Fix lint since recent player to db merge

This commit is contained in:
Loic Blot 2017-04-23 16:22:53 +02:00
parent 29ab20c272
commit d7ddceac73
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GPG Key ID: EFAA458E8C153987
4 changed files with 7 additions and 4 deletions

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@ -27,8 +27,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "filesys.h"
// !!! WARNING !!!
// This backend is intended to be used on Minetest 0.4.16 only for the transition backend for
// player files
// This backend is intended to be used on Minetest 0.4.16 only for the transition backend
// for player files
void PlayerDatabaseFiles::serialize(std::ostringstream &os, RemotePlayer *player)
{

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@ -21,8 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define DATABASE_FILES_HEADER
// !!! WARNING !!!
// This backend is intended to be used on Minetest 0.4.16 only for the transition backend for
// player files
// This backend is intended to be used on Minetest 0.4.16 only for the transition backend
// for player files
#include "database.h"

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@ -38,6 +38,7 @@ enum RemotePlayerChatResult
class RemotePlayer : public Player
{
friend class PlayerDatabaseFiles;
public:
RemotePlayer(const char *name, IItemDefManager *idef);
virtual ~RemotePlayer() {}

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@ -51,11 +51,13 @@ src/craftdef.cpp
src/craftdef.h
src/database.cpp
src/database-dummy.cpp
src/database-files.cpp
src/database-leveldb.cpp
src/database-postgresql.cpp
src/database-postgresql.h
src/database-redis.cpp
src/database-sqlite3.cpp
src/database-sqlite3.h
src/daynightratio.h
src/debug.cpp
src/debug.h