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JackO block works !
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@ -171,8 +171,9 @@ void content_mapnode_init()
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i = CONTENT_JACKO;
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f = &content_features(i);
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f->setAllTextures("JackO-front.png");
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f->setInventoryTextureCube("JackO-front.png", "JackO-front.png", "JackO-front.png");
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f->setAllTextures("JackO-side.png");
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f->setTexture(2,"JackO-front.png");
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f->setInventoryTexture("JackO-front.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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