Merge pull request #2 from grorp/builtin_hud_refactor

Suggestions by grorp
This commit is contained in:
cx384 2024-04-06 17:35:44 +02:00 committed by GitHub
commit dc3b01be45
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
1 changed files with 68 additions and 71 deletions

View File

@ -2,27 +2,27 @@
Register function to easily register new builtin hud elements Register function to easily register new builtin hud elements
`def` is a table and contains the following fields: `def` is a table and contains the following fields:
elem_def the HUD element definition which can be changed with hud_replace_builtin elem_def the HUD element definition which can be changed with hud_replace_builtin
event (optional) for an additional eventname on which the element will be updated events (optional) additional event names on which the element will be updated
("hud_changed" and "properties_changed" will always be used.) ("hud_changed" will always be used.)
hud_change(id, player)
(optional) a function to change the element after it has been updated
(Is not called when the element is first set or recreated.)
show_elem(player, flags, id) show_elem(player, flags, id)
(optional) a function to decide if the element should be shown to a player (optional) a function to decide if the element should be shown to a player
It is called before the element gets updated. It is called before the element gets updated.
init_change(player, elem_def) update_def(player, elem_def)
(optional) a function to change the elem_def before it will be used. (optional) a function to change the elem_def before it will be used.
(elem_def can be changed, since the table which got set by using (elem_def can be changed, since the table which got set by using
hud_replace_builtin isn't unexposed to the API.) hud_replace_builtin isn't exposed to the API.)
update_elem(player, id)
(optional) a function to change the element after it has been updated
(Is not called when the element is first set or recreated.)
]]-- ]]--
local registered_elements = {} local registered_elements = {}
local update_events = {} local update_events = {}
local function register_builtin_hud_element(name, def) local function register_builtin_hud_element(name, def)
registered_elements[name] = def registered_elements[name] = def
if def.event then for _, event in ipairs(def.events or {}) do
update_events[def.event] = update_events[def.event] or {} update_events[event] = update_events[event] or {}
table.insert(update_events[def.event], name) table.insert(update_events[event], name)
end end
end end
@ -30,7 +30,7 @@ end
local hud_ids = {} local hud_ids = {}
-- Updates one element -- Updates one element
-- In case the element is already added, it only calls the hud_change function from -- In case the element is already added, it only calls the update_elem function from
-- registered_elements. (To recreate the element remove it first.) -- registered_elements. (To recreate the element remove it first.)
local function update_element(player, player_hud_ids, elem_name, flags) local function update_element(player, player_hud_ids, elem_name, flags)
local def = registered_elements[elem_name] local def = registered_elements[elem_name]
@ -45,8 +45,8 @@ local function update_element(player, player_hud_ids, elem_name, flags)
end end
if not id then if not id then
if def.init_change then if def.update_def then
def.init_change(player, def.elem_def) def.update_def(player, def.elem_def)
end end
id = player:hud_add(def.elem_def) id = player:hud_add(def.elem_def)
@ -54,8 +54,8 @@ local function update_element(player, player_hud_ids, elem_name, flags)
return return
end end
if def.hud_change then if def.update_elem then
def.hud_change(player, id) def.update_elem(player, id)
end end
end end
@ -81,7 +81,7 @@ end
local function player_event_handler(player, eventname) local function player_event_handler(player, eventname)
assert(player:is_player()) assert(player:is_player())
if eventname == "hud_changed" or eventname == "properties_changed" then if eventname == "hud_changed" then
update_hud(player) update_hud(player)
return return
end end
@ -95,15 +95,15 @@ end
-- Returns true if successful, otherwise false, -- Returns true if successful, otherwise false,
-- but currently the return value is not documented in the Lua API. -- but currently the return value is not documented in the Lua API.
function core.hud_replace_builtin(elem_name, definition) function core.hud_replace_builtin(elem_name, elem_def)
assert(type(definition) == "table") assert(type(elem_def) == "table")
local registered = registered_elements[elem_name] local registered = registered_elements[elem_name]
if not registered then if not registered then
return false return false
end end
registered.elem_def = table.copy(definition) registered.elem_def = table.copy(elem_def)
for playername, player_hud_ids in pairs(hud_ids) do for playername, player_hud_ids in pairs(hud_ids) do
local player = core.get_player_by_name(playername) local player = core.get_player_by_name(playername)
@ -140,7 +140,7 @@ core.register_playerevent(player_event_handler)
-- Cache setting -- Cache setting
local enable_damage = core.settings:get_bool("enable_damage") local enable_damage = core.settings:get_bool("enable_damage")
