Don't reseed stars when changing star count

This commit is contained in:
Wuzzy 2021-04-05 17:18:45 +02:00 committed by sfan5
parent 57218aa9d1
commit e89e6c8380
1 changed files with 2 additions and 1 deletions

View File

@ -57,6 +57,8 @@ Sky::Sky(s32 id, ITextureSource *tsrc, IShaderSource *ssrc) :
scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(),
RenderingEngine::get_scene_manager(), id)
{
m_seed = (u64)myrand() << 32 | myrand();
setAutomaticCulling(scene::EAC_OFF);
m_box.MaxEdge.set(0, 0, 0);
m_box.MinEdge.set(0, 0, 0);
@ -833,7 +835,6 @@ void Sky::setStarCount(u16 star_count, bool force_update)
// Allow force updating star count at game init.
if (m_star_params.count != star_count || force_update) {
m_star_params.count = star_count;
m_seed = (u64)myrand() << 32 | myrand();
updateStars();
}
}