Added "[sheet" to the texture special commands.

"[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles on it and crops to the tile at position X,Y.
Basically it works like "[verticalframe" but in 2d.
For testing, I combined the four default_chest images into one.
This commit is contained in:
Luke Puchner-Hardman 2014-09-23 14:39:34 +02:00
parent da05d94709
commit dc9546a684
1 changed files with 0 additions and 1 deletions

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@ -1590,7 +1590,6 @@ bool TextureSource::generateImagePart(std::string part_of_name,
}
}
/*
<<<<<<< HEAD
[colorize:color
Overlays image with given color
color = color as ColorString