diff --git a/src/client/clientlauncher.cpp b/src/client/clientlauncher.cpp index aaaf5c483..fd5bcb19d 100644 --- a/src/client/clientlauncher.cpp +++ b/src/client/clientlauncher.cpp @@ -114,12 +114,6 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args) m_rendering_engine->setupTopLevelWindow(); - /* - This changes the minimum allowed number of vertices in a VBO. - Default is 500. - */ - //driver->setMinHardwareBufferVertexCount(50); - // Create game callback for menus g_gamecallback = new MainGameCallback(); diff --git a/src/client/renderingengine.cpp b/src/client/renderingengine.cpp index 35a27b1f0..c1a51d289 100644 --- a/src/client/renderingengine.cpp +++ b/src/client/renderingengine.cpp @@ -152,6 +152,9 @@ RenderingEngine::RenderingEngine(IEventReceiver *receiver) driver = m_device->getVideoDriver(); infostream << "Using the " << RenderingEngine::getVideoDriverInfo(driver->getDriverType()).friendly_name << " video driver" << std::endl; + // This changes the minimum allowed number of vertices in a VBO. Default is 500. + driver->setMinHardwareBufferVertexCount(4); + s_singleton = this; auto skin = createSkin(m_device->getGUIEnvironment(),