Fix use of uninit data in Sky and (potentially) GUIChatConsole constructors

Clean up nearby code a bit

As a small side effect, it is now possible to add a background texture
to the chat console by simply providing background_chat.jpg, it is no
longer necessary to also add "console_color =" to minetest.conf.
This commit is contained in:
Kahrl 2015-01-17 20:05:45 +01:00
parent 29514918f8
commit e80a044818
4 changed files with 25 additions and 25 deletions

View File

@ -1984,7 +1984,7 @@ bool Game::createClient(const std::string &playername,
/* Skybox
*/
sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
sky = new Sky(smgr->getRootSceneNode(), smgr, -1, texture_src);
skybox = NULL; // This is used/set later on in the main run loop
local_inventory = new Inventory(itemdef_manager);

View File

@ -72,25 +72,22 @@ GUIChatConsole::GUIChatConsole(
m_animate_time_old = getTimeMs();
// load background settings
bool console_color_set = !g_settings->get("console_color").empty();
s32 console_alpha = g_settings->getS32("console_alpha");
m_background_color.setAlpha(clamp_u8(console_alpha));
// load the background texture depending on settings
m_background_color.setAlpha(clamp_u8(console_alpha));
if (console_color_set)
{
ITextureSource *tsrc = client->getTextureSource();
if (tsrc->isKnownSourceImage("background_chat.jpg")) {
m_background = tsrc->getTexture("background_chat.jpg");
m_background_color.setRed(255);
m_background_color.setGreen(255);
m_background_color.setBlue(255);
} else {
v3f console_color = g_settings->getV3F("console_color");
m_background_color.setRed(clamp_u8(myround(console_color.X)));
m_background_color.setGreen(clamp_u8(myround(console_color.Y)));
m_background_color.setBlue(clamp_u8(myround(console_color.Z)));
}
else
{
m_background = env->getVideoDriver()->getTexture(getTexturePath("background_chat.jpg").c_str());
m_background_color.setRed(255);
m_background_color.setGreen(255);
m_background_color.setBlue(255);
}
m_font = g_fontengine->getFont(FONT_SIZE_UNSPECIFIED, FM_Mono);

View File

@ -3,7 +3,7 @@
#include "ISceneManager.h"
#include "ICameraSceneNode.h"
#include "S3DVertex.h"
#include "tile.h" // getTexturePath
#include "tile.h"
#include "noise.h" // easeCurve
#include "main.h" // g_profiler
#include "profiler.h"
@ -13,7 +13,8 @@
#include "camera.h" // CameraModes
//! constructor
Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id):
Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id,
ITextureSource *tsrc):
scene::ISceneNode(parent, mgr, id),
m_visible(true),
m_fallback_bg_color(255,255,255,255),
@ -46,19 +47,18 @@ Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id):
m_materials[1].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
m_materials[2] = mat;
m_materials[2].setTexture(0, mgr->getVideoDriver()->getTexture(
getTexturePath("sunrisebg.png").c_str()));
m_materials[2].setTexture(0, tsrc->getTexture("sunrisebg.png"));
m_materials[2].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
//m_materials[2].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
m_sun_texture = mgr->getVideoDriver()->getTexture(
getTexturePath("sun.png").c_str());
m_moon_texture = mgr->getVideoDriver()->getTexture(
getTexturePath("moon.png").c_str());
m_sun_tonemap = mgr->getVideoDriver()->getTexture(
getTexturePath("sun_tonemap.png").c_str());
m_moon_tonemap = mgr->getVideoDriver()->getTexture(
getTexturePath("moon_tonemap.png").c_str());
m_sun_texture = tsrc->isKnownSourceImage("sun.png") ?
tsrc->getTexture("sun.png") : NULL;
m_moon_texture = tsrc->isKnownSourceImage("moon.png") ?
tsrc->getTexture("moon.png") : NULL;
m_sun_tonemap = tsrc->isKnownSourceImage("sun_tonemap.png") ?
tsrc->getTexture("sun_tonemap.png") : NULL;
m_moon_tonemap = tsrc->isKnownSourceImage("moon_tonemap.png") ?
tsrc->getTexture("moon_tonemap.png") : NULL;
if (m_sun_texture){
m_materials[3] = mat;

View File

@ -27,12 +27,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define SKY_MATERIAL_COUNT 5
#define SKY_STAR_COUNT 200
class ITextureSource;
// Skybox, rendered with zbuffer turned off, before all other nodes.
class Sky : public scene::ISceneNode
{
public:
//! constructor
Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id);
Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id,
ITextureSource *tsrc);
virtual void OnRegisterSceneNode();