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Various code improvements
* Camera: Fix division by 0 after view bobbing * Remove ignored constness * Connection: Improve window size range limits
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@ -378,7 +378,8 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_r
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// Smoothen and invert the above
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fall_bobbing = sin(fall_bobbing * 0.5 * M_PI) * -1;
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// Amplify according to the intensity of the impact
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fall_bobbing *= (1 - rangelim(50 / player->camera_impact, 0, 1)) * 5;
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if (player->camera_impact > 0.0f)
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fall_bobbing *= (1 - rangelim(50 / player->camera_impact, 0, 1)) * 5;
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fall_bobbing *= m_cache_fall_bobbing_amount;
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}
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@ -334,13 +334,13 @@ public:
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// disconnect client when CSM failed.
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const std::string &accessDeniedReason() const { return m_access_denied_reason; }
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const bool itemdefReceived() const
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bool itemdefReceived() const
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{ return m_itemdef_received; }
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const bool nodedefReceived() const
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bool nodedefReceived() const
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{ return m_nodedef_received; }
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const bool mediaReceived() const
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bool mediaReceived() const
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{ return !m_media_downloader; }
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const bool activeObjectsReceived() const
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bool activeObjectsReceived() const
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{ return m_activeobjects_received; }
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u16 getProtoVersion()
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@ -84,7 +84,7 @@ public:
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void showTranslatedStatusText(const char *str);
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inline void clearStatusText() { m_statustext.clear(); }
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const bool isChatVisible()
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bool isChatVisible()
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{
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return m_flags.show_chat && m_recent_chat_count != 0 && m_profiler_current_page == 0;
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}
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