Split servermap.cpp/h off from map.cpp/h

This commit is contained in:
sfan5 2024-03-06 21:04:57 +01:00
parent 0d817ff4ff
commit dfba79f8ff
12 changed files with 1433 additions and 1378 deletions

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@ -417,6 +417,7 @@ set(common_SRCS
serialization.cpp
server.cpp
serverenvironment.cpp
servermap.cpp
settings.cpp
staticobject.cpp
terminal_chat_console.cpp

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@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlicht_changes/printing.h"
#include "filesys.h"
#include "log.h"
#include "map.h"
#include "servermap.h"
#include "mapblock.h"
#include "mapgen/mg_biome.h"
#include "mapgen/mg_ore.h"

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@ -39,7 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class EmergeThread;
class NodeDefManager;
class Settings;
class MapSettingsManager;
class BiomeManager;
class OreManager;
class DecorationManager;

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175
src/map.h
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@ -20,10 +20,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once
#include <iostream>
#include <sstream>
#include <set>
#include <map>
#include <list>
#include "irrlichttypes_bloated.h"
#include "mapblock.h"
@ -31,32 +29,20 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "constants.h"
#include "voxel.h"
#include "modifiedstate.h"
#include "util/container.h"
#include "util/metricsbackend.h"
#include "util/numeric.h"
#include "nodetimer.h"
#include "map_settings_manager.h"
#include "debug.h"
class Settings;
class MapDatabase;
class ClientMap;
class MapSector;
class ServerMapSector;
class MapBlock;
class NodeMetadata;
class IGameDef;
class IRollbackManager;
class EmergeManager;
class MetricsBackend;
class ServerEnvironment;
struct BlockMakeData;
/*
MapEditEvent
*/
enum MapEditEventType{
enum MapEditEventType {
// Node added (changed from air or something else to something)
MEET_ADDNODE,
// Node removed (changed to air)
@ -335,165 +321,6 @@ protected:
u32 needed_count);
};
/*
ServerMap
This is the only map class that is able to generate map.
*/
class ServerMap : public Map
{
public:
/*
savedir: directory to which map data should be saved
*/
ServerMap(const std::string &savedir, IGameDef *gamedef, EmergeManager *emerge, MetricsBackend *mb);
~ServerMap();
/*
Get a sector from somewhere.
- Check memory
- Check disk (doesn't load blocks)
- Create blank one
*/
MapSector *createSector(v2s16 p);
/*
Blocks are generated by using these and makeBlock().
*/
bool blockpos_over_mapgen_limit(v3s16 p);
bool initBlockMake(v3s16 blockpos, BlockMakeData *data);
void finishBlockMake(BlockMakeData *data,
std::map<v3s16, MapBlock*> *changed_blocks);
/*
Get a block from somewhere.
- Memory
- Create blank
*/
MapBlock *createBlock(v3s16 p);
/*
Forcefully get a block from somewhere.
- Memory
- Load from disk
- Create blank filled with CONTENT_IGNORE
*/
MapBlock *emergeBlock(v3s16 p, bool create_blank=true) override;
