RemotePlayer: make peer ID always reflect the validity of PlayerSAO (#14317)

Upon disconnect, RemotePlayer still had a peer ID assigned even though
the PlayerSAO object was maked as gone (for removal). This commit makes
that the following always holds true:

	(!sao || sao->isGone()) === (peer_id == PEER_ID_INEXISTENT)
This commit is contained in:
SmallJoker 2024-02-02 22:13:24 +01:00 committed by GitHub
parent 893594d81a
commit e7dbd325d2
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
10 changed files with 86 additions and 61 deletions

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@ -512,7 +512,7 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
if (playersao->checkMovementCheat()) {
// Call callbacks
m_script->on_cheat(playersao, "moved_too_fast");
SendMovePlayer(pkt->getPeerId());
SendMovePlayer(playersao);
}
}
@ -993,7 +993,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
return;
}
playersao->getPlayer()->setWieldIndex(item_i);
player->setWieldIndex(item_i);
// Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
ServerActiveObject *pointed_object = NULL;
@ -1161,7 +1161,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
// Get player's wielded item
// See also: Game::handleDigging
ItemStack selected_item, hand_item;
playersao->getPlayer()->getWieldedItem(&selected_item, &hand_item);
player->getWieldedItem(&selected_item, &hand_item);
// Get diggability and expected digging time
DigParams params = getDigParams(m_nodedef->get(n).groups,
@ -1253,7 +1253,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
// Do stuff
if (m_script->item_OnSecondaryUse(selected_item, playersao, pointed)) {
if (selected_item.has_value() && playersao->setWieldedItem(*selected_item))
SendInventory(playersao, true);
SendInventory(player, true);
}
pointed_object->rightClick(playersao);
@ -1262,7 +1262,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
// Apply returned ItemStack
if (selected_item.has_value() && playersao->setWieldedItem(*selected_item))
SendInventory(playersao, true);
SendInventory(player, true);
}
if (pointed.type != POINTEDTHING_NODE)
@ -1296,7 +1296,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
if (m_script->item_OnUse(selected_item, playersao, pointed)) {
// Apply returned ItemStack
if (selected_item.has_value() && playersao->setWieldedItem(*selected_item))
SendInventory(playersao, true);
SendInventory(player, true);
}
return;
@ -1315,7 +1315,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
if (m_script->item_OnSecondaryUse(selected_item, playersao, pointed)) {
// Apply returned ItemStack
if (selected_item.has_value() && playersao->setWieldedItem(*selected_item))
SendInventory(playersao, true);
SendInventory(player, true);
}
return;

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@ -69,6 +69,11 @@ RemotePlayer::RemotePlayer(const char *name, IItemDefManager *idef):
m_star_params = SkyboxDefaults::getStarDefaults();
}
RemotePlayer::~RemotePlayer()
{
if (m_sao)
m_sao->setPlayer(nullptr);
}
RemotePlayerChatResult RemotePlayer::canSendChatMessage()
{

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@ -42,7 +42,7 @@ class RemotePlayer : public Player
public:
RemotePlayer(const char *name, IItemDefManager *idef);
virtual ~RemotePlayer() = default;
virtual ~RemotePlayer();
PlayerSAO *getPlayerSAO() { return m_sao; }
void setPlayerSAO(PlayerSAO *sao) { m_sao = sao; }
@ -135,6 +135,7 @@ public:
u16 protocol_version = 0;
u16 formspec_version = 0;
/// returns PEER_ID_INEXISTENT when PlayerSAO is not ready
session_t getPeerId() const { return m_peer_id; }
void setPeerId(session_t peer_id) { m_peer_id = peer_id; }

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@ -326,7 +326,7 @@ int ObjectRef::l_set_wielded_item(lua_State *L)
bool success = sao->setWieldedItem(item);
if (success && sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
getServer(L)->SendInventory((PlayerSAO *)sao, true);
getServer(L)->SendInventory(((PlayerSAO *)sao)->getPlayer(), true);
}
lua_pushboolean(L, success);
return 1;