local function scaleToHudMax(player, field) local function scale_to_hud_max(player, field)
-- Scale "hp" or "breath" to the hud maximum dimensions -- Scale "hp" or "breath" to the hud maximum dimensions
local current = player["get_" .. field](player) local current = player["get_" .. field](player)
local nominal local nominal
@ -165,17 +165,17 @@ register_builtin_hud_element("health", {
size = {x = 24, y = 24}, size = {x = 24, y = 24},
offset = {x = (-10 * 24) - 25, y = -(48 + 24 + 16)}, offset = {x = (-10 * 24) - 25, y = -(48 + 24 + 16)},
}, },
events = {"properties_changed", "health_changed"},
show_elem = function(player, flags) show_elem = function(player, flags)
return flags.healthbar and enable_damage and player:get_armor_groups().immortal ~= 1 return flags.healthbar and enable_damage and
player:get_armor_groups().immortal ~= 1
end, end,
event = "health_changed", update_def = function(player, elem_def)
hud_change = function(player, id)
player:hud_change(id, "number", scaleToHudMax(player, "hp"))
end,
init_change = function(player, elem_def)
elem_def.number = scaleToHudMax(player, "hp")
-- Deprecated undocumented behavior
elem_def.item = elem_def.item or elem_def.number or core.PLAYER_MAX_HP_DEFAULT elem_def.item = elem_def.item or elem_def.number or core.PLAYER_MAX_HP_DEFAULT
elem_def.number = scale_to_hud_max(player, "hp")
end,
update_elem = function(player, id)
player:hud_change(id, "number", scale_to_hud_max(player, "hp"))
end, end,
}) })
@ -196,53 +196,50 @@ register_builtin_hud_element("breath", {
size = {x = 24, y = 24}, size = {x = 24, y = 24},
offset = {x = 25, y= -(48 + 24 + 16)}, offset = {x = 25, y= -(48 + 24 + 16)},
}, },
events = {"properties_changed", "breath_changed"},
show_elem = function(player, flags, id) show_elem = function(player, flags, id)
local breath_relevant = player:get_breath() < player:get_properties().breath_max local show_breathbar = flags.breathbar and enable_damage and
local show_breathbar = flags.breathbar and enable_damage player:get_armor_groups().immortal ~= 1
and player:get_armor_groups().immortal ~= 1
and player:get_breath() < player:get_properties().breath_max
if id then if id then
local player_name = player:get_player_name() -- The element will not prematurely be removed by update_element
if not breath_relevant then -- (but may still be instantly removed if the flag changed)
if not breathbar_removal_jobs[player_name] then return show_breathbar
-- The breathbar stays for some time and then gets removed.
breathbar_removal_jobs[player_name] = core.after(1, function()
local player = core.get_player_by_name(player_name)
local id = hud_ids[player_name].breath
if player and id then
player:hud_remove(id)
hud_ids[player_name].breath = nil
end
breathbar_removal_jobs[player_name] = nil
end)
end
-- The element will not prematurely be removed by update_element
-- (but may still be instantly removed if the flag changed)
return show_breathbar
else
-- Cancel removal
local job = breathbar_removal_jobs[player_name]
if job then
job:cancel()
breathbar_removal_jobs[player_name] = nil
end
return show_breathbar
end
end end
-- Don't add the element if the breath is full -- Don't add the element if the breath is full
local breath_relevant = player:get_breath() < player:get_properties().breath_max
return show_breathbar and breath_relevant return show_breathbar and breath_relevant
end, end,
event = "breath_changed", update_def = function(player, elem_def)
hud_change = function(player, id)
player:hud_change(id, "number", scaleToHudMax(player, "breath"))
end,
init_change = function(player, elem_def)
elem_def.number = scaleToHudMax(player, "breath")
-- Deprecated undocumented behavior
elem_def.item = elem_def.item or elem_def.number or core.PLAYER_MAX_BREATH_DEFAULT elem_def.item = elem_def.item or elem_def.number or core.PLAYER_MAX_BREATH_DEFAULT
elem_def.number = scale_to_hud_max(player, "breath")
end,
update_elem = function(player, id)
player:hud_change(id, "number", scale_to_hud_max(player, "breath"))
local player_name = player:get_player_name()
local breath_relevant = player:get_breath() < player:get_properties().breath_max
if not breath_relevant then
if not breathbar_removal_jobs[player_name] then
-- The breathbar stays for some time and then gets removed.
breathbar_removal_jobs[player_name] = core.after(1, function()
local player = core.get_player_by_name(player_name)
local id = hud_ids[player_name].breath
if player and id then
player:hud_remove(id)
hud_ids[player_name].breath = nil
end
breathbar_removal_jobs[player_name] = nil
end)
end
else
-- Cancel removal
local job = breathbar_removal_jobs[player_name]
if job then
job:cancel()
breathbar_removal_jobs[player_name] = nil
end
end
end, end,
}) })
@ -258,7 +255,7 @@ register_builtin_hud_element("minimap", {
}, },
show_elem = function(player, flags) show_elem = function(player, flags)
-- Don't add a minimap for clients which already have it hardcoded in C++. -- Don't add a minimap for clients which already have it hardcoded in C++.
return minetest.get_player_information(player:get_player_name()).protocol_version >= 44 return flags.minimap and
and flags.minimap minetest.get_player_information(player:get_player_name()).protocol_version >= 44
end, end,
}) })