Fix attempt to start a world when no world is selected/created

This commit is contained in:
jp 2015-07-04 15:08:32 +02:00
parent 7b171ea2be
commit dc8d0a221f
1 changed files with 6 additions and 4 deletions

View File

@ -152,12 +152,14 @@ local function main_button_handler(this, fields, name, tabdata)
world_doubleclick or
fields["key_enter"] then
local selected = core.get_textlist_index("sp_worlds")
gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
if selected ~= nil then
gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
gamedata.singleplayer = true
if selected ~= nil and gamedata.selected_world ~= 0 then
gamedata.singleplayer = true
core.start()
else
gamedata.errormessage =
fgettext("No world created or selected!")
end
return true
end