From e2d54c9f9275e4f77ec33be8054621d42945f7a4 Mon Sep 17 00:00:00 2001 From: est31 Date: Sat, 26 Dec 2015 16:19:09 +0100 Subject: [PATCH] shutdown when requested from lua in singleplayer too Before, minetest.request_shutdown didn't shut down singleplayer instances or server instances from the server tab. This commit fixes this. Fixes #3489. --- src/game.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/game.cpp b/src/game.cpp index 3f025f6de..25424fa26 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1816,7 +1816,9 @@ void Game::run() && client->checkPrivilege("fast"); #endif - while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) { + while (device->run() + && !(*kill || g_gamecallback->shutdown_requested + || server->getShutdownRequested())) { /* Must be called immediately after a device->run() call because it * uses device->getTimer()->getTime()