should be marked as invalid in memory so that it is
// not touched but the game can run
@ -153,7 +166,7 @@ MapBlock* Database_LevelDB::loadBlock(v3s16 blockpos)
return srvmap->getBlockNoCreateNoEx(blockpos); // should not be using this here
}
return(NULL);
return NULL;
}
void Database_LevelDB::listAllLoadableBlocks(std::list<v3s16> &dst)