diff --git a/doc/lua_api.txt b/doc/lua_api.txt index b06e08548..551aa50b5 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -6148,9 +6148,6 @@ Player properties need to be saved manually. collide_with_objects = true, -- Collide with other objects if physical = true - weight = 5, - -- Unused. - collisionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5}, -- Default selectionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5}, -- Selection box uses collision box dimensions when not set. diff --git a/src/content_sao.cpp b/src/content_sao.cpp index ebda0efc9..43c784b42 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -869,7 +869,6 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t p m_prop.hp_max = PLAYER_MAX_HP_DEFAULT; m_prop.breath_max = PLAYER_MAX_BREATH_DEFAULT; m_prop.physical = false; - m_prop.weight = 75; m_prop.collisionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f); m_prop.selectionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f); m_prop.pointable = true; diff --git a/src/object_properties.cpp b/src/object_properties.cpp index a037c5f65..4cf180b18 100644 --- a/src/object_properties.cpp +++ b/src/object_properties.cpp @@ -37,7 +37,6 @@ std::string ObjectProperties::dump() os << ", breath_max=" << breath_max; os << ", physical=" << physical; os << ", collideWithObjects=" << collideWithObjects; - os << ", weight=" << weight; os << ", collisionbox=" << PP(collisionbox.MinEdge) << "," << PP(collisionbox.MaxEdge); os << ", visual=" << visual; os << ", mesh=" << mesh; @@ -77,7 +76,7 @@ void ObjectProperties::serialize(std::ostream &os) const writeU8(os, 4); // PROTOCOL_VERSION >= 37 writeU16(os, hp_max); writeU8(os, physical); - writeF32(os, weight); + writeF32(os, 0.f); // Removed property (weight) writeV3F32(os, collisionbox.MinEdge); writeV3F32(os, collisionbox.MaxEdge); writeV3F32(os, selectionbox.MinEdge); @@ -128,7 +127,7 @@ void ObjectProperties::deSerialize(std::istream &is) hp_max = readU16(is); physical = readU8(is); - weight = readF32(is); + readU32(is); // removed property (weight) collisionbox.MinEdge = readV3F32(is); collisionbox.MaxEdge = readV3F32(is); selectionbox.MinEdge = readV3F32(is); diff --git a/src/object_properties.h b/src/object_properties.h index 199182d70..3895f3379 100644 --- a/src/object_properties.h +++ b/src/object_properties.h @@ -31,7 +31,6 @@ struct ObjectProperties u16 breath_max = 0; bool physical = false; bool collideWithObjects = true; - float weight = 5.0f; // Values are BS=1 aabb3f collisionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f); aabb3f selectionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f); diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index fc1d82bcc..ca061c454 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -208,8 +208,6 @@ void read_object_properties(lua_State *L, int index, getboolfield(L, -1, "physical", prop->physical); getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects); - getfloatfield(L, -1, "weight", prop->weight); - lua_getfield(L, -1, "collisionbox"); bool collisionbox_defined = lua_istable(L, -1); if (collisionbox_defined) @@ -340,8 +338,6 @@ void push_object_properties(lua_State *L, ObjectProperties *prop) lua_setfield(L, -2, "physical"); lua_pushboolean(L, prop->collideWithObjects); lua_setfield(L, -2, "collide_with_objects"); - lua_pushnumber(L, prop->weight); - lua_setfield(L, -2, "weight"); push_aabb3f(L, prop->collisionbox); lua_setfield(L, -2, "collisionbox"); push_aabb3f(L, prop->selectionbox);