/*
Try to get a block.
If it does not exist in memory, add it to the emerge queue.
- Memory
- Emerge Queue (deferred disk or generate)
*/
MapBlock *getBlockOrEmerge(v3s16 p3d, bool generate);
bool isBlockInQueue(v3s16 pos);
void addNodeAndUpdate(v3s16 p, MapNode n,
std::map<v3s16, MapBlock*> &modified_blocks,
bool remove_metadata) override;
/*
Database functions
*/
static MapDatabase *createDatabase(const std::string &name, const std::string &savedir, Settings &conf);
// Call these before and after saving of blocks
void beginSave() override;
void endSave() override;
void save(ModifiedState save_level) override;
void listAllLoadableBlocks(std::vector<v3s16> &dst);
void listAllLoadedBlocks(std::vector<v3s16> &dst);
MapgenParams *getMapgenParams();
bool saveBlock(MapBlock *block) override;
static bool saveBlock(MapBlock *block, MapDatabase *db, int compression_level = -1);
MapBlock* loadBlock(v3s16 p);
// Database version
void loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load=false);
// Blocks are removed from the map but not deleted from memory until
// deleteDetachedBlocks() is called, since pointers to them may still exist
// when deleteBlock() is called.
bool deleteBlock(v3s16 blockpos) override;
void deleteDetachedBlocks();
void step();
void updateVManip(v3s16 pos);
// For debug printing
void PrintInfo(std::ostream &out) override;
bool isSavingEnabled(){ return m_map_saving_enabled; }
u64 getSeed();
/*!
* Fixes lighting in one map block.
* May modify other blocks as well, as light can spread
* out of the specified block.
* Returns false if the block is not generated (so nothing
* changed), true otherwise.
*/
bool repairBlockLight(v3s16 blockpos,
std::map<v3s16, MapBlock *> *modified_blocks);
void transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks,
ServerEnvironment *env);
void transforming_liquid_add(v3s16 p);
MapSettingsManager settings_mgr;
protected:
void reportMetrics(u64 save_time_us, u32 saved_blocks, u32 all_blocks) override;
private:
friend class ModApiMapgen; // for m_transforming_liquid
// Emerge manager
EmergeManager *m_emerge;
std::string m_savedir;
bool m_map_saving_enabled;
int m_map_compression_level;
std::set<v3s16> m_chunks_in_progress;
// used by deleteBlock() and deleteDetachedBlocks()
std::vector<std::unique_ptr<MapBlock>> m_detached_blocks;
// Queued transforming water nodes
UniqueQueue<v3s16> m_transforming_liquid;
f32 m_transforming_liquid_loop_count_multiplier = 1.0f;
u32 m_unprocessed_count = 0;
u64 m_inc_trending_up_start_time = 0; // milliseconds
bool m_queue_size_timer_started = false;
/*
Metadata is re-written on disk only if this is true.
This is reset to false when written on disk.
*/
bool m_map_metadata_changed = true;
MapDatabase *dbase = nullptr;
MapDatabase *dbase_ro = nullptr;
// Map metrics
MetricGaugePtr m_loaded_blocks_gauge;
MetricCounterPtr m_save_time_counter;
MetricCounterPtr m_save_count_counter;
};
#define VMANIP_BLOCK_DATA_INEXIST 1
#define VMANIP_BLOCK_CONTAINS_CIGNORE 2

