From d58801ab3204757e6c49892a05633281144f4f44 Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Mon, 9 Apr 2018 14:58:35 +0200 Subject: [PATCH] upright_sprite: Fix texture position for players Fixes #6471 --- src/content_cao.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/src/content_cao.cpp b/src/content_cao.cpp index 641093751..4dde1b098 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -516,6 +516,11 @@ void GenericCAO::addToScene(ITextureSource *tsrc) video::S3DVertex( dx, dy, 0, 0,0,0, c, 0,0), video::S3DVertex(-dx, dy, 0, 0,0,0, c, 1,0), }; + if (m_is_player) { + // Move minimal Y position to 0 (feet position) + for (video::S3DVertex &vertex : vertices) + vertex.Pos.Y += dy; + } u16 indices[] = {0,1,2,2,3,0}; buf->append(vertices, 4, indices, 6); // Set material @@ -535,6 +540,11 @@ void GenericCAO::addToScene(ITextureSource *tsrc) video::S3DVertex(-dx, dy, 0, 0,0,0, c, 0,0), video::S3DVertex( dx, dy, 0, 0,0,0, c, 1,0), }; + if (m_is_player) { + // Move minimal Y position to 0 (feet position) + for (video::S3DVertex &vertex : vertices) + vertex.Pos.Y += dy; + } u16 indices[] = {0,1,2,2,3,0}; buf->append(vertices, 4, indices, 6); // Set material