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@ -343,7 +343,7 @@ Server::~Server()
kick_msg = g_settings->get("kick_msg_shutdown");
}
m_env->saveLoadedPlayers(true);
m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
kick_msg, reconnect);
}
@ -590,7 +590,7 @@ void Server::step()
std::string async_err = m_async_fatal_error.get();
if (!async_err.empty()) {
if (!m_simple_singleplayer_mode) {
m_env->kickAllPlayers(SERVER_ACCESSDENIED_CRASH,
kickAllPlayers(SERVER_ACCESSDENIED_CRASH,
g_settings->get("kick_msg_crash"),
g_settings->getBool("ask_reconnect_on_crash"));
}
@ -1105,7 +1105,7 @@ PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
/*
Send complete position information
*/
SendMovePlayer(peer_id);
SendMovePlayer(playersao);
// Send privileges
SendPlayerPrivileges(peer_id);
@ -1114,7 +1114,7 @@ PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
SendPlayerInventoryFormspec(peer_id);
// Send inventory
SendInventory(playersao, false);
SendInventory(player, false);
// Send HP
SendPlayerHP(playersao, false);
@ -1458,10 +1458,8 @@ void Server::SendNodeDef(session_t peer_id,
Non-static send methods
*/
void Server::SendInventory(PlayerSAO *sao, bool incremental)
void Server::SendInventory(RemotePlayer *player, bool incremental)
{
RemotePlayer *player = sao->getPlayer();
// Do not send new format to old clients
incremental &= player->protocol_version >= 38;
@ -1471,11 +1469,11 @@ void Server::SendInventory(PlayerSAO *sao, bool incremental)
Serialize it
*/
NetworkPacket pkt(TOCLIENT_INVENTORY, 0, sao->getPeerID());
NetworkPacket pkt(TOCLIENT_INVENTORY, 0, player->getPeerId());
std::ostringstream os(std::ios::binary);
sao->getInventory()->serialize(os, incremental);
sao->getInventory()->setModified(false);
player->inventory.serialize(os, incremental);
player->inventory.setModified(false);
player->setModified(true);
const std::string &s = os.str();
@ -1900,17 +1898,12 @@ void Server::SendPlayerBreath(PlayerSAO *sao)
SendBreath(sao->getPeerID(), sao->getBreath());
}
void Server::SendMovePlayer(session_t peer_id)
void Server::SendMovePlayer(PlayerSAO *sao)
{
RemotePlayer *player = m_env->getPlayer(peer_id);
assert(player);
PlayerSAO *sao = player->getPlayerSAO();
assert(sao);
// Send attachment updates instantly to the client prior updating position
sao->sendOutdatedData();
NetworkPacket pkt(TOCLIENT_MOVE_PLAYER, sizeof(v3f) + sizeof(f32) * 2, peer_id);
NetworkPacket pkt(TOCLIENT_MOVE_PLAYER, sizeof(v3f) + sizeof(f32) * 2, sao->getPeerID());
pkt << sao->getBasePosition() << sao->getLookPitch() << sao->getRotation().Y;
{
@ -2877,6 +2870,15 @@ void Server::DenyAccess(session_t peer_id, AccessDeniedCode reason,
DisconnectPeer(peer_id);
}
void Server::kickAllPlayers(AccessDeniedCode reason,
const std::string &str_reason, bool reconnect)
{
std::vector<session_t> clients = m_clients.getClientIDs();
for (const session_t client_id : clients) {
DenyAccess(client_id, reason, str_reason, reconnect);
}
}
void Server::DisconnectPeer(session_t peer_id)
{
m_modchannel_mgr->leaveAllChannels(peer_id);
@ -3929,6 +3931,23 @@ PlayerSAO* Server::emergePlayer(const char *name, session_t peer_id, u16 proto_v
return NULL;
}
/*
Object construction sequence/hierarchy
--------------------------------------
1. RemoteClient (tightly connection-bound)
2. RemotePlayer (controls, in-game appearance)
3. PlayerSAO (movable object in-game)
PlayerSAO controls the peer_id assignment of RemotePlayer,
indicating whether the player is ready
Destruction sequence
--------------------
1. PlayerSAO pending removal flag
2. PlayerSAO save data before free
3. RemotePlayer, then PlayerSAO freed
4. RemoteClient freed
*/
if (!player) {
player = new RemotePlayer(name, idef());
}

