mirror of https://github.com/minetest/minetest.git
Allow use of keys to control view, and remap of mouse buttons
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@ -34,7 +34,7 @@ Default Controls
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- Shift: sneak/go down
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- Q: drop item
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- I: inventory
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- Mouse: turn/look
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- Mouse (or arrow keys): turn/look
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- Mouse left: dig/punch
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- Mouse right: place/use
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- Mouse wheel: select item
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@ -35,6 +35,12 @@ void set_default_settings(Settings *settings)
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settings->setDefault("keymap_right", "KEY_KEY_D");
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settings->setDefault("keymap_jump", "KEY_SPACE");
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settings->setDefault("keymap_sneak", "KEY_LSHIFT");
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settings->setDefault("keymap_turnleft", "KEY_LEFT");
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settings->setDefault("keymap_turnright", "KEY_RIGHT");
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settings->setDefault("keymap_lookup", "KEY_UP");
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settings->setDefault("keymap_lookdown", "KEY_DOWN");
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settings->setDefault("keymap_lbutton", "KEY_LBUTTON");
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settings->setDefault("keymap_rbutton", "KEY_RBUTTON");
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settings->setDefault("keymap_drop", "KEY_KEY_Q");
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settings->setDefault("keymap_inventory", "KEY_KEY_I");
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settings->setDefault("keymap_special1", "KEY_KEY_E");
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20
src/game.cpp
20
src/game.cpp
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@ -2131,15 +2131,15 @@ void the_game(
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dy = -dy;
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//infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
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/*const float keyspeed = 500;
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if(input->isKeyDown(irr::KEY_UP))
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const float keyspeed = 500;
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if(input->isKeyDown(getKeySetting("keymap_lookup")))
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dy -= dtime * keyspeed;
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if(input->isKeyDown(irr::KEY_DOWN))
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if(input->isKeyDown(getKeySetting("keymap_lookdown")))
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dy += dtime * keyspeed;
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if(input->isKeyDown(irr::KEY_LEFT))
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if(input->isKeyDown(getKeySetting("keymap_turnleft")))
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dx -= dtime * keyspeed;
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if(input->isKeyDown(irr::KEY_RIGHT))
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dx += dtime * keyspeed;*/
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if(input->isKeyDown(getKeySetting("keymap_turnright")))
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dx += dtime * keyspeed;
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float d = g_settings->getFloat("mouse_sensitivity");
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d = rangelim(d, 0.01, 100.0);
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@ -2186,8 +2186,8 @@ void the_game(
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input->isKeyDown(getKeySetting("keymap_jump")),
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input->isKeyDown(getKeySetting("keymap_special1")),
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input->isKeyDown(getKeySetting("keymap_sneak")),
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input->getLeftState(),
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input->getRightState(),
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input->isKeyDown(getKeySetting("keymap_lbutton")),
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input->isKeyDown(getKeySetting("keymap_rbutton")),
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camera_pitch,
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camera_yaw
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);
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@ -2200,8 +2200,8 @@ void the_game(
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16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
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32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
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64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
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128*(int)input->getLeftState()+
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256*(int)input->getRightState();
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128*(int)input->isKeyDown(getKeySetting("keymap_lbutton"))+
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256*(int)input->isKeyDown(getKeySetting("keymap_lbutton"));
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LocalPlayer* player = client.getEnv().getLocalPlayer();
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player->keyPressed=keyPressed;
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}
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@ -58,6 +58,14 @@ enum
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// other
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GUI_ID_CB_AUX1_DESCENDS,
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GUI_ID_CB_DOUBLETAP_JUMP,
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// mouse controls
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GUI_ID_KEY_TURNLEFT_BUTTON,
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GUI_ID_KEY_TURNRIGHT_BUTTON,
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GUI_ID_KEY_LOOKUP_BUTTON,
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GUI_ID_KEY_LOOKDOWN_BUTTON,
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GUI_ID_KEY_LBUTTON_BUTTON,
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GUI_ID_KEY_RBUTTON_BUTTON,
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};
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GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
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@ -403,4 +411,10 @@ void GUIKeyChangeMenu::init_keys()
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this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip");
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this->add_key(GUI_ID_KEY_RANGE_BUTTON, wgettext("Range select"), "keymap_rangeselect");
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this->add_key(GUI_ID_KEY_DUMP_BUTTON, wgettext("Print stacks"), "keymap_print_debug_stacks");
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this->add_key(GUI_ID_KEY_TURNLEFT_BUTTON, wgettext("Turn left"), "keymap_turnleft");
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this->add_key(GUI_ID_KEY_TURNRIGHT_BUTTON, wgettext("Turn right"), "keymap_turnright");
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this->add_key(GUI_ID_KEY_LOOKUP_BUTTON, wgettext("Look up"), "keymap_lookup");
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this->add_key(GUI_ID_KEY_LOOKDOWN_BUTTON, wgettext("Look down"), "keymap_lookdown");
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this->add_key(GUI_ID_KEY_LBUTTON_BUTTON, wgettext("Left button"), "keymap_lbutton");
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this->add_key(GUI_ID_KEY_RBUTTON_BUTTON, wgettext("Right button"), "keymap_rbutton");
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}
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