diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index b8b864c8b..84059c25f 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -1765,29 +1765,30 @@ mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, # Flags starting with 'no' are used to explicitly disable them. mg_valleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers -# The altitude at which temperature drops by 20C +# The altitude at which temperature drops by 20. mgvalleys_altitude_chill (Altitude chill) int 90 # Depth below which you'll find large caves. mgvalleys_large_cave_depth (Large cave depth) int -33 -# Creates unpredictable lava features in caves. -# These can make mining difficult. Zero disables them. (0-10) -mgvalleys_lava_features (Lava features) int 0 +# Y of upper limit of lava in large caves. +mgvalleys_lava_depth (Lava depth) int 1 -# Depth below which you'll find massive caves. -mgvalleys_massive_cave_depth (Massive cave depth) int -256 +# Depth below which you'll find giant caverns. +mgvalleys_cavern_limit (Cavern upper limit) int -256 -# How deep to make rivers +# Y-distance over which caverns expand to full size. +mgvalleys_cavern_taper (Cavern taper) int 192 + +# Defines full size of caverns, smaller values create larger caverns. +mgvalleys_cavern_threshold (Cavern threshold) float 0.6 + +# How deep to make rivers. mgvalleys_river_depth (River depth) int 4 -# How wide to make rivers +# How wide to make rivers. mgvalleys_river_size (River size) int 5 -# Creates unpredictable water features in caves. -# These can make mining difficult. Zero disables them. (0-10) -mgvalleys_water_features (Water features) int 0 - # Controls width of tunnels, a smaller value creates wider tunnels. mgvalleys_cave_width (Cave width) float 0.09 @@ -1799,34 +1800,34 @@ mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63 [**Noises] -# Caves and tunnels form at the intersection of the two noises +# Caves and tunnels form at the intersection of the two noises. mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 -# Caves and tunnels form at the intersection of the two noises +# Caves and tunnels form at the intersection of the two noises. mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 -# The depth of dirt or other filler +# The depth of dirt or other biome filler node. mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased -# Massive caves form here. -mgvalleys_np_massive_caves (Massive cave noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 +# 3D noise defining giant caverns. +mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 -# River noise -- rivers occur close to zero +# River noise. Rivers occur close to noise value zero. mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased -# Base terrain height +# Base terrain height. mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased -# Raises terrain to make valleys around the rivers +# Raises terrain to make valleys around the rivers. mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased -# Slope and fill work together to modify the heights +# Slope and fill work together to modify the heights. mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 -# Amplifies the valleys +# Amplifies the valleys. mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased -# Slope and fill work together to modify the heights +# Slope and fill work together to modify the heights. mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased [*Advanced]