ParticleManager::handleParticleEvent: use switch

Use a proper switch with breaks.
This commit is contained in:
Loic Blot 2016-03-30 00:06:47 +02:00 committed by est31
parent 0aac1b7403
commit e082c7766a
1 changed files with 76 additions and 78 deletions

View File

@ -408,29 +408,27 @@ void ParticleManager::clearAll ()
void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef, void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
scene::ISceneManager* smgr, LocalPlayer *player) scene::ISceneManager* smgr, LocalPlayer *player)
{ {
if (event->type == CE_DELETE_PARTICLESPAWNER) { switch (event->type) {
case CE_DELETE_PARTICLESPAWNER: {
MutexAutoLock lock(m_spawner_list_lock); MutexAutoLock lock(m_spawner_list_lock);
if (m_particle_spawners.find(event->delete_particlespawner.id) != if (m_particle_spawners.find(event->delete_particlespawner.id) !=
m_particle_spawners.end()) m_particle_spawners.end()) {
{
delete m_particle_spawners.find(event->delete_particlespawner.id)->second; delete m_particle_spawners.find(event->delete_particlespawner.id)->second;
m_particle_spawners.erase(event->delete_particlespawner.id); m_particle_spawners.erase(event->delete_particlespawner.id);
} }
// no allocated memory in delete event // no allocated memory in delete event
return; break;
} }
case CE_ADD_PARTICLESPAWNER: {
if (event->type == CE_ADD_PARTICLESPAWNER) {
{ {
MutexAutoLock lock(m_spawner_list_lock); MutexAutoLock lock(m_spawner_list_lock);
if (m_particle_spawners.find(event->add_particlespawner.id) != if (m_particle_spawners.find(event->add_particlespawner.id) !=
m_particle_spawners.end()) m_particle_spawners.end()) {
{
delete m_particle_spawners.find(event->add_particlespawner.id)->second; delete m_particle_spawners.find(event->add_particlespawner.id)->second;
m_particle_spawners.erase(event->add_particlespawner.id); m_particle_spawners.erase(event->add_particlespawner.id);
} }
} }
video::ITexture *texture = video::ITexture *texture =
gamedef->tsrc()->getTextureForMesh(*(event->add_particlespawner.texture)); gamedef->tsrc()->getTextureForMesh(*(event->add_particlespawner.texture));
@ -469,11 +467,9 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
event->add_particlespawner.id, event->add_particlespawner.id,
toadd)); toadd));
} }
break;
return;
} }
case CE_SPAWN_PARTICLE: {
if (event->type == CE_SPAWN_PARTICLE) {
video::ITexture *texture = video::ITexture *texture =
gamedef->tsrc()->getTextureForMesh(*(event->spawn_particle.texture)); gamedef->tsrc()->getTextureForMesh(*(event->spawn_particle.texture));
@ -495,7 +491,9 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
delete event->spawn_particle.vel; delete event->spawn_particle.vel;
delete event->spawn_particle.acc; delete event->spawn_particle.acc;
return; break;
}
default: break;
} }
} }