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Server: Add reason for leave to on_leaveplayer
callbacks
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@ -1912,8 +1912,9 @@ Call these functions only at load time!
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* If it returns a string, the player is disconnected with that string as reason
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* `minetest.register_on_joinplayer(func(ObjectRef))`
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* Called when a player joins the game
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* `minetest.register_on_leaveplayer(func(ObjectRef))`
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* `minetest.register_on_leaveplayer(func(ObjectRef, timed_out))`
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* Called when a player leaves the game
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* `timed_out`: True for timeout, false for other reasons.
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* `minetest.register_on_cheat(func(ObjectRef, cheat))`
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* Called when a player cheats
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* `cheat`: `{type=<cheat_type>}`, where `<cheat_type>` is one of:
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