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@ -352,6 +352,8 @@ public:
void DenySudoAccess(session_t peer_id);
void DenyAccess(session_t peer_id, AccessDeniedCode reason,
const std::string &custom_reason = "", bool reconnect = false);
void kickAllPlayers(AccessDeniedCode reason,
const std::string &str_reason, bool reconnect);
void acceptAuth(session_t peer_id, bool forSudoMode);
void DisconnectPeer(session_t peer_id);
bool getClientConInfo(session_t peer_id, con::rtt_stat_type type, float *retval);
@ -363,8 +365,8 @@ public:
void HandlePlayerHPChange(PlayerSAO *sao, const PlayerHPChangeReason &reason);
void SendPlayerHP(PlayerSAO *sao, bool effect);
void SendPlayerBreath(PlayerSAO *sao);
void SendInventory(PlayerSAO *playerSAO, bool incremental);
void SendMovePlayer(session_t peer_id);
void SendInventory(RemotePlayer *player, bool incremental);
void SendMovePlayer(PlayerSAO *sao);
void SendMovePlayerRel(session_t peer_id, const v3f &added_pos);
void SendPlayerSpeed(session_t peer_id, const v3f &added_vel);
void SendPlayerFov(session_t peer_id);

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@ -29,10 +29,10 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t p
bool is_singleplayer):
UnitSAO(env_, v3f(0,0,0)),
m_player(player_),
m_peer_id(peer_id_),
m_peer_id_initial(peer_id_),
m_is_singleplayer(is_singleplayer)
{
SANITY_CHECK(m_peer_id != PEER_ID_INEXISTENT);
SANITY_CHECK(m_peer_id_initial != PEER_ID_INEXISTENT);
m_prop.hp_max = PLAYER_MAX_HP_DEFAULT;
m_prop.breath_max = PLAYER_MAX_BREATH_DEFAULT;
@ -88,7 +88,8 @@ void PlayerSAO::addedToEnvironment(u32 dtime_s)
ServerActiveObject::addedToEnvironment(dtime_s);
ServerActiveObject::setBasePosition(m_base_position);
m_player->setPlayerSAO(this);
m_player->setPeerId(m_peer_id);
m_player->setPeerId(m_peer_id_initial);
m_peer_id_initial = PEER_ID_INEXISTENT; // don't try to use it again.
m_last_good_position = m_base_position;
}
@ -96,11 +97,13 @@ void PlayerSAO::addedToEnvironment(u32 dtime_s)
void PlayerSAO::removingFromEnvironment()
{
ServerActiveObject::removingFromEnvironment();
if (m_player->getPlayerSAO() == this) {
unlinkPlayerSessionAndSave();
for (u32 attached_particle_spawner : m_attached_particle_spawners) {
m_env->deleteParticleSpawner(attached_particle_spawner, false);
}
// If this fails, fix the ActiveObjectMgr code in ServerEnvironment
SANITY_CHECK(m_player->getPlayerSAO() == this);
unlinkPlayerSessionAndSave();
for (u32 attached_particle_spawner : m_attached_particle_spawners) {
m_env->deleteParticleSpawner(attached_particle_spawner, false);
}
}
@ -236,7 +239,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
" is attached to nonexistent parent. This is a bug." << std::endl;
clearParentAttachment();
setBasePosition(m_last_good_position);
m_env->getGameDef()->SendMovePlayer(m_peer_id);
m_env->getGameDef()->SendMovePlayer(this);
}
//dstream<<"PlayerSAO::step: dtime: "<<dtime<<std::endl;
@ -357,14 +360,14 @@ void PlayerSAO::setPos(const v3f &pos)
// Send mapblock of target location
v3s16 blockpos = v3s16(pos.X / MAP_BLOCKSIZE, pos.Y / MAP_BLOCKSIZE, pos.Z / MAP_BLOCKSIZE);
m_env->getGameDef()->SendBlock(m_peer_id, blockpos);
m_env->getGameDef()->SendBlock(getPeerID(), blockpos);
setBasePosition(pos);
// Movement caused by this command is always valid
m_last_good_position = getBasePosition();
m_move_pool.empty();
m_time_from_last_teleport = 0.0;
m_env->getGameDef()->SendMovePlayer(m_peer_id);
m_env->getGameDef()->SendMovePlayer(this);
}
void PlayerSAO::addPos(const v3f &added_pos)
@ -381,14 +384,14 @@ void PlayerSAO::addPos(const v3f &added_pos)
// Send mapblock of target location
v3f pos = getBasePosition() + added_pos;
v3s16 blockpos = v3s16(pos.X / MAP_BLOCKSIZE, pos.Y / MAP_BLOCKSIZE, pos.Z / MAP_BLOCKSIZE);
m_env->getGameDef()->SendBlock(m_peer_id, blockpos);
m_env->getGameDef()->SendBlock(getPeerID(), blockpos);
setBasePosition(pos);
// Movement caused by this command is always valid
m_last_good_position = getBasePosition();
m_move_pool.empty();
m_time_from_last_teleport = 0.0;
m_env->getGameDef()->SendMovePlayerRel(m_peer_id, added_pos);
m_env->getGameDef()->SendMovePlayerRel(getPeerID(), added_pos);
}
void PlayerSAO::moveTo(v3f pos, bool continuous)
@ -401,7 +404,7 @@ void PlayerSAO::moveTo(v3f pos, bool continuous)
m_last_good_position = getBasePosition();
m_move_pool.empty();
m_time_from_last_teleport = 0.0;
m_env->getGameDef()->SendMovePlayer(m_peer_id);
m_env->getGameDef()->SendMovePlayer(this);
}
void PlayerSAO::setPlayerYaw(const float yaw)
@ -433,7 +436,7 @@ void PlayerSAO::setWantedRange(const s16 range)
void PlayerSAO::setPlayerYawAndSend(const float yaw)
{
setPlayerYaw(yaw);
m_env->getGameDef()->SendMovePlayer(m_peer_id);
m_env->getGameDef()->SendMovePlayer(this);
}
void PlayerSAO::setLookPitch(const float pitch)
@ -447,7 +450,7 @@ void PlayerSAO::setLookPitch(const float pitch)
void PlayerSAO::setLookPitchAndSend(const float pitch)
{
setLookPitch(pitch);
m_env->getGameDef()->SendMovePlayer(m_peer_id);
m_env->getGameDef()->SendMovePlayer(this);
}
u32 PlayerSAO::punch(v3f dir,
@ -578,16 +581,20 @@ bool PlayerSAO::setWieldedItem(const ItemStack &item)
void PlayerSAO::disconnected()
{
m_peer_id = PEER_ID_INEXISTENT;
markForRemoval();
m_player->setPeerId(PEER_ID_INEXISTENT);
}
session_t PlayerSAO::getPeerID() const
{
// Before adding `this` to the server env, m_player is still nullptr.
return m_player ? m_player->getPeerId() : PEER_ID_INEXISTENT;
}
void PlayerSAO::unlinkPlayerSessionAndSave()
{
assert(m_player->getPlayerSAO() == this);
m_player->setPeerId(PEER_ID_INEXISTENT);
m_env->savePlayer(m_player);
m_player->setPlayerSAO(NULL);
m_env->removePlayer(m_player);
}