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@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <stack>
#include "util/pointer.h"
#include "util/numeric.h"
#include "map.h"
#include "servermap.h"
#include "mapblock.h"
#include "nodedef.h"
#include "treegen.h"

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@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "chatmessage.h"
#include "client/clientmedia.h"
#include "log.h"
#include "map.h"
#include "servermap.h"
#include "mapsector.h"
#include "client/minimap.h"
#include "modchannels.h"

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@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "network/serveropcodes.h"
#include "server/ban.h"
#include "environment.h"
#include "map.h"
#include "servermap.h"
#include "threading/mutex_auto_lock.h"
#include "constants.h"
#include "voxel.h"

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@ -27,7 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "nodedef.h"
#include "nodemetadata.h"
#include "gamedef.h"
#include "map.h"
#include "porting.h"
#include "profiler.h"
#include "raycast.h"

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@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "activeobject.h"
#include "environment.h"
#include "map.h"
#include "servermap.h"
#include "settings.h"
#include "server/activeobjectmgr.h"
#include "util/numeric.h"

1230
src/servermap.cpp Normal file

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195
src/servermap.h Normal file
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@ -0,0 +1,195 @@
/*
Minetest
Copyright (C) 2010-2024 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <vector>
#include <memory>
#include "map.h"
#include "util/container.h"
#include "util/metricsbackend.h"
#include "map_settings_manager.h"
class Settings;
class MapDatabase;
class IRollbackManager;
class EmergeManager;
class ServerEnvironment;
struct BlockMakeData;
class MetricsBackend;
/*
ServerMap
This is the only map class that is able to generate map.
*/
class ServerMap : public Map
{
public:
/*
savedir: directory to which map data should be saved
*/
ServerMap(const std::string &savedir, IGameDef *gamedef, EmergeManager *emerge, MetricsBackend *mb);
~ServerMap();
/*
Get a sector from somewhere.
- Check memory
- Check disk (doesn't load blocks)
- Create blank one
*/
MapSector *createSector(v2s16 p);
/*
Blocks are generated by using these and makeBlock().
*/
bool blockpos_over_mapgen_limit(v3s16 p);
bool initBlockMake(v3s16 blockpos, BlockMakeData *data);
void finishBlockMake(BlockMakeData *data,
std::map<v3s16, MapBlock*> *changed_blocks);
/*
Get a block from somewhere.
- Memory
- Create blank
*/
MapBlock *createBlock(v3s16 p);
/*
Forcefully get a block from somewhere.
- Memory
- Load from disk
- Create blank filled with CONTENT_IGNORE
*/
MapBlock *emergeBlock(v3s16 p, bool create_blank=true) override;
/*
Try to get a block.
If it does not exist in memory, add it to the emerge queue.
- Memory
- Emerge Queue (deferred disk or generate)
*/
MapBlock *getBlockOrEmerge(v3s16 p3d, bool generate);
bool isBlockInQueue(v3s16 pos);
void addNodeAndUpdate(v3s16 p, MapNode n,
std::map<v3s16, MapBlock*> &modified_blocks,
bool remove_metadata) override;
/*
Database functions
*/
static MapDatabase *createDatabase(const std::string &name, const std::string &savedir, Settings &conf);
// Call these before and after saving of blocks
void beginSave() override;
void endSave() override;
void save(ModifiedState save_level) override;
void listAllLoadableBlocks(std::vector<v3s16> &dst);
void listAllLoadedBlocks(std::vector<v3s16> &dst);
MapgenParams *getMapgenParams();
bool saveBlock(MapBlock *block) override;
static bool saveBlock(MapBlock *block, MapDatabase *db, int compression_level = -1);
MapBlock* loadBlock(v3s16 p);
// Database version
void loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load=false);
// Blocks are removed from the map but not deleted from memory until
// deleteDetachedBlocks() is called, since pointers to them may still exist
// when deleteBlock() is called.
bool deleteBlock(v3s16 blockpos) override;
void deleteDetachedBlocks();
void step();
void updateVManip(v3s16 pos);
// For debug printing
void PrintInfo(std::ostream &out) override;
bool isSavingEnabled(){ return m_map_saving_enabled; }
u64 getSeed();
/*!
* Fixes lighting in one map block.
* May modify other blocks as well, as light can spread
* out of the specified block.
* Returns false if the block is not generated (so nothing
* changed), true otherwise.
*/
bool repairBlockLight(v3s16 blockpos,
std::map<v3s16, MapBlock *> *modified_blocks);
void transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks,
ServerEnvironment *env);
void transforming_liquid_add(v3s16 p);
MapSettingsManager settings_mgr;
protected:
void reportMetrics(u64 save_time_us, u32 saved_blocks, u32 all_blocks) override;
private:
friend class ModApiMapgen; // for m_transforming_liquid
// Emerge manager
EmergeManager *m_emerge;
std::string m_savedir;
bool m_map_saving_enabled;
int m_map_compression_level;
std::set<v3s16> m_chunks_in_progress;
// used by deleteBlock() and deleteDetachedBlocks()
std::vector<std::unique_ptr<MapBlock>> m_detached_blocks;
// Queued transforming water nodes
UniqueQueue<v3s16> m_transforming_liquid;
f32 m_transforming_liquid_loop_count_multiplier = 1.0f;
u32 m_unprocessed_count = 0;
u64 m_inc_trending_up_start_time = 0; // milliseconds
bool m_queue_size_timer_started = false;
/*
Metadata is re-written on disk only if this is true.
This is reset to false when written on disk.
*/
bool m_map_metadata_changed = true;
MapDatabase *dbase = nullptr;
MapDatabase *dbase_ro = nullptr;
// Map metrics
MetricGaugePtr m_loaded_blocks_gauge;
MetricCounterPtr m_save_time_counter;
MetricCounterPtr m_save_count_counter;
};