mirror of https://github.com/minetest/minetest.git
Disable shaders when creating inventory images.
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8b58f7e228
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dd9a9f60a1
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@ -390,16 +390,18 @@ public:
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/*
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Make a mesh from the node
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*/
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bool reenable_shaders = false;
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if(g_settings->getBool("enable_shaders")){
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reenable_shaders = true;
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g_settings->setBool("enable_shaders",false);
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}
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MeshMakeData mesh_make_data(gamedef);
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MapNode mesh_make_node(id, param1, 0);
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mesh_make_data.fillSingleNode(&mesh_make_node);
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MapBlockMesh mapblock_mesh(&mesh_make_data);
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scene::IMesh *node_mesh = mapblock_mesh.getMesh();
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assert(node_mesh);
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video::SColor c(255, 255, 255, 255);
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if(g_settings->getBool("enable_shaders"))
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c = MapBlock_LightColor(255, 0xffff, decode_light(f.light_source));
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setMeshColor(node_mesh, c);
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/*
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@ -455,6 +457,9 @@ public:
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//no way reference count can be smaller than 2 in this place!
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assert(cc->wield_mesh->getReferenceCount() >= 2);
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if (reenable_shaders)
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g_settings->setBool("enable_shaders",true);
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}
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// Put in cache
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