Prevent games from setting secure settings (#10460)

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rubenwardy 2020-10-06 12:10:37 +01:00 committed by GitHub
parent f46509d5e2
commit e80fc22dd9
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4 changed files with 23 additions and 3 deletions

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@ -34,12 +34,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// The maximum number of identical world names allowed
#define MAX_WORLD_NAMES 100
namespace
{
bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
{
std::string conf_path = game_path + DIR_DELIM + "minetest.conf";
return conf.readConfigFile(conf_path.c_str());
}
}
struct GameFindPath
{
std::string path;
@ -330,8 +335,11 @@ void loadGameConfAndInitWorld(const std::string &path, const std::string &name,
// files that were loaded before.
g_settings->clearDefaults();
set_default_settings(g_settings);
Settings game_defaults;
getGameMinetestConfig(gamespec.path, game_defaults);
game_defaults.removeSecureSettings();
g_settings->overrideDefaults(&game_defaults);
infostream << "Initializing world at " << final_path << std::endl;

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@ -53,9 +53,6 @@ struct SubgameSpec
bool isValid() const { return (!id.empty() && !path.empty()); }
};
// minetest.conf
bool getGameMinetestConfig(const std::string &game_path, Settings &conf);
SubgameSpec findSubgame(const std::string &id);
SubgameSpec findWorldSubgame(const std::string &world_path);

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@ -1039,6 +1039,19 @@ void Settings::deregisterChangedCallback(const std::string &name,
}
}
void Settings::removeSecureSettings()
{
for (const auto &name : getNames()) {
if (name.compare(0, 7, "secure.") != 0)
continue;
errorstream << "Secure setting " << name
<< " isn't allowed, so was ignored."
<< std::endl;
remove(name);
}
}
void Settings::doCallbacks(const std::string &name) const
{
MutexAutoLock lock(m_callback_mutex);

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@ -207,6 +207,8 @@ public:
void deregisterChangedCallback(const std::string &name,
SettingsChangedCallback cbf, void *userdata = NULL);
void removeSecureSettings();
private:
/***********************
* Reading and writing *