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@ -142,8 +142,9 @@ public:
void disconnected();
void setPlayer(RemotePlayer *player) { m_player = player; }
RemotePlayer *getPlayer() { return m_player; }
session_t getPeerID() const { return m_peer_id; }
session_t getPeerID() const;
// Cheat prevention
@ -193,7 +194,7 @@ private:
std::string generateUpdatePhysicsOverrideCommand() const;
RemotePlayer *m_player = nullptr;
session_t m_peer_id = 0;
session_t m_peer_id_initial = 0; ///< only used to initialize RemotePlayer
// Cheat prevention
LagPool m_dig_pool;

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@ -625,13 +625,6 @@ bool ServerEnvironment::removePlayerFromDatabase(const std::string &name)
return m_player_database->removePlayer(name);
}
void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
const std::string &str_reason, bool reconnect)
{
for (RemotePlayer *player : m_players)
m_server->DenyAccess(player->getPeerId(), reason, str_reason, reconnect);
}
void ServerEnvironment::saveLoadedPlayers(bool force)
{
for (RemotePlayer *player : m_players) {
@ -1643,9 +1636,8 @@ void ServerEnvironment::step(float dtime)
if (player->getPeerId() == PEER_ID_INEXISTENT)
continue;
PlayerSAO *sao = player->getPlayerSAO();
if (sao && player->inventory.checkModified())
m_server->SendInventory(sao, true);
if (player->inventory.checkModified())
m_server->SendInventory(player, true);
}
// Send outdated detached inventories

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@ -239,8 +239,6 @@ public:
float getSendRecommendedInterval()
{ return m_recommended_send_interval; }
void kickAllPlayers(AccessDeniedCode reason,
const std::string &str_reason, bool reconnect);
// Save players
void saveLoadedPlayers(bool force = false);
void savePlayer(RemotePlayer *player);