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Map generation limit: Make per-world
The setting limits map generation but affects nothing else. Add 'mapgen_limit' to global mapgen parameters. Move 'blockpos_over_mapgen_limit()' to the only place it is called from: map.cpp. Allow teleportation to any part of the world even if over the set mapgen limit. Simplify the reading of this limit in mgvalleys. Remove the 'map_generation_limit' setting.
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@ -303,7 +303,7 @@ core.register_chatcommand("teleport", {
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p.y = tonumber(p.y)
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p.z = tonumber(p.z)
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if p.x and p.y and p.z then
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local lm = tonumber(minetest.setting_get("map_generation_limit") or 31000)
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local lm = 31000
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if p.x < -lm or p.x > lm or p.y < -lm or p.y > lm or p.z < -lm or p.z > lm then
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return false, "Cannot teleport out of map bounds!"
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end
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@ -893,13 +893,10 @@ water_level (Water level) int 1
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# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
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max_block_generate_distance (Max block generate distance) int 6
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# Where the map generator stops.
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# Please note:
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# - Limited to 31000 (setting above has no effect)
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# - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
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# - Those groups have an offset of -32, -32 nodes from the origin.
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# - Only groups which are within the map_generation_limit are generated
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map_generation_limit (Map generation limit) int 31000 0 31000
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# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
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# Only mapchunks completely within the mapgen limit are generated.
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# Value is stored per-world.
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mapgen_limit (Map generation limit) int 31000 0 31000
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# Global map generation attributes.
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# In Mapgen v6 the 'decorations' flag controls all decorations except trees
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