From e2cbfa82e80b1243e0214e65a2709c9c30fa63cb Mon Sep 17 00:00:00 2001 From: paramat Date: Fri, 2 Dec 2016 00:57:33 +0000 Subject: [PATCH] Biomes: Increase heat and humidity noise spread to 1000 To avoid smaller biomes when extra biomes are added to MTGame. The addition of bushes in MTGame grasslands makes wood resources easier to find and less distant, so slightly larger biomes are now acceptable, but also desirable to encourage travel and create more sense of adventure. --- src/mg_biome.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mg_biome.h b/src/mg_biome.h index eb0a18a2f..a10193bc3 100644 --- a/src/mg_biome.h +++ b/src/mg_biome.h @@ -134,8 +134,8 @@ protected: struct BiomeParamsOriginal : public BiomeParams { BiomeParamsOriginal() : - np_heat(50, 50, v3f(750.0, 750.0, 750.0), 5349, 3, 0.5, 2.0), - np_humidity(50, 50, v3f(750.0, 750.0, 750.0), 842, 3, 0.5, 2.0), + np_heat(50, 50, v3f(1000.0, 1000.0, 1000.0), 5349, 3, 0.5, 2.0), + np_humidity(50, 50, v3f(1000.0, 1000.0, 1000.0), 842, 3, 0.5, 2.0), np_heat_blend(0, 1.5, v3f(8.0, 8.0, 8.0), 13, 2, 1.0, 2.0), np_humidity_blend(0, 1.5, v3f(8.0, 8.0, 8.0), 90003, 2, 1.0, 2